You are about to enter the room when the Potion of Trap Detection begins to work and you are filled with a terrible premonition of danger. The room is set with a deadly trap. You decide to not go in and continue north along the tunnel.
The tunnel continues north for quite a distance before coming to a dead end. The mouth of a chute protrudes from the western wall, and it appears to be the only alternative to turning back. You decide to risk it and climb into the chute. You slide gently down and emerge into a room, landing on your back.
As soon as you stand up, you are confronted by the most repulsive sight you have ever laid eyes on. There, in front of you, wallowing in a circular pool of fetid slime, is a bulbous creature to horrible to be believed. Its body is green and covered all over with fearsome-looking spikes. Its face is a mass of crimson blisters, one of which suddenly bursts to reveal yet another of its many sinister, all-seeing eyes. A narrow path runs around the edge of the pool and leads into another tunnel in the far wall.
(Fuck, this thing sounded cuddly in the Monster Manual we found with Throm, but it's actually Rush Limbaugh with bad acne!)
Have you previously read details about the loathsome BLOODBEAST in a leather-bound book? (Yes.)
Remembering the description of the vile Bloodbeast and the warning about toxic gas rising from its pool, you cover your mouth with your sleeve and step forward with your sword drawn, wary of the Bloodbeast's tongue. As you step round the side of its pool, it rolls forward and flicks out its tongue, but you are ready for it and cleave it with one swipe of your sword. The beast howls in pain and stretches forward frantically, trying to clasp you between its blood-filled jaws. You start hacking at its hideous face in an attempt to pierce its real eyes.
BLOODBEAST SKILL 12 STAMINA 10
When you have won your second Attack Round, turn to 278.
Combat Log:
Bloodbeast 22, You 19. Test Luck: 11, failed. Take 3 damage. At 1
Bloodbeast 20, you 16. You are Dead.
Bloodbeast 21, you 16. Test Luck: 7, failed. At 1.
Bloodbeast 18, you 16. Dead again.
Bloodbeast 18, you 19. Bloodbeast is at 6. Second Attack Round won.

The tunnel leads into a large room, its ceiling supported by several marble pillars. As you enter the room, you suddenly see a strange beast to your right. It has the body of a lion with dragon-like wings attached to it, but its head is like that of an old bearded man.
Have you read the Skeleton Warrior's parchment? (Yes.)
You recognize the beast - it is a MANTICORE. Taking heed of the poem's warning, you watch out for its tail which sprouts a profusion of sharp spikes, thick and hard as iron bolts, at its tip.
Are you carrying a shield? (Yes.)
You raise your shield in front of you just in time to protect yourself from a volley of spikes released from the Manticore's tail and aimed straight at your heart. They sink into your shield and you remain unharmed. Swiftly you draw your sword and advance on the Manticore.
MANTICORE SKILL 11 STAMINA 11
Combat Log:
Manticore 18, you 17. You are dead.
This isn't two rounds of combat; I think this bastard will curbstomp us.
Errol Flynn
SKILL 10/10
STAMINA 4/19
LUCK 3/13
Equipment: Chain Mail Armor, Sword, Shield, Opal-Studded Dagger, Amulet of Strength, Magic Bone Ring
Gems: Emerald, Ruby, Sapphire, Pearl
Gold Pieces: 1
Provisions: None
Potions: Potion of Trap Detection (active)
Other: Manticore Parchment, Wooden Mallet, 10 Iron Spikes, Iron Key
Running total of deaths: 8
Running total of "Fuck that shit:" 5