Why do they hate the catfolk races?

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RandomCasualty
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Re: Errataed MM entry

Post by RandomCasualty »

PhoneLobster at [unixtime wrote:1109046659[/unixtime]]
Though I think you are implying because they were'nt in the world in your model of fantasy (which is basically minimalist LOTR) they can't ever be in the new game Joe the gamer starts next week. But maybe you aren't.


Well what I'm saying is that the races in a game should fit the model of fantasy that the game has. If the game is set in middle earth for instance, you shouldn't have cat people. If the game is set in a place without elves, then you shouldn't have people trying to be elves.

Basically I'm against the idea of the totally unconnected monster PC. The guy that supposedly comes from some weird ass far away place with no connection to the game world just to justify that he wants to play a race that before then didn't even exist.
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Re: Why do they hate the catfolk races?

Post by User3 »

Phone lobster wrote:
K wrote:
If you said "hey, rather than creating a whole new Pixie mechanic why don't we use the halfling as a template and you take Sorcerer levels and get stuff like illusions and charms?," you would not get a willing player.

Of course bloody not, because just as cat folk probably shouldn't get elven weapon profs so to you will find that halflings can't fly.

So if I want a fairy as a character then you sure as hell haven't come close to satisfying me, but you know, I really don't need actual game breaking spell likes or massive attribute bonuses to be satisfied, just a moderately balanced small sized humanoid who can fly, they may have stat bonus or special abilities but only enough to balance with those availble to other races while being matched to the theme of the new race, thats all I ask.


Ok, so you want to fly. Thats an ability that no other character can get regularly until 5th or 6th level when the Wizards and Sorcerers get the spell Fly, and its an abilty that basically makes you immune to melee attacks meaning that its an auto-win vs a good number of low-level monsters and some high level ones. You'd like it when?

First level? Second? Third? Forth, even? See....thats a desire for broken mechanics on your part. Thats why we don't respect you.

People pull that crap all the time when they play monsters. "Really, why can't I play a medusa at 1st level who can Flesh to Stone at will? Its a medusa for god's sake!!!!!" They play Giants or Ogres or Golems who always have Power Attack and do massive damage, and try and try to pretend that the fact that they can't go into the inn at night means that they have a "roleplaying hook."

If it was just bestiality or fetishism we'd let you do it.

Honestly.
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Re: Errataed MM entry

Post by Oberoni »

RandomCasualty at [unixtime wrote:1109047823[/unixtime]]
Well what I'm saying is that the races in a game should fit the model of fantasy that the game has. If the game is set in middle earth for instance, you shouldn't have cat people. If the game is set in a place without elves, then you shouldn't have people trying to be elves.

Basically I'm against the idea of the totally unconnected monster PC. The guy that supposedly comes from some weird ass far away place with no connection to the game world just to justify that he wants to play a race that before then didn't even exist.


I think Phonelobster covered this pretty well.

Yes, we all agree that a race should be connected to your game world.

if it's not, and you really can't just work it in, then it shouldn't be in.

This line of reasoning, of course, applies to every race ever.

So it does nothing to actually, directly relate to cat people.
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Re: Errataed MM entry

Post by RandomCasualty »

Oberoni at [unixtime wrote:1109050146[/unixtime]]
This line of reasoning, of course, applies to every race ever.

So it does nothing to actually, directly relate to cat people.


True, but I think cat people don't exist because they aren't present in any setting. Why nobody puts them in a setting is probably due to the lack of settings for 3rd edition and the general desire to stick to LotR style fantasy.

But the answer to "why no cat people?" is simply because they wouldn't fit in the current campaign worlds.
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Re: Errataed MM entry

Post by Neeek »

RandomCasualty at [unixtime wrote:1109050565[/unixtime]]

True, but I think cat people don't exist because they aren't present in any setting. Why nobody puts them in a setting is probably due to the lack of settings for 3rd edition and the general desire to stick to LotR style fantasy.


