FrankTrollman wrote:Seriously, imagine a situation where a Wizard with a Dex of 15 is sneaking up on a sleeping Ogre, hoping to slit its throat. What do you do to determine if the Wizard succeeds at this task? Now imagine a situation where a Thief with a Dexterity of 16 and a Move Silently of 35% attempts to sneak up on a sleeping Ogre in an otherwise identical situation. What do you do to determine if he succeeds or fails?
-Username17
there you go again with the meta shit and base64 encoding rather than just posting a link to an image to hotlink too and possibly injecting malicious code into the forum and possibly exploiting any JPEG vulnerabilities in people's unupdated browsers.
don't post images as hex or hash code, just post a link!
a wizard sneaking up on anyone is lucky if he doesnt slit his own throat with a leaf from a bush to be serious with only 4 hp...if you want to be really serious.
again the class-based system set some things up for specific classes. this is what MANY people dont understand. some tasks are better for some classes than others. not the nonsense present in 4th edition, but just rudimentary tasks. the
hobbit halfing rogue was your sneaker. a wizard sneaking up on anyone is asking to die for obvious reasons. that isnt his job. that is why a rogue is hired for the party, or some expendable henchmen. also the sheer number of spells a wizard has there is little reason it couldnt get close to an ogre. you didnt define what level the wizard is. from 1st level the wizard can cast sleep.
the classes are different and use different tools to perform similar tasks. arent you even one of the people that keep saying how a wizard can easily steal the thief's job because he can do everything BETTER than the thief?
the game is open, but only within the class-based design. the wizard isnt intended to be a thief. but this goes all back to what i say that the thief class has no place since EVERYONE is a fucking thief. Bilbo Baggins didn't need a special class made for D&D. thief assassin, bard, etc are all stupid names given to classes that ANY of the 3 core classes should be able to decide if and when to be one.
you were talking about NWPs and the entire chapter being optional, and expect in most published material, did you note that those NWPs were grouped by class, and there was additional costs to NWPs outside of your own class, and the general category? the reason is they are broken down, like every other ability and function, by the specific classes.
asking why doesnt or how does a wizard in D&D sneak around like a thief is like asking why the quartermaster isnt in the crow's nest on a pirate ship. because that is NOT his place to be, that is the duty of someone else. when you wish to leave those classes, then as you stated earlier, you are own your own and at the mercy of the concepts the DM has, or those your group can come up with. Welcome to AD&D the game where it is only limited by YOUR imagination.
in tournaments, the wizard wouldnt sneak at all. remember all those "rules" and published adventures and splat was made first and foremost for use with tournament play, and then the home game was free to do what the hell ever it wanted. it is just that 2nd is a hell of a lot more loose and able to do what you want with the home game than being bound by WBL/feats and treasure parcels/powers of the WotC editions. 2nd was easier to add or remove things from than later incarnations of the name of the game.