Proposed Game: Desire and the Dead (Tome)

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Akula
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Post by Akula »

Uh, what? What specifically do you have a problem with?
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Kaelik
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Post by Kaelik »

1) Your character is apparently a member of the faction that is hiring us.

2) Your character is butt buddies with the NPCs.

3) Your character has taken on the role of "NPC guard" who enforces railroading by threatening to murder PCs to stop the murdering.

4) There is no possible reason why your character would be an adventurer hired by the group, since he is already on first name basis with the leaders of the group. The only appropriate position would be supervisor, aka DMNPC who keeps the party on track.

5) You godmoded yourself some plot armor. I don't trust JE to not lie about rolls. But at least if he did lie, he had the deceny to lie about his roll instead of doing something entirely fucking out of character to retroactively activate plot armor.

And at least when he and uber godmode their characters, it's because they break the RNG, and not because their characters mysteriously act with knowledge of the future.

Your character is a DMPC in everything but the fact that av is not playing it, and that hardly even matters, because if av left the game right now, it wouldn't fall apart, because you have been co-Dming with him the whole time anyway.
Last edited by Kaelik on Wed Jan 20, 2010 2:02 pm, edited 1 time in total.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
Akula
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Post by Akula »

Okay, the co DMing thing I can definitely cop to, I'm one of Avoraciopoctules's best friends. And we talk about RPGs a lot, we actually tried to do this module once before. It fell apart, I wanted to play again when this thing ran again. It doesn't make it any better. I should ask Av to cut me out of DM musings in the future.

I'll deal with the points in reverse order.

5) PCs should decide just what "friendly" means, because otherwise they cease to be PCs. After time and energy to make my character I think I can say that I do not allow my "friends" to step all over my face. Indeed, I wonder just what you would have me change. The "little to no effect" thing was because I was already taking the steps I saw as reasonable for being intimidated in response to something else. Given that the rules say that the thing uber tried to do takes time, I think I'm within my rights to say that I get to react to other people doing things within that timeframe. I did roll, but I deleted it when I saw the edited DC that put me in autofail territory. The fact was, I was doing the same thing success or failure and I didn't want to have to write up the actions with more cowering.

4) I wasn't originally. You'll have to ask Avoraciopoctules about why that changed so much today. But I feel that the whole thing of it being left to Cartwell was a pretty terrible breach of character in hindsight.

3) Guilty as charged. But I hardly call siding with the NPCs over the (to my character) violent and unreasonable PCs is really railroading. He has a job on the line. He would prefer not to have a lot of fights in front of his prospective employers.

2) I think that got blown up beyond all reason as I look back. But again that really isn't my call.

1) I have lived in the hive all my life. That's like saying that all people that are in the same city are a faction. I had to introduce myself originally, and all I got was some vague recognition. I think the situation might have just been that I looked like the most reasonable PC form the perspectives of the NPCs. After all, you have people picking fights. People throwing spells. And people actually fighting people. All of that sat badly with me IC and I tried to distance myself from it. Also Silent Brom was a pretty big deal locally, backstory says that he was a skilled adventurer before he got a horrible wasting illness. I think that knowing the local celebrities by name isn't unreasonable.

Them knowing me back is kinda bullshit.

All of this will look like after the fact justification though. So buy as much or as little of it as you like. If people feel that my character is making the game worse, it is better for me to drop than to have someone else go. I'm kinda the odd man out here anyway.
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Kaelik
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Post by Kaelik »

Akula wrote:5) PCs should decide just what "friendly" means, because otherwise they cease to be PCs. After time and energy to make my character I think I can say that I do not allow my "friends" to step all over my face. Indeed, I wonder just what you would have me change. The "little to no effect" thing was because I was already taking the steps I saw as reasonable for being intimidated in response to something else. Given that the rules say that the thing uber tried to do takes time, I think I'm within my rights to say that I get to react to other people doing things within that timeframe. I did roll, but I deleted it when I saw the edited DC that put me in autofail territory. The fact was, I was doing the same thing success or failure and I didn't want to have to write up the actions with more cowering.
I wasn't referring to you ignoring Ubers intimidate. Although, that was plot armory prior to the part where you pointed out that it takes a minute. But I don't care, because you were right to ignore it.