Where do you get the idea that there is a general desire to stick to LotR style fantasy? The most popular campaign settings are absolutely nothing like LotR. They are high fantasy with powerful NPCs, where LotR is low fantasy with like 2 powerful NPCs in the entire world.
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Re: Errataed MM entry

Post by Oberoni »

RandomCasualty at [unixtime wrote:1109050565[/unixtime]]
True, but I think cat people don't exist because they aren't present in any setting.


Are you deliberately using circular logic, here?

If you're just talking about some sort of campaign supply-and-demand, I'll guaran-damn-tee that I've heard more of a call for catpeople in a D&D setting than either "glowing sign people" or "Elf subrace #734."
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Re: Errataed MM entry

Post by User3 »

RC, I somewhat agree with your reasoning, but by that line of thought there shoulden't be elves, dwarves, or half-orcs. And hobbitlings and gnomes should differ from humans only in size.

Which has no real problems as long as you get rid of the stupid max/min height/weight/age tables and replace them with general discriptions of the different races (Elves are a very magical race and tend to live much longer, blah blah blah).

Which I'm all for, but it kills one of the things a lot of people seem to like about D&D.

OT, does anyone else think that Fey, Giant, Undead, and Outsider should be subtypes (not types)?
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Re: Errataed MM entry

Post by PhoneLobster »

K wrote:Ok, so you want to fly. Thats an ability that no other character can get regularly until 5th or 6th level when the Wizards and Sorcerers get the spell Fly, and its an abilty that basically makes you immune to melee attacks meaning that its an auto-win vs a good number of low-level monsters and some high level ones. You'd like it when?

First level? Second? Third? Forth, even? See....thats a desire for broken mechanics on your part. Thats why we don't respect you.


Now there has got to be some sarcasm here on your part right?

I mean really oooh flying characters at low level are sooo broken. (And I thought there had been some agreement around here that fly isn't really all that horrific) And heck its only 5th level when other characters can do it, it ain't all that long, and at that point your racial ability to do the same thing (probably worse) that wizard guy does just plain sucks.

It ain't that crash hot, get over it. If it is that crash hot then its time to come to some arrangement and make it work, whether its delayed abilities, or cost for abilities payed in feats or spell slots or something.

Players who want to play fairies don't want to break the game, they want a way to play a cute little witch with dragon fly wings that actually FUNCTIONS in the game in a manner that allows the game to continue to function. That is exactly what they want and that is exactly what slanderous folks who cry munchkin stand in the way of. Give us the space dedicated to illuminans and god damnit I bet we can make fairies AND cat girls work!

And your option of making it "just a halfling sorcerer" really, really, really sucks, since in the end a normal halfling can totally mimic, and humiliate, your character by whacking on a pair of those stupid fake fairy wings goths like to wear.

Anyway as Frank has been going on about recently you can mimic the combat effects of fly at first level by climbing a tree.

And damnit if I'm dumb enough to expend part or probably in some peoples minds ALL of the precious one off resource that is a characters racial qualties that could have got me free skill points, feats, attribute modifiers, minor spell like abilities and all sorts of other crap on mimicking the ability to climb a tree then god damnit I want there to be the option of playing an actual honest to god fluttering fairy.

Or indeed a cat person.

And THATS why I don't respect the flight at first level is soooo munchkiny and justifies the extremination of all cat girls and centaurs crowd.

Because they are stark raving insane and don't even have an inkling on where to draw the line.
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Re: Errataed MM entry

Post by RandomCasualty »

All I'm saying is that if you want cat people, you need a new setting. That setting can of course include catpeople, but you shouldn't make cat people without first making the setting.

As to why there is no setting that includes them at this time, I have no clue as I don't write settings for WotC.

But the reasoning behind "why no cat people" is that you'd basically need an entirely new setting to go wtih them.
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Re: Errataed MM entry

Post by Oberoni »

...which applies to Illumians, Goliaths, Elves-of-the-Day, any creature in the Monster Manual III, etc.

Taken further, this logic also applies to anything you bust out of a splatbook.

Why the fug weren't all the druids of the world busting out Nature's Favor until recently? And where did all those psychics come from?

etc., etc.
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Re: Errataed MM entry

Post by RandomCasualty »

PhoneLobster at [unixtime wrote:1109051900[/unixtime]]
Anyway as Frank has been going on about recently you can mimic the combat effects of fly at first level by climbing a tree.



