Roy wrote:Murtak wrote:Things you missed:
- A credible percentage of opponents get useless without weapons.
- Not everyone with an unholy sword is in fact a fighter.
- Not everyone has quickdraw and a second identical unholy sword.
- Swords can in fact be broken after the fight is over.
Nonsensical blathering, refusing to even attempt to address a single point.
Again: Swords can in fact be broken after the fight is over. There is not one single reason to continously state how stupid sundering weapons is (of course carefully skipping the useful examples). Except of course that your whole "argument" falls apart the very second you look at out of combat sundering. Yeah, Glitterdust is good, I get it. But fighters can't cast it, and sundering, say, a giant's sword is one of the few ways they will actually get to contribute to a fight. But that isn't the point. The point is, there is no need to sunder items in combat if you are doing it to get rid of evil items, which was the entire fucking point of this exercise.
Roy wrote:Breaking it after the fight is over eliminates any and all concern about the guy using it against you, which means you're just being a douchebag to YOURSELF.
No, it means you get rid of a sword that only evil people can use. Can you tell me one reason why our example paladin wouldn't do it? Not you, not the player, the character. In the game world.
Roy wrote:If he's lying, Detect Lies and similar are easily fooled. If he's telling the truth but is wrong divinations work better but still can fail or be tricked without too much difficulty.
You divine the sword of course. To paraphrase your own words: I don't feel the need to point out the blatantly obvious.
Roy wrote:Of course, it could be a sword with an evil (but temporary) spell on it, similar to how you can make anyone detect as evil by casting something like Wrack on them.
Detect for three rounds and you get separate auras for each effect. Next time, read the spell before posting bullshit.
Roy wrote:I'd say them not getting revived is an in game decision.
Who is talking about revival, apart from you. Again: What is to stop your players from suiciding on every decision they don't like? They roll up new characters and do the adventure again. How do you stop them? Bonus question: You originally stated that destroying evil items let's them "reroll the loot" if you later compensate them. How so? Who controls the loot? You do. Also, why do you feel the need to fuck them over by handing them a sword their characters can't use. Do you think railroading them into delivering the sword to the temple is good DMing?
Roy wrote:If he can't trust his own church or his own ability to get it to a church, he sanctifies the damn thing himself, as stated.
Yeah, using optional rules from a non-core book, which takes several days, not to mention experience and spells which may not be handy. Oh, and he needs the prerequisite level and feats. In other words: no.