Picked it up used a couple weeks ago. I wasn't really upset at the mission lengths, but the story infuriates me. Almost nothing is clearly explained about the world you're in. Even reading the documentation, I can't find more than a few sentences describing such key concepts as the technology which turned the mechs you were piloting last game into mooks that you slaughter in groups now. When a corporation or faction is mentioned, it is assumed that you know all about it. There is no in-game encyclopedia, though you might be able to dig up a few nuggets of description if you go through arena mode.Parthenon wrote:I recently played through Armored Core 4, and while I didn't realise it at the time, it is amazingly easy. And the missions are tiny. As in kill 1-5 enemies. Occasionally you have to kill everything, but the major complications are enemies being able to shoot missiles at you from across the map or it being pitch black and enemies being able to shoot farther than you in the dark. Anyone else play it and get really upset at how short the missions are?
The interface for purchasing new parts for your mech irritates me as well. And the fact that energy weapons have ammo limits. The combat itself isn't so bad, and I'll be doing less reloading of saved games with the new mission reward and death systems. The ability to sell parts back for full price is nice, since it makes it very hard to get stuck on a particular mission. I got tired of my energy weapon specialist after the eleventh time I ran out of ammo, so I swapped everything out for heavy ordnance. One grenade gun practically fills the screen with its blast even at medium range. That made a number of missions considerably easier.
All in all, I'm having less fun than I did with Armored Core 3, but it's not so bad that I intend to donate the game to my local library immediately. I'd probably trade it for a copy of Armored Core 3 pretty happily, though.