No offense to Frank or anything because he's a really smart person, but I find that analogy to be pretty stupid.

Flying is a lot more powerful than simply climbing because you can simply run away from the guy up the tree or take cover from him or whatever and he can't change his position without getting down.

Also, many mundane creatures like animals can climb trees.

Also trees or ledges have to exist in the place you are to make that tactic viable. Further if you're invisible doing it, it's fairly easy to guess where the attack came from since you can't move as you can with flying.

CLimbing trees is very far from flight.
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Re: Errataed MM entry

Post by Neeek »

What make you so sure they aren't already in some settings, just on some island somewhere that recently has managed to making ships capable of reaching the mainland or whatnot. It's not like they haven't done that before.
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Re: Errataed MM entry

Post by PhoneLobster »

RandomCasaulty wrote:As to why there is no setting that includes them at this time, I have no clue as I don't write settings for WotC.


Existing D&D settings have plenty of existing precedent for cat people.

There are already various humanoid/animal hybrid races of a wide variety in exsitance, many created by wizards messing around with craaazy experiments. No reason not to add another.

And there are already actual cat people in existing D&D, mainstream, settings including Tabaxi, big cat lycanthropes, and TWO tauric cat person races. There are probably even more than that.

The background stuff for cat people is already all there, just as the background stuff for minotaurs and fairies and centaurs is all already there making them all not just "tacked on" new races.

RandomCasaulty wrote:But the reasoning behind "why no cat people" is that you'd basically need an entirely new setting to go wtih them.


Since apparently we don't need an all new campaign setting for illumithingies who do NOT appear in the setting already I don't see why the hell one needs and entire new setting for races that are you know, already part of your existing settings.
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Faerie Flight, yay. Let's move on now.

Post by Oberoni »

Faerie Flight (Ex): A faerie with less than 5 Hit Dice can fly at a speed of 30 feet (20 feet if she wears medium or heavy armor, or if she carries a medium or heavy load), but only if she is no more than 4 feet off of the ground. She has average maneuverability. If a faerie would suddenly find herself more than 4 feet off of the ground (for example, getting thrown off of a cliff), she still takes falling damage, but ignore the first 2d6 points of damage this would cause.

Quick Flight (Ex): A faerie with 5 or more Hit Dice can fly for 1 minute/hit die each day. This flight time need not be consecutive. Also, the faerie's flight speed improves to 60 feet (40 feet if she wears medium or heavy armor, or if she carries a medium or heavy load). She has good maneuverability.

True Flight (Ex): A faerie with 10 or more Hit Dice gains a flight speed of 40 (30 feet if she wears medium or heavy armor, or if she carries a medium or heavy load). She has good maneuverability.

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Nonstandard races can pretty easily be worked into D&D in a non-gamebreaking way, if you're smart about it.
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Re: Errataed MM entry

Post by RandomCasualty »

PhoneLobster at [unixtime wrote:1109052604[/unixtime]]
Since apparently we don't need an all new campaign setting for illumithingies who do NOT appear in the setting already I don't see why the hell one needs and entire new setting for races that are you know, already part of your existing settings.


Right, well I dont' think illumians should exist either. That's my point.

If you aren't going to place your new race in a new setting, then don't make a new race. No more detached races that have no basis in any setting that you're just supposed to drop in the middle. That's a dumb concept and I wish WotC would just stop doing it. It's fine to just have some random monster but PC races should be something connected to the world in some way.
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Re: Errataed MM entry

Post by User3 »

null wrote:Nonstandard races can pretty easily be worked into D&D in a non-gamebreaking way, if you're smart about it.


Sure, they can. In any fantasy DnD world there is no reason why you can't have cat people from another dimension, or mutants, or were-cats, or really any other kind of monster PC. You can even use well tested rules and just change the minor cosmetic details like my halfling sorcerer as pixie idea.

I'm saying that no monster-player is willing to do that.

