Frantic wrote:I love how you rant about stuff that isn't even fucking relevant to the Gaming Den. You're hopeless. How about you try telling Hawk Diesel how bad you think the game will be over there, instead of being a coward about it by posting it here where no one gives a shit and it only serves to enhance your stupid, overweight (not that that term should be unfamiliar to you) ego.
And yes, keep thinking I'm 'trolling' you, please. I'll just laugh in your fat fucking face and call you a [EDITED] for being so passive aggressive with someone's fucking playstyle on a completely different site, and calling them an idiot over what version of Dungeons & Dragons they play (that's just the pinnacle of nerdrage). Leave the Gaming Den, please. You are not funny, and full of Fail.
Because the Paizils are hopeless, so all I'm really concerned with is quarantine duty. Keeping my players, that I actually care about away from terrible systems is just par for the course. You wouldn't let YOUR buddies stumble into things like that without warning them would you? Actually don't answer that, as you're too busy wanking off to straw men, and whining and flailing all over the place because you lost an argument Iron Mongrel. Who is passive aggressive, again?
But enough of your Fail.
DMReckless wrote:Second 10' reach. Meet 5' step. Even slowed people get this. Yes, the Gelugon can make a single melee and then move far enough away that Seelah can't attack except with her bow. But that eliminates your AoO scenario, as well as multiple attacks per round. Also, she could close in on him (even slowed), forcing him to choose between multiple attacks or 1 attack and movement which would provoke and AoO from her, or retreat and moving forward to attack on another round. 10' reach has its advantages, but immunity to melee attacks is not one of them.
Not true. Slow halves your speed. And things that reduce your speed stop you from taking 5 foot steps.
Also, since Unholy Aura is an at will ability, the fact it only lasts 13 rounds each time doesn't matter, as it's going in the fight with at least most of the duration left. Not to mention teleport.
hogarth wrote:FrankTrollman wrote:Or go halfling hurler and spazz out with like a gajillion acid flasks. It has Acid Resistance 10, but you're doing 33 damage per shot these days.
Not in Pathfinder; you specifically can't sneak attack with a grenade-like weapon.
Ok. So they dragged others down to gimp level. But how does that justify a character not being able to handle an equal level creature they should be perfectly built to handle on the grounds of them being immune or resistant to most of their abilities?
DMReckless wrote:Fine, Spell Resistance, Asshat. And Deafened still doesn't really fucking matter.

Proof you have no idea what you are talking about.
DMReckless wrote:uot;]I haven't read enough of your stuff to know for sure, but from what I have read, it seems you prefer your games to have 1- or2- round combats(rocket launcher tag is your term, I believe), would that be a correct assessment? I'm trying to get a better viewpoint to your prefered playstyle/game design theory.
I suppose I'll get a much more intimate view once I've read through the tome pdf.
All wrong. It isn't that he 'prefers' it, it's that he realizes that's how D&D 'is' without him doing anything at all to alter that. And so he recommends you have the ability to actually deal with that, so you can ya know, play the game.
Psychic Robot wrote:This is stupid. Instead of comparing the paladin to the wizard, cleric, or druid--who all "rule the roost," so to speak--why don't we compare the paladin to his peers? As in, the classes that aren't primary spellcasters. Can the paladin take equal-CR opponents? There are undoubtedly some cases in which he can, but, more often than not, he cannot. (Battle Blessing + SpC is still nifty, though.) And the point of proving this is what? That non-casters are underpowered? That Paizo lied to the gaming public? We all know that. We all know that demons and devils and anything that can fly or teleport laugh at the classes that can't.
If you do that, then they still fail as there are a few of them that are actually still relevant at level 13, and even the ones that are not can do better... not to mention if one were specifically built to take on a certain type of enemy, they could probably actually do that, and it would be the 'everything else' that presents a problem.
As Frank said, she is a level 13 Fearless Cold Resistant Warrior of Good... and still can't kill Gelugons, despite that being her fucking job. Which means we don't care about her.