K wrote:Size doesn't matter. Being maneuverable does.
I call bullshit right there. A creature that occupies 20'x20' cube is less of a problem than a "less maneuverable in a way the system doesn't even normally bother measuring" creature in a 10'x10' cube? Really K? Really now? No no, REALLY?
If you game stops every time a player says "hey, those centaurs could never get up that ridge"
Oddly enough, no, I for one do NOT have players sitting at the table causing the game to come to a grinding halt because all the kings horsemen being up on humpty dumpty's wall (or in your specific example having just ridden up some sort of a unspecified vaguely steep incline! GASP!).
And yet in direct contradiction of your size vs maneuverability claims I have however noticed that the most common big monster moment of disjoint is the occupies a 20' cube monster living in a 30' square 20' high room with only 5' wide and tall access passages. And no, contrary to your claims, "The Giant is double jointed" is oddly NOT a helpful excuse worth anything more than a cheap laugh in that situation.
As for being unable to use a vital escape route you are railroaded into for a canned adventure... No really, you are going to say "but what if completely failing to account for the party's peculiarities makes them lose a canned adventure the GM can't or won't modify appropriately!" and pretend that is a valid argument at all?
That argument holds for anything, that argument holds for sneak attack and mind control characters. That argument is bullshit and you know it.
Now bipeds of any size can fit into any number of spaces.
Really?
but there is no way to are going to convince a player that a centaur is going to climb a tree.
Is... that really a serious issue for you? I mean is there actually a game breaking requirement that Centaurs MUST climb trees or they are out out out? Because I mean that IS Frank's argument, and it looks like yours, and on the face of it...
isn't it a pretty fucking silly argument?
And yes, it is a high crime is the party is forces to skip a dungeon because the centaur can't go in.
Other things that are now on the "to remove list" from the game as of 3E.
1) Mind Control specialists
2) Sneak Attackers
3) Critical Hit builds
4) Mounted Specialists
5) Elemental Damage Specialists
6) Elemental and Magic Resistant/Immune Monsters
7) Goblins, Gnomes, Halflings, Kobolds, Fairies, etc...
8) Beholders and levitating monsters
9) Reduce Person spells
11) Enlarge Person spells
12) Reach and 2handed weaponry
13) Bows and ranged attacks
14) Mobility specialists
15) Anything bigger than a human
16) Water breathing monsters and items
17) Teleporting, Blinking, Ghostly and Ethereal monsters
18) That PC (or even player) that has a marked dog phobia and refuses to participate in dog related adventures
19) Any player that says "that doesn't sound like fun, let's try another dungeon"
- infinity) Etc...
If you have to remember each time you write an adventure you need to provide centaur-access
It's really rather no different to remembering that Undead, golems and half the bullshit monsters in the MM are immune to the specialty fields of 2 out of 3 of your party members, that introducing a temple of Fire Immune Monsters is a screw you to your Pyromancer, and that your adventures need something to keep that stupid fucking monk busy.
If your argument is seriously "a complex engaging RPG needs to let me design adventures that completely ignore the builds and abilities of the actual player characters!" then your argument is stupid and I dismiss it as stupid and expect you to personally say, "Yeah, sorry, it was kinda a stupid argument..."
where PCs can use ladders.
Odd argument to make since anyone is going to have significant if not insurmountable difficulties with a ladder made for creatures of smaller sizes and thus WEIGHTS than themselves, thus making me wonder why you are presenting an argument against Trolls while simultaneously telling me trolls are totally fine!