I've never seen a monster PC played in such a way that was balanced; monsters are based on glass jaws and laser beams and are not balanced. Monster players want all the monster's abilities as per the MM glass jaws and all.

And they shouldn't be dissapointed. They should be able to play a monster as it appears in the MM and not break the game doing it.

The monsters need to balanced.

When the monsters become balanced, they can be PCs. Until then, you are fvcking up the game for other people.

I mean look at the fvcking pixie. Its a CR 5 monster with spells and abilities equal to about a 12th level spellcaster with death magic, utility spells, and transport and stealth magic and its got 3 Hp. Thats not even fair.

Give it 5 HD and a decent Con. Let it fly(as per a permanent item that a 5th level character might have and use the graft rules). Give it spells like a 5th level Sorcerer. Keep the stats within the elite array.

Then its CR 5. Nothing more or less with make it a playable character.
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Re: Errataed MM entry

Post by PhoneLobster »

K wrote:I've never seen a monster PC played in such a way that was balanced; monsters are based on glass jaws and laser beams and are not balanced. Monster players want all the monster's abilities as per the MM glass jaws and all.


Maybe you haven't seen them played in a balanced way is because the only utterly useless rules that exist for monster characters are totally fvcked over.

And you know why? Because the designers felt they had to satisfy people like you and deliberately make an unusable mess of the monster character rules, aka "Savage Species".

K wrote:The monsters need to balanced.

When the monsters become balanced, they can be PCs. Until then, you are fvcking up the game for other people.


But in this very thread, in part even in this last post, you advocate that they cannot be balanced and that "monster players" do not even want them to be. That they should therefore not be respected and therefore no attempt should ever be made to satisfy them.

Which totally ignores that what you describe in that quote is EXACTLY what people like Lago, myself and others would prefer the vast space dedicated to trash like the illumidumies and the sabotage of species instead be invested in.

But as long as you or people like you sit there running about like headless chickens and quivering in panic pretending that it means 1st level beholders with the full array of deadly eye ray abilities then all monster characters, including cat people are never, ever going to be allowed to happen.

Its basically a poorly fabricated and totally misleading argument that has been trundled out far too often in response to anyone anywhere ever attempting to introduce any form of character race that was not in fact just yet another a new subspecies of elf.

Its a circular and indefensible position that amounts to "working monster character rules should not be allowed because we don't have any".

And then is artificially extended to "And that means you aren't even allowed to write up a new +0 LA Cat person or fairy race. Because the monster rules we have don't work. And did I baselessly accuse all monster players as being greedy munchkins? Because that also proves my point."

Thats the place you are standing in this argument. And its an ugly small minded place that makes people everywhere feel very sad about role playing games.

K wrote:I mean look at the fvcking pixie. Its a CR 5 monster with spells and abilities equal to about a 12th level spellcaster with death magic, utility spells, and transport and stealth magic and its got 3 Hp. Thats not even fair.


Enough with that crap, thats not what people who want to play a pixie give a flying damn about. They don't want the monsterous manual pixie, because it doesn't work, they want a NEW PC pixie race (or cat girl race or whatever) to be written up for them in some of the ample space wasted on all new ass races.

And this thread was started with a complaint pretty much along those lines, that instead of writing up PLAYABLE cat girls space is being wasted on an unpopular bunch of rune heads.

K wrote:Give it 5 HD and a decent Con. Let it fly(as per a permanent item that a 5th level character might have and use the graft rules). Give it spells like a 5th level Sorcerer. Keep the stats within the elite array.


Again your idea on how to functionally introduce a playable pixie (or proto-pixie template for a playable character) just plain sucks.

That is NOT a fully playable character because it is not playable from first level. And it should be. So for that reason your idea (so very similar to the current system) sucks.

It is not a fully playable character because unlike other character races it is not very customizable, you can't choose to expend your first five levels on rogue, fighter, cleric or indeed anything other than suctastic sorcerer abilities. And that sucks.

Not only that because you can't expend those levels on other classes that means an all pixie party is going to be pretty annoying. And that sucks big time.

And those are sorcerer abilities you expended 5 levels on may even not stack with actual sorcerer levels, and definitely don't with any other spell casting progression other than nutty annoying prestige classes, basically screwing you in every way for all levels AFTER 5 as well. And that sucks.