I was refering to the part where your character, who apparently is so interested in this job, and best friends with the NPCs, decided that the appropriate response to a hooker and a Knight arguing was to run away. Except that makes no sense, and the only reason you had your character run away from the table was to avoid being in the AoE, since it makes basically no sense for you to have left the table over a simple argument. When you are willing to fight the entire party, even people not involved, just to protect these people.
Akula wrote:After all, you have people picking fights. People throwing spells. And people actually fighting people. All of that sat badly with me IC and I tried to distance myself from it.
As far as I am aware, your character is the only character who has cast a spell yet. Seems hypocritical to knock on "people casting spells" when those people are just you and you.
Last edited by Kaelik on Wed Jan 20, 2010 3:08 pm, edited 1 time in total.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
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Avoraciopoctules
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Post by Avoraciopoctules »

The NPCs don't know Cartwell beyond vaguely being someone else from somewhere in the Hive. They didn't know his name prior to this. However, he seems to have taken their side in this encounter. Thus, they are making a gesture that attempts to show that they respect him (whether they genuinely do or not) while simultaneously getting themselves away from him and the others. He's threatened to throw magic razorvine at someone. That's probably got around as much potential for collateral damage as a fireball. Given that this is a tactic people have presumably used before, they are probably aware that the razorvine is going to cover considerably more than one person if it gets exploded.

They expect that this is going to break into violence at some point, and in reality they don't particularly care who wins at this point.
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Avoraciopoctules
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Post by Avoraciopoctules »

Infodump, mostly copied from the pdf. Might be a couple text formatting errors I missed. If any PCs are unaware of this currently, they could easily get the information through a half-hour or so of conversation with the locals.

Edited to sblock wall o' text
APPENDIX II: The Grey District
Below is a brief description of locations and NPCs to be found in Wailer‘s Square, Rattling Alley, and the Mortuary end of Shuffle Street - heart of the Grey District and home of the PCs during Desire & the Dead. A map is provided below, but given the shifting nature of Sigil‘s streets this information can easily be changed or added to by the Dungeon Master.

The Hive is dirty, desperate, and choking on a diet of evil and despair. Many who dwell here choose to live as far away from the forces of law and goodness as is possible in the Cage, while others have fled here to hide amidst the crumbling tenements or to indulge their perverted lusts upon the weak and never-missed. It is home to exiles, malcontents, rogues, madmen, and fiends from every Plane, and the inhabitants know that it‘s a rare moment when they can feel truly safe, even in their own homes. Contrary to popular prejudice however, there are good and hardworking people here; most of them are simply too poor or feel too hopeless to dwell elsewhere.

The Grey District surrounds the Great Mortuary. It is home to many Dustmen and Funerary Guildsmen, and those who practice various crafts relating to the dead. Corporeal undead are also relatively common, both mindless laborers and intelligent creatures. Many of these are Dustmen themselves or have business with them, and do not overly trouble the populous. Most berks here make their living one way or another via the funeral trade, and the district is busy if not exactly ̳full of life‘. Even at the busiest times however, it seems quieter than almost any other inhabited portion of the Cage, as if the looming presence of the Mortuary casts a hush over the streets.

The Grey District is named for the grey and lifeless cast to both its buildings and its inhabitants – at first glance, it seems that both flesh and stone have had all the life sucked out of them. Ironically, this makes the area comparatively quiet and law abiding - mainly because it‘s seen as impoverished and unexciting by the average rogue. The new Funerary Guild also looks after its own, and no one likes to mess with people so influential in the ways of death.

