zeruslord wrote: that is going to alienate everybody who loved the original.
Pretty much, the optimistic line is that "hey it's that guy, he won't screw it up
that bad"
But two points on that...
1) One review described "that guy" himself as sounding depressed about the changes in interviews.
2) Space Siege
As for X-Com.
Actually rumors of new X-Com games have been persistent since it's collapse. The current rumors are a little more substantial, but only a little, and claim that Irrational Games in Australia is developing something X-Com using the Unreal Tournament 3 engine and not doing a very good job at keeping a lid on it.
X-Com remains one of the most
famous and well loved games of it's era and beyond, and it was at least very successful for its designers and publishers, if not in comparison to the very biggest commercial successes of the era. Interceptor and Enforcer did not sell as well (I gather) but that's what happens when you try and sell a flight sim and a FPS to a turn based strategy community! (I actually liked Interceptor, but I'm led to believe the incredibly rare Enforcer was REALLY the bad end of the franchise).
But X-Com has been one of the biggest things in attempts by amateur programmers to create a computer game. Go look on source forge some day, though the only really good one is UFO Alien Invasion, but it's already pretty playable.
If you liked Apocalypse with the Real Time battles, well I preferred the originals, but the UFO Aftermath, Aftershock, Afterlight games may be the thing for you. They also got a lot better later in the series (get Afterlight, but they come in a trilogy box these days anyway).
The otherone, forget it's name, sort of sucked.