Your flight ability by the time the character can enter play, 5th level, is already unremarkable as normal characters have ready access to it as well. Not only that you chose to make it a grafted magic item, which presumably ties up a pile of your characters wealth at that level meaning that those normal characters that can fly (wizards etc...) are getting it basically for free while YOU the character race with fricking wings are paying through the nose. And that sucks.

You describe a character that may work, poorly for only one of twenty levels NOT the kind of character people need in order to actually play as a pixie.

Or as a cat girl.
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Re: Errataed MM entry

Post by RandomCasualty »

PhoneLobster at [unixtime wrote:1109072946[/unixtime]]
Your flight ability by the time the character can enter play, 5th level, is already unremarkable as normal characters have ready access to it as well. Not only that you chose to make it a grafted magic item, which presumably ties up a pile of your characters wealth at that level meaning that those normal characters that can fly (wizards etc...) are getting it basically for free while YOU the character race with fricking wings are paying through the nose. And that sucks.


Tactical flight as an ability is something that is every bit worth all your character wealth at level 5. Seriously I don't even think wizards should be flying at that level.

Flight is one of the most powerful abilities in the game at lower levels, beaten only by incorporeality. Flight lets you win many battle outright. You can for instance kill off 4 dire bears (CR 7) without taking a single scratch and all you need is flight. And you'll win every time.

Certainly I think giving up all your other magic items for a permanent flight graft is a damn good trade. Flight is incredible for a PC at low levels and I would trade off my other magic items at level 5 in a heartbeat for it. So I don't have a +1 sword, big deal. I automatically win some battles agaisnt stuff that is way higher than my CR. Not to mention I automatically get infinite effective ranks in climb and jump.

It's actually remarkably weaker for a monster because you can expect PCs to have ranged weapons, where a lot of monsters like dire animals or big vermin or even big trolls with greataxes, probably won't have them.

Flight is super powerful. I don't think I"ve seen a single wizard who doesn't take fly. You could make 3.5 fly into a 5th level spell and wizards would still take it (assuming you got right of overland flight of course).
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Re: Errataed MM entry

Post by PhoneLobster »

RC regardless that you clearly VASTLY over value flight the fact remains it IS currently available at minimal cost to normal 5th level characters.

So if your special racial ability at 5th level is to trade even a portion of, let alone a large portion of your character wealth and thus pay a great deal more than normal characters for the same ability that just plain sucks.

Thats not an overpowered racial ability its an overly potent racial DISability.
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Re: Errataed MM entry

Post by User3 »

Flight is something that a lot of people want their characters to do. Some of them want to fly by virtue of being pixies or angels or whatever, some of them want to fly by means of casting the "Fly" spell, some of them want to fly by turning into a dragon or a giant eagle, some of them want to fly by the old Incredible Hulk method of being able to leap so incredibly far that they are essentially "flying" until they come down, or by the Cuchulainn method of throwing a spear and then jumping onto it in midflight.

And that's okay. Most of these methods are pretty firmly ingrained in source material, so we should be able to have characters like that. What's not okay is the "I fly, and you don't, so I win" situation that obtains a lot, even at high levels, against some D&D monsters. There are several ways to fix this:

* Make flight way more expensive. People don't get tactical flight until they're 9th or 10th level and don't get long-term flight like ever. Disadvantage: once people do get flight, they still automatically win against monsters that don't have it. Advantage: most D&D games explode messily around 9th or 10th level anyway, so what difference does it make if they break one more way after that point? Disadvantage to the advantage: this also means that most people will never get to play flight, which sucks if that's something they really want their character to do.

* Limit flight more creatively (the Oberoni Method) -- allow people to fly without letting them get out of reach of hand to hand combat, etc. Disadvantage: requires a lot of thought to appropriately balance each individual type of flight while still giving it the capabilities it warrants, still will not accomodate some types of characters without breaking, opens the door to lots of potential DM gotchas. Advantage: lets people get flight pretty much as soon as they want it without the game completely exploding, doesn't change much in the way of game mechanics once you figure out how to limit each style of flight.