Since the Factions were banished, new blood has trickled into the district and the inhabitants see more strange faces and hear many more languages and dialects than they once did. A number of formerly empty tenements are now inhabited by newcomers trying to carve a niche outside the areas traditional trades. Many residents are less than welcoming of the new immigrants, but despite this a certain vigor is starting to grip the district, competing with the age-old air of apathy and lifelessness.

See chapter 7 of the PSCS on planewalker.com for more information. A description of the Grey District (especially the Great Mortuary) can also be found in 2nd Edition adventure The Eternal Boundary and the video game Planescape: Torment.

Movers & Shakers
The Dustmen / Funerary Guild
Officially the Dustmen maintained a neutral stance during the Faction War, quietly cleaning up the bloody messes left by other groups. In the wake of the Lady‘s Edict they simply gave up their badges, recruitment drives, and their seat on the council... then continued as normal. True, a number of namers abandoned the philosophy and just worked the funeral trade, but little has changed within the Mortuary. The new incarnation of the Dustmen remains a constant, almost reassuring presence in the otherwise ephemeral chaos of the Hive. Although it‘s sinister and grim, the Funerary Guild is well behaved and brings considerable security to the Grey District. Many a basher is afraid to make trouble in the Mortuary‘s shadow for fear that the berk they try and bob turns out to be a lich or worse. No particular personages are in charge of the area from the Guild‘s point of view, but several high ranked individuals coordinate various aspects of their work (funeral processions to other planes, cremations, the work of collectors, etc) and deal with specific problems as and when they arise. A former factotum by the name of Quartermaster Ambergris is perhaps the best known of these high-ups: He‘s a half-hobgoblin who ruthlessly protects Dustman interests in the area. Unfortunately he is little-motivated to sort out the district‘s rampant crime problems so long as the criminals keep a low profile and don‘t overly disturb Guild members.

The Voices of Wailer's Square
The district Voices are a council of three reputable and popular representatives elected by common assent each year. The current incumbents have all served for several cycles and few people bother to stand against them anymore. They are Bald Grum, landlord of the Whispered Word (location 1), Mother Xero the Dustman mortician (location 29), and retired adventurer Silent Brom (location 31).

The post comes with no written authority or monetary reward, only the duty of representing the district and its people. The Voices are unofficially recognized by Sigil‘s authorities, who prefer to have any dealings with the locals through them. The meeting place for the Voices (and general gatherings of the locals) is at the Whispered Word inn.

Old Toadface
The other major "dignitary" in the area is a grinning green rogue called Tad‘Faddamfa – known colloquially as Old Toadface. Tad‘faddamfa is one of countless alley lords in the Hive, controlling illicit businesses and several gangs of thugs. It‘s said that Old Toadface has a honeyed voice and dark eyes that promise mischief and danger, and that his oft-smiling maw reveals shark-like fangs and the rotting chunks of his previous victims. Description paints him as some kind of giant bloated amphibian, but his actual race is a matter of speculation: Some say he is a Slaad, others say Tanar‘ri. Some even think he is a wizard‘s familiar grown to massive size and malign intelligence. Rumours also persist that he is somehow crippled or diseased, but the specifics haven‘t made it to the average berk in the street.

The nearest most rogues come to dealing with Old Toadface is a meeting with one of his agents, creatures of various races who all wear jerkins of green-dyed snakeskin. These Greenjackets watch over The Toad‘s interests and take a cut from all the rogues who work his turf. Only those who have especially pleased or angered Tad‘faddamfa meet the boss in person, but he casts a long shadow over the Grey District and has done so for years.

Old Toadface has been known to grant a favor to those who can find him and dare to ask for one in person. Some of those brave enough to approach him have found him useful ally; many more merely thought they had and ended up as shredded meat between his teeth. Chant claims that Tad‘faddamfa has some magic to enforce repayment of his favors, and some claim he may even be a Ring Giver. Most berks say that‘s pure screed; Toadface certainly showed no anger or interest when a member of that faction was murdered near his store last year.

