Well reality has had its share of implausible, if not stupid weapons.
I mean
you can buy an authentic double-barreled boar spear
And as soon as you accept that both
mage hand and caltrops are common in the game world, then pretty much every weapon that isn't a magical IED is equally implausible within that world - so I refuse to accept that "sword axes are conceptually stupid" is a condemnation of anyone's design skills.
Especially not when there is a mechanics issue to rant about right there:
Having to pay a feat for XWP to get a weapon that deals +1 average damage or has an additional crit range or multiplier is generally a retread move when other feats give you a +1 to hit. But the bigger issue is just how little weapon numbers matter
at all after mid levels - since before you even get 4th level spells, you'll have some subset of Greater Magic Weapon, Keen Edge, Flame Arrow, Energy Substituted versions of Flame Arrow, Heroism, Power, Enlarge Person, Divine Favor, Bless, Aid, Bull's Strength, Cat's Grace and crap that's not core modifying your attacks, it really doesn't matter if the base damage is a d6 or d8 or even something crazy like 3d6. Between averages of the least damaging weapon (unarmed strike) dealing 1d2 and the best weapon (Greatsword) dealing 2d6 - there is a variance of all of 6 points of average damage. Yet: there's a 3.5 average damage difference between having
flame arrow or not; there's a +2/+2 or 3 difference between having
Bulls Strength or not; there's a roughly -1/+3 difference between having
Enlarge Person or not ; there's a +2/+2 difference between having an 8th (6th in 3.0) level GMW up and running; it's the same for a 6th level
Divine Favor;. So pretty much, once you can collect 2 meaningful buff spells, you've increased you attack potential by the entire range of available weapon damages plus a bonus to hit. Hence, once PCs can reasonably collect two or more meaningful buffs, they don't really care about weapon stats - aside from a couple edge case builds where the crit range and multiplier matter because you're trying to trigger massive damage often enough to abuse the 3.5 "nat 1 is autofail on saves" ruling.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."