* Make everybody have flight. Hey, if characters can do the "leap so high as to be essentially flying" thing, why not the Tarrasque, too? Disadvantage: looks incredibly goofy on some monsters, may irretreivably shatter certain DMs' game image, makes flight meaningless as a tactical advantage. Advantage: Makes flight meaningless as a tactical advantage, extremely simple to handle.

* Make everybody have either flight OR a ranged attack (but not necessarily both). Orcs have longbows, giant bats have wings, but neither is helpless against a pixy-fairy sorcerer. Disadvantage: Requires a lot of messing around with Monster Manual entries to implement, certain monsters (like many ordinary animals) cannot reasonably have either, creates additional exploitable corners vis-a-vis movement rates and maneuverability unless you're really careful how you do it. Advantage: More "realistic" than the above, allows movement type and rate to remain tactically meaningful, encourages DMs to use "smart" monsters.

* Treat mindless or unintelligent monsters as traps or puzzles rather than monsters -- something that isn't smart enough to figure out how to deal with a flying enemy is just like a spiked pit that can move around a little. Disadvantage: cognitive dissonance of having a tyrannosaur be considered a "puzzle", still need stats for them for players who can't/won't figure out some way to bypass them, narrows the possible encounter types drastically, makes it very difficult to run a "low-magic" style world. Advantage: encourages DMs to use fantastic monsters instead of assaulting players with black bears or wolves, doesn't require much rewriting of Monster Manuals.

I'm sure there's at least a couple more.

--d.

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Re: Errataed MM entry

Post by User3 »

PhoneLobster wrote:RC regardless that you clearly VASTLY over value flight the fact remains it IS currently available at minimal cost to normal 5th level characters


I'm sorry, but.....bullshit.

A 5th level Specialist Wizard has 3 3rd level slots. If you use your flight 3 times a day for any reason(flying over a pit, avoiding a monster's melee attacks, crossing difficult terrain with full combat movement, etc), then you have just equaled all of the 5th level class features of a Wizard. Plus, you did it without expending 3 AoO-provoking Standard actions in the middle of combat.

Thats not minimal by any stretch of the imagination. I'm not even going to talk about the fact that even semi-permanent Fly is basically a 5th level spell(Overland Flight).

This is the object lesson. Monster players can't be trusted to play monsters because they aren't willing to pay the appropriate costs. Even Oberani's flight example shown above still gives 1st level pixies a huge advantage in places with terrain(like forests, snow, indoors with furniture, combats vs short creatures, etc).

Unless you are willing to model those monsters after the level abilities of other races, you shouldn't play them. Beholders can't be 1st level and still have any at-will eye rays or flight or an AMF eye. Trolls can't be 1st level and still have regeneration. To be balanced for their level, monsters can't have their signature powers until they reach the appropriate level.

And monster players can't deal with that. Thats why we don't respect them.

They cannot understand that a beholder shoots three deathrays every turn, basically being as powerful as a 17th level wizard casting Wail of the Banshee every turn. They don't understand that monsters are built to fight four players with four actions per turn each, meaning that a troll's many natural attacks are to compensate for that fact, and trying to have a PC with that many natural attacks is bad. Monsters have scads of immunities to make up for the pile of different kinds of attacks that four PCs can dish out. Monsters are handed ou at-will and one per day spells because they are not meant to last past one combat.

If you want playble monsters, they have to look a lot like a fighter, or a wizard, or some other standard playable class and race.
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Re: Errataed MM entry

Post by Maj »

Why are you guys actually believing what K is saying?

Flight is available at 3rd level (for 10 times the duration than with the Fly spell). The spell is called Alter Self. Use it, love it, and enjoy the +10 disguise bonus along with your wings.

The Avariel, from Races of Faerun, have a +3 LA and fly 50 ft (average).

An Air Mephling, from the Planar Handbook, has a +1 LA and flies 10 ft (perfect).

The Avoral Guardinal, from the Planar Handbook as well, has an +0 LA and a flight speed of 30 ft (poor).