It‘s rumored that Tad‘faddamfa is looking for something in the Hive, though no one knows exactly what. His various criminal activities are said to be merely entertainment for him while he continues his mysterious quest. Old Toadface owns the House of Shrouds (location 36) and several other businesses in less honest sections of the Hive, but many shopkeeps and stallholders also pay him protection money. Although feared by the mortals of the area - and quite a few of the immortals as well – Old Toadface is usually seen as the lesser of many worse evils at large in the Hive. He respects the underworld‘s truce with the Funerary Guild and doesn‘t allow his Greenjacket thugs to get too out of hand – and he‘s stood firm time and again against fiend gangs when they‘ve tried to muscle their way into the area. It‘s therefore a cause for some trepidation that Old Toadface has not been heard of in the Grey District for several months, a long absence by his standards. People are beginning to suspect that some ill has befallen him, and although he‘s certainly not loved many people fear that someone even worse will try to usurp his rule.

The Gangs
There are three major and a dozen minor gangs vying for jink and status in the Grey District. The lesser gangs are rarely more than half a dozen strong and their name, style, and leadership changes regularly with what Hive Ward chant considers cool each month. It‘s rare for such gangs to last more than a few weeks; those who do usually move on to bigger crimes in more lawless areas, or get sucked up into the area‘s three established bands:

The Greenjackets are footsoldiers for the Toad‘s criminal cartel, easily recognizable because of their snake-skin armor and arrogant walk. They own the alleys and know it, but Old Toadface keeps them on a relatively tight leash (or used to, see above). They respect the power of the Dustmen and the delicate balance of acceptable extortion they can get away with. Their leader is a fang-mouthed tiefling called Sharky.

Since Old Toadface‘s disappearance, Greenjacket fortunes have taken a turn for the worse. Sharky has lost the support of his boss and faced several challenges for leadership. The gang has also suffered losses in personnel, as people who previously feared to challenge them have started to test their reduced strength. The gang‘s income is also down and the footsoldiers have been ̳taxing‘ local merchants heavier and being rougher than ever before to make up for it.

The Bloodmouths are the second biggest gang in the district, smaller but sicker and harder to deal with. They style themselves after the hungry dead (especially vampires and ghouls), dress themselves in stolen grave-finery, and smear blood around their mouths as a sign of membership. Their leader is brooding psychotic called Dru, an aasimar with skin so pale it‘s faintly translucent. He dresses in blood-splattered velvet and lace, and has a malicious sense of humor.

The IMMIGRANT PROTECTION LEAGUE claims it‘s not a gang, but is in all but name. It‘s made up of newcomers to the Grey District who have no interest in joining the Funerary Guild. Local prejudice and threats from the Greenjackets have inspired a number of them to “take a proactive stance in protecting the Independents of the district” - in actual fact they‘re just a mob with an axe to grind and a chip on their collective shoulder, but no real leadership and direction. Most of them are Indeps of a lowly and criminal sort, extorting ̳donations‘ from both newcomers and long term residents alike.

The Grey District Gazetteer
Wailer‟s Square is site of the Grey District‘s largest and most regular market, held once every ten days or so.
Grave goods from as far away as Heliopolis and Tir Na Og go on sale here, and visitors can purchase everything
from Viking death ships to enchanted mummification tools. With the population on the increase since the end of the Faction War, more normal Cager tradesmen have also started to make for the square, providing food and other necessities, and even a few relative
luxuries.

