PhoneLobster wrote:The stupid limitations on what exercise is allowed to count at all and the utterly bizzare decisions about not just locations but also wild pokemon appearance rates mean that actually it's really not that great at being an exercise motivator.
Still enjoying PkmnGo, but I was thinking about this part - how to design it as ideal for walking purposes. There's obviously some trade-offs, because not everyone has the same walking conditions, but some ideas:
* Looking at your phone
while walking is suboptimal. Therefore, I'd make it more about the destination (and the checkpoints along the way) and less about the journey.
* Having to have the phone on all the time to count walking distances eats battery life like popcorn. I'd just apply the "15 mph" limit to an entire span, require checking in only periodically. Yeah, this means you could drive somewhere, sit around an hour, and then check in and have it think you walked there, but as long as walking isn't a disadvantage, who cares?
* When you go to a new area you've never been before, and catch something new, that's awesome. But when you go somewhere new, and there's just the same pigeons and rats there? Sad trombone. There should be mechanics tied into new (for a given user) areas and/or distance from that user's "home" location.
So if I were making one, it would be something along the lines of:
1) There are checkpoints all around, like the poke-stops are.
2) There are a smaller number of 'quest points', like the gyms.
3) The main gameplay is to go on "quests". You pick a quest point and go to it. Along the way, you can tag checkpoints for some benefit. Maybe some short gameplay at the checkpoints. It shouldn't be necessary or encouraged to tag every single checkpoint though.
4) You can also "camp" or something, by which I mean register your position and have some short gameplay at a random spot which isn't a checkpoint. For when you're walking through places with not enough checkpoints.
5) At the quest point, you have the main gameplay.
6) You get some benefit from how long your journey to the quest point was.
7) You also get some benefit from quest points you haven't been to before, and/or ones you haven't visited recently.
This is more for a hypothetical AR game than PkmnGo specifically.