Any creature with the Half-Fey template, from the Fiend Folio, has a +2 LA and a flight speed equal to twice their land speed (good).

Savage Species, page 11* wrote:Speed: A monster's speed can affect level adjustment in a variety of ways, depending on the kind of movement involved.

...

Fly: A monster with a fly speed gets a +1 level adjustment if its maneuverability is worse than good, or a +2 level adjustment if its maneuverability is good or better.


Even the oft maligned Savage Species doesn't require a creature with flight to be fifth level.

For you guys who might be interested in alternative races, you may want to check out Mythic Races from Fantasy Flight Games. I don't know if it's possible to get a hold of now, but there are two cat races, fairies, niomus (flying people), lots of other weirdness, and some acceptable LAs.


Image


*Please notice how well WotC stuck with their own guideline.

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Re: Errataed MM entry

Post by User3 »

I hate to argue darling, but you might benefit from the corrections....
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The Avoral Gaurdinal is not a playable race in 3.5. Its in the 3.5 MM, but the level adjustment is "--", meaning that is not a playable race. Even if it was, it has seven HD, meaning that is would be, at minimum, a 7th level character.
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The Air Mephit is also listed in the 3.5 MM as a "LA +3(cohort)," which means that its also not a playable race, but it can be a cohort gained with Leadership. With its LA and HD, it has an ECL of 6, meaning that its a sixth level character.
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As or the Avariel or any of the other templates that grant wings, we are still looking at LA of +3 or +2, and that means
that they are at least 3rd level characters. Congratulations, you've just traded 2-3 levels of skill points, HPs, saves, BAB, and class features for flight. Some people would say that its a fair trade, but since you will be craptastic as a warrior, rogue, or spellcaster, I don't agree. It would be suicidal to take the template before 3rd or 4th level, meaning that you'd still end up around 5th level before you got flight.
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Alter Self works entirely on whether your DM thinks that Avariel are in his game. Sure, its a fine way to break the system, but it ranks up there with convincing your DM that its OK for you to use any of the broken Polymorph cheese.
Since most people don't use Faurun, then good luck with that.

It still takes a standard action and slots, so in a full 8 hours of adventuring a 3rd level wizard is stilll blowing his entire highest spell level and actions to use flight 3 times a day.
Username17
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What the hell are you talking about?

Post by Username17 »

Alter Self can't turn you into anything with a template. Polymorph, Wildshape, and shapechange all can, but AS can't. The avoral guardinal has 7 racial hit dice, so there's no fvcking way you could ever Alter Self into it even if you already had the Outsider Type which you would already need even to try.So you can only turn into an Avariel, or a Mephling.

But that's plenty. You can Alter Self into an Avariel or a Mephling and totally fly. Also you can still have an Eagle as your familiar at first level (using the expanded familar lists that are still legit), and if a halfling chooses to cast Reduce Person on themselves at first level, they can jolly well ride around on it.

We may be divided as to how big a deal we think Flight is. I personally couldn't give a damn if people fly around as long as they can't carry any more than if they are climbing, and RC can't keep it in his pants over how awesome and overpowered flight is. But under no circumstances should we be at all deceived about how accessible Flight is. A first level Sorcerer can fly for 4 minutes a day. That should take him to the tops of trees or buildings long enough for him to continue to behave as if flying for all it matters for any particular combat...

-Username17
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Murtak
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Re: Errataed MM entry

Post by Murtak »

Guest (Unregistered) at [unixtime wrote:1109104317[/unixtime]]I hate to argue darling, but you might benefit from the corrections....
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The Avoral Gaurdinal is not a playable race in 3.5. Its in the 3.5 MM, but the level adjustment is "--", meaning that is not a playable race. Even if it was, it has seven HD, meaning that is would be, at minimum, a 7th level character.

Maj at [unixtime wrote:1109099399[/unixtime]]The Avoral Guardinal, from the Planar Handbook as well, has an +0 LA and a flight speed of 30 ft (poor).

Bolding mine. The Avoral Guardinal does indeed give you a fly speed (and 3 good saves, +4 to two stats, natural weapons and spell resistance) at level 1.
Murtak
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