The square is named after the Wailer‘s Guild, a tiny organization that exists within the much larger Funerary Guild (and was closely associated with the Dustmen before that). These men and women perform extravagant displays of mourning to honor the dead, jostling with each other for potential business in the Square. Competition is fierce and often unseemly; brawls have been known to break out over lucrative contracts. Shuffle Street is a major thoroughfare that extends away from the Mortuary, eventually petering out into a maze of crumbling courtyards and broken alleys. Several portals line this road, connecting to the prime and planar realms of various faiths, especially those with a heavy interest in death. Priests regularly make processions to the Mortuary in order to deliver deceased high-ups to their ultimate reward, or on pilgrimages to see their Powers. Of course there are also many unknown gates here since the Tempest of Portals. More than one group has had to be turned away because their portal no longer exists, and more than one group of unlucky pilgrims have found themselves stranded in the Hive.

Shuffle Street is named for the long lines of animated bodies that march along its length from time to time, heading to or from the Mortuary. The populace knows to avoid these grim processions, as the undead stop for no-one and unfortunate berks get trampled to death. Fortunately Dustmen walk ahead of these zombie armies, ringing eerily off-tone gongs to herald their coming. The crumbling grey tenements of Shuffle Street are mostly abandoned, but there are a smattering of booths and shops, mainly those offering various funeral services and supplies, necromancy, or other moribund professionals. These peter out the farther one gets from the Mortuary, replaced by more normal stalls and premises selling food, cheap household goods, and various junk snatched from corpses. Between these and the many abandoned buildings are tenements occupied by Dustmen and other Hive folk.

The area detailed on the map is only part of the Grey District, but the rest of the area is much the same.

Rattling Alley is named for the magical knocker which adorns each house on this twisting street, a remnant of more prosperous times. Each door is of black lacquered wood, now cracked and faded, and adorned with a skull upon whose forehead is carved a number. From each skull dangles an iron knocker shaped like a jawbone, which rattles at the slightest breeze (and sometimes without one). The house numbers don‘t run in sequence, and in fact some unseen prankster changes them around on the doors from time to
time. The Alley itself is narrow and twisting, with many even smaller offshoots. Its walls are blackened and soot-streaked, and notable for their relative lack of razorvine, although there‘s still enough of the lethal weed about to endanger bubbers who stagger too much on their way home. Rattling alley is quite a prestigious address (for the Hive), and some of the houses actually use indoor privies rather than just emptying their bedpans and slop buckets directly into the street.

The Pyres are an ash-stained ruin, dangerous and dark. Once part of the Grey District, it was the site of several battles and a terrible fire during the Faction War. Destroyed by conflict and conflagration, only fiends, monsters, and barmies live there now. A Nathri pack also migrated there during the Tempest of Portals: They plagued the Grey District for a time but were eventually driven into the ruins, where they now remain thanks to an uneasy truce. Sadly no such truce holds local fiend gang the Proud Pariahs from venturing
out of the district.
Last edited by Avoraciopoctules on Thu Jan 21, 2010 12:18 am, edited 1 time in total.
Mask_De_H
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Post by Mask_De_H »

Uh, what the fuck just happened?

Seriously, this is why we can't have nice things. Everyone get their butthurt out, say their peace in this thread, and keep it civil in the IC.

That being said: this is the only shot I have at a Tome game since Kaelik's is dead and I will not have you guys fuck this up because you're too asspie to play with others.

There. My asspain feels better.
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Avoraciopoctules
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Post by Avoraciopoctules »

That seems a fine idea. I will readily admit that I find myself irritated by the amount of lolpenis and number of PCs that seem to be jerks with no readily apparent reason to want this job. My first reaction when I actually saw the inter-party conflict break out was "What? What!? Wat.... Oh." Also, JE and Akula's grammar mildly annoys me. That said, I am certainly still willing to run this game. It may even be more entertaining than expected.
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Post by Nicklance »

I'm sure you can roll with this Av, why not let it be and see how this plays out? I know not everything is happening according to what the module says should be, but modules are just there as guidelines, not actual rules yarr.
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Avoraciopoctules
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Post by Avoraciopoctules »

Nicklance wrote:I'm sure you can roll with this Av, why not let it be and see how this plays out? I know not everything is happening according to what the module says should be, but modules are just there as guidelines, not actual rules yarr.
Err, yes. I just said I intend to continue this game. I think I posted earlier talking about how I was enjoying reworking encounters from the perspective of the PCs taking an entirely different role in things than was expected. If the group had ended up running from a mob, I intended to try steering them into a haunted house the rest of the district was afraid of. This house was itself based on expanding what was originally a basic combat encounter.
Judging__Eagle wrote:[can I get a set of spot/listen checks; and rough positions on where everyone is from each other; remember, ever 10 feet is a +1 (against your checks); and all of you are talking (aka distractionmaphone, so that's going to be an other +5 (against your checks).

