Ryan Dancey wrote:In my perfect world, Pathfinder Online will be to EVE Online what World of Warcraft was to EverQuest. That is, the game that came after the game that solved a lot of hard problems but left a path for development towards accessibility and fun.
[...]
This is not going to be a game where the objective is to gear up the "perfect" party to solve a theme park puzzle - you'll have specialized characters aplenty, but no "best" option for being an adventurer.
What the actual fuck.
Is he not fucking aware that a significant amount of the gameplay for heavily-invested players in EVE is poring over spreadsheets, looking for single-digit percentage advantages in combat or finance? Does he not know that EVE's three reputations are "spreadsheets in space", "that Goon spy game", and "lol monacles"?
EVE is known for minmaxing, griefing, and RMT. Do not invoke EVE when you want to tell people that your game won't involve minmaxing.
In an unrelated and terrifying note:
In a thread titled "EROTIC ROLEPLAY SERVERS: HOW ABOUT IT?", someone best left anonymous wrote:Two middle-aged nerds, surrounded by Star Wars posters. One slowly chews his pizza, hot cheese tenderly kissing the edges of his flourishing neckbeard.
Last edited by A Man In Black on Fri Nov 25, 2011 6:36 am, edited 3 times in total.
I wish in the past I had tried more things 'cause now I know that being in trouble is a fake idea
As an aside, I wonder how big a fit people will pitch when they discover the greatest craftsman in Golarian is a high-level wizard with a ton of fuck-you spells and several things boosting his Int bonus.
Also, I wonder how they'll handle the timescale. I bet you someone's suggested making players take eight-hour breaks/rests from the game, and playing your wizard during that time will make your spell rest-timer-thing reset.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
I should probably feel bad for riling people up by pointing out that the pitch for this game that's coming out in 2015 is currently made entirely of bad ideas.
Oh well.
I wish in the past I had tried more things 'cause now I know that being in trouble is a fake idea
OgreBattle wrote:I hope they preserve the balance of Fighters and Wizards in PF for this MMO environment.
Maxus wrote:As an aside, I wonder how big a fit people will pitch when they discover the greatest craftsman in Golarian is a high-level wizard with a ton of fuck-you spells and several things boosting his Int bonus.
Have you played DDO? Because the relationship between that game and D&D (and, by implication, the likely relationship between PFRPG and Pathfinder Online) is not as close as you're suggesting with your coments.
For what it's worth, it seems like they want to make a game in the vein of UO/Horizons/Shadowbane/SWG/EVE, not EQ/DAOC/WOW. So skill-based sandbox, with the main things to being huddling in the tiny carebear area watching bars increase, or going outside of that area to get ganked like a fool in the gang warfare/PVP zone.
In fact, the CEO of the company developing this game actually namechecked Darkfall of all fucking things. Which is... yeah. Pretty fucking terrifying.
I wish in the past I had tried more things 'cause now I know that being in trouble is a fake idea
A Man In Black wrote:For what it's worth, it seems like they want to make a game in the vein of UO/Horizons/Shadowbane/SWