FrankTrollman wrote:I'm not saying that AD&D's treasure charts were sensible or well done, I'm saying that what they were replaced with in 3e and 4e are crimes against humanity.
-Username17
i disagree. not with the part about 3.x's WBL nonsense, and 4th's wishlist nonsense, as they are total crap. AD&D treasure charts DID and DO make sense, and EVERYTHING can be better done, that is why you have a GM.
if you look at the treasure charts you see a pattern based on believability. stronger monsters often had better treasure and more treasure because it would be stronger people who would face them. the fresh off the turnip farm adventurer wasnt likely to go run up against a dragon. if he did odds are his equipment was eaten along with him or destroyed with him. dragons dont have caches of normal weapons because they melt in its fiery breathe. leather armor burns away....etc.
why would a dragon keep these things as they werent really a threat? they would collect things that were a threat to prevent people form using them against the dragon. everyone collects shiny objects so art objects, coins, jewels, etc would be found most likely in any treasure. the various types of coins again is based on who would be fighting these creatures and LOSE.
a creature with mountains of copper pieces means they are attacked by poor people that dont carry silver, gold, or other.
also the treasure tables are based on a specific level of magic in the world and some things being rarer than others. remember they are all based around Greyhawk, which would be generic magical fantasy like Merlin, etc; and not really high-magic worlds.
also remember this was when the DM created or decided the world, and THEN the players were given some sort of description about it and made characters FOR that world. the DM made a world for ANY type of character of the allowed types to fit and work, and treasure was placed because it was there, not because Player X had Character A that would win this treasure.
the bigger problem with today is it is all done backwards... the player makes a character and expects the world to be tailored to that character and FOR that character.
playing the game itself has taken a backseat to making a character.
3rd caused a bit of this problem, or rather furthered the stupid 2.5 ideals with character points by recreating those things as skills and feats. then 4th went overboard with it, not only with the treasure wishlists in part to correct 3.x WBL, but also with the everything is core mentality because every DM should be beholden to WotC doctrine that a player buying a book gives them a right to use information in that book.
correct me if i am wrong, but PrCs are a DMs tool, that was taken by players in 3.x, not unlike the Necromancer was a DM class in 2nd that the players took over. Necromancer was the first PrC in concept.
also the editions themselves putting the magic items IN the players books without properly telling the players, or doing the opposite and supporting in kind some idea that they players get to choose them; that the items are in the books to save the DM time having to give descriptions for them all since the "decks" products were ended, and newer DMs were just expected to be too lazy to put an item on an index card. but int he age of widespread computer use...you could have just scanned the page with the magic item and hand it to someone that gets it with treasure.
but unfortunately the WBL did damage with that as well.
and, Frank, you would, agree that the treasure should have reason for being in the possession of the opponent the PCs find it belonging to, right?
so that means that the sense in AD&D was that it was the DM making decisions for the world, as opposed to 3.x/4th where the players are trying to run the world and their characters.
which is why in all these types of threads i maintain that such players need not a DM, but a babysitter.
which reminds me i probably should change the baking soda pack i have in my deck of magical items, deck of priest spells, deck of magic spells, deck of encounters 1 & 2, etc.