You're all checking against a DC of 30 for both; +range penalties; I'm going to assume that taking 10 is the best way to go, since I don't know how many checks it will take to cross the floor of the bar with my current character]
If this is your old PC back to life already, that was impressively fast.
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Post by Judging__Eagle »

Reading bad grammar is one thing. Writing in bad grammar, and not making it sound like Yoda, or pant-on-head retarded, all the time is. D:< Just ugh. Playing a character who's been brain damaged down to an mental array of 18/15/16 is interesting. He's 'smarter' than most, but he can't use any of it with reliability. Sort of like driving a vehicle with a damaged engine and tires; it works, but it's not as good as it should be.

That's really been what I'm going for. Looking at how someone that can't think straight all the time acts. Daydreaming, being half asleep, on medication or being interrupted helps with writing something like that. You can't force the non-linearness, it's just got to flow.

As for being impressive, or fast; well, let's not say 'fast', per se, honestly it's not too impressive either. Really, there's a bit of a time-lag for certain things, but being prepared is sort of important and handy at reducing down time.
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Post by ubernoob »

I'd be more comfortable with Akula being co-DM at this point. Akula hasn't shown any signs of actually wanting to be a player so far. If Akula wants to keep playing as a PC, I'll just drop out of this to prevent any further game mechanics use to steer the plot in an interesting way instead of Akula Penis Waving Plot Changing Magic.
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Post by ubernoob »

Judging__Eagle wrote:Reading bad grammar is one thing. Writing in bad grammar, and not making it sound like Yoda, or pant-on-head retarded, all the time is. D:< Just ugh. Playing a character who's been brain damaged down to an mental array of 18/15/16 is interesting. He's 'smarter' than most, but he can't use any of it with reliability. Sort of like driving a vehicle with a damaged engine and tires; it works, but it's not as good as it should be.
No, you're wrong. You're not thinking of someone with high mental stats in D&D at *all*. What you're thinking of is an idiot savant, which is a specific form of mental retardation. Brain damage is seriously damage to your brain. That's what it is. Right in the name. If you're brain damaged, you're not a god damn genius. At best, you might be an idiot savant.

And if you want to talk about mental scarring, that's an ENTIRELY different thing than brain damage and frankly, you're roleplaying it so terribly that I wonder if you actually understand how mental trauma works AT ALL.

Seriously, if you want to play an actually retarded character (which you are currently), it doesn't go with that stat array. People that can't master basic grammer are not geniuses.
That's really been what I'm going for. Looking at how someone that can't think straight all the time acts. Daydreaming, being half asleep, on medication or being interrupted helps with writing something like that. You can't force the non-linearness, it's just got to flow.

As for being impressive, or fast; well, let's not say 'fast', per se, honestly it's not too impressive either. Really, there's a bit of a time-lag for certain things, but being prepared is sort of important and handy at reducing down time.
This is all useless extra writing. You could have made that post two sentences long instead of blathering on like this.
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Avoraciopoctules
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Post by Avoraciopoctules »

Kaelik wrote:
Akula wrote:5) PCs should decide just what "friendly" means, because otherwise they cease to be PCs. After time and energy to make my character I think I can say that I do not allow my "friends" to step all over my face. Indeed, I wonder just what you would have me change. The "little to no effect" thing was because I was already taking the steps I saw as reasonable for being intimidated in response to something else. Given that the rules say that the thing uber tried to do takes time, I think I'm within my rights to say that I get to react to other people doing things within that timeframe. I did roll, but I deleted it when I saw the edited DC that put me in autofail territory. The fact was, I was doing the same thing success or failure and I didn't want to have to write up the actions with more cowering.
I wasn't referring to you ignoring Ubers intimidate. Although, that was plot armory prior to the part where you pointed out that it takes a minute. But I don't care, because you were right to ignore it.

I was refering to the part where your character, who apparently is so interested in this job, and best friends with the NPCs, decided that the appropriate response to a hooker and a Knight arguing was to run away. Except that makes no sense, and the only reason you had your character run away from the table was to avoid being in the AoE, since it makes basically no sense for you to have left the table over a simple argument. When you are willing to fight the entire party, even people not involved, just to protect these people.
Akula wrote:After all, you have people picking fights. People throwing spells. And people actually fighting people. All of that sat badly with me IC and I tried to distance myself from it.
As far as I am aware, your character is the only character who has cast a spell yet. Seems hypocritical to knock on "people casting spells" when those people are just you and you.
Spells? I suppose that Color Spray soulmelds aren't spells...

My understanding is that Akula's PC went to get his razorvine and other combat gear since he felt threatened by growing tension.
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Post by Avoraciopoctules »

Judging__Eagle wrote:Reading bad grammar is one thing. Writing in bad grammar, and not making it sound like Yoda, or pant-on-head retarded, all the time is. D:< Just ugh. Playing a character who's been brain damaged down to an mental array of 18/15/16 is interesting. He's 'smarter' than most, but he can't use any of it with reliability. Sort of like driving a vehicle with a damaged engine and tires; it works, but it's not as good as it should be.

That's really been what I'm going for. Looking at how someone that can't think straight all the time acts. Daydreaming, being half asleep, on medication or being interrupted helps with writing something like that. You can't force the non-linearness, it's just got to flow.

As for being impressive, or fast; well, let's not say 'fast', per se, honestly it's not too impressive either. Really, there's a bit of a time-lag for certain things, but being prepared is sort of important and handy at reducing down time.
Hey, remember this thread: http://www.tgdmb.com/viewtopic.php?t=50784

I'm sorry, but after playing in several of these games and attempting to stomach this level of quality from a player's posts last time I ran this module, you'd really have to work hard to compare. When I say something mildly annoys me, I mean it.
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Avoraciopoctules
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Post by Avoraciopoctules »

How much desire would there be for me to archive background information and rumors in one place? I could probably edit another sblock into my 1st post in this thread if that would make keeping track of what the PCs know significantly easier for anybody.
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Post by Judging__Eagle »

Oh, yes. I remember that thread.

I also know what it's like having to read inconsistent errors in writing; which is pretty much what happens when I'm using that character.

Chunking, storing and archiving "in game" info is a good thing. I know of a few games where as the DM I forget some seemingly minor detail, that comes back to haunt the game later.

Anyway, Ubernoob, I guess one way of explaining why Needleteeth acts the way he does is to foig. His background will show up in game, and he's been pretty consistent in all of his actions in terms of what he is. I've gone over the material with Avoraciopoctules if that mollifies you any.
Last edited by Judging__Eagle on Thu Jan 21, 2010 1:38 am, edited 1 time in total.
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Post by Kaelik »

Je, something that would mollify me less would be if your character wasn't almost as retarded as you.

Literally every single thing he has said up this point is something that if I ever heard someone say in real life would cause me to immediately enter a murdering frenzy.

The same thing is true of your out of character descriptions of your character.

WTF is the growl of a radiator dancing with an arsonist. Not an arsonist with a radiator, ie a fucking animate being with an inanimate object, but the object is dancing with the human.

How do arsonists dance differently? How do inanimate objects dance? How does the sound of the inanimate object dancing with a certain type of person that doesn't dance differently than other people result in a fucking growl?

Go murder yourself right fucking now.

The only reason my character didn't attack a lot sooner, like as soon as your retarded ass shithole of a character started making noise, is because I hate you with every fiber of my being, and I made damn sure I focused on the tone of the conversation rather than the things actually said, because that's part of how I'm roleplaying my character. So I waited until people started yelling and threatening each other before my character responded. But you can be damn sure if my character was fully conversant in any language, he would fucking kill your character on sight, because it is the worst character I have ever seen in my mother fucking life.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
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Post by Mask_De_H »

Man, now would be a great moment for a pithy image macro like Frank used to do. Since I'm on an iPod and have been accused of being a Trollman dickrider, I'll abstain.

Since (possibly unfortunately) someone actually listened to me, I can say this: Kaelik, shut the fuck up. We get it, you hate J_E like Islamic radicals hate the Great Satan. It's tiresome and makes you like Elsennar without the easy to debunk idiocy.

Now J_E isn't completely exempt from this, but fuck man, you'd think he raped your dog with the mindless, sputtering nerd rage his very presence engenders in you. I mean, his shit may be silly but at least it doesn't disrupt the game.. No wonder games don't get off the ground here, because shit like this happens.

In before "bawwwww suck a barrel of cocks."
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Post by ubernoob »

I dunno, I agreed with everything Kaelik said. I'm just not quite as talented about saying it as Kaelik is. Plus, Kaelik made me laugh. That single point of good is more than reading JE's posts has ever done. As you said:
Mask_De_H wrote:without the easy to debunk idiocy
The fact that you can't debunk anything he's saying well...

It makes him right. Seriously, if there's anything wrong with what someone is saying, you can debunk it.
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Post by Kaelik »

Mask_De_H wrote:Now J_E isn't completely exempt from this, but fuck man, you'd think he raped your dog with the mindless, sputtering nerd rage his very presence engenders in you. I mean, his shit may be silly but at least it doesn't disrupt the game.. No wonder games don't get off the ground here, because shit like this happens.
And my shit doesn't disrupt the game either. It's a fucking non lethal action denial. It doesn't even hurt. It's just pretty lights.

But apparently, based on the fact that two or more people wanted JE dead, and I wasn't even one of them, yes, JE is really disrupting the game.

This is the Den, so we can call each other bitch fuck [EDITED] whores all day long, but to say "no one can play a character whoever responds physically to verbal atrocities being committed on them" is more disruptive to any D&D game I've ever been in than using a non damaging ability to temporarily quell an outbreaking fight.

JE can play the most bitch ass terrible character in the universe if he wants, but to then turn around and claim that no one can respond is fucking retarded.

JE's character is a giant bait. His entire character personality is "I'm going to say the stupidest possible thing possible, it will probably have to do with sex with your mother."

To ask supers to just ignore that sort of thing is to ask everyone else to burn their character sheet before they walk in the door.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
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Post by Kaelik »

Apparently we cannot call each other bitch fuck [EDITED] whores all day long, or at all.

Finally a word that is still edited out.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
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Post by God_of_Awesome »

Damn, this looked fun. How did I miss this?
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Post by CatharzGodfoot »

God_of_Awesome wrote:Damn, this looked fun. How did I miss this?
Seriously. It's comedy gold.
Image
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Post by Mask_De_H »

CatharzGodfoot wrote:
God_of_Awesome wrote:Damn, this looked fun. How did I miss this?
Seriously. It's comedy gold.
Image
And Catharz for the assist.

Now that the game is held up by Schrodinger's Body, I can see where you're coming from Kaelik; this shit is annoying. Still, the Krenshar thing was a dick move in a meta sense. As was running out of the bar for a meta reason.

At this point, I just want to start playing again. I don't care how it happens, I just want play to resume.
Last edited by Mask_De_H on Thu Jan 21, 2010 6:13 pm, edited 1 time in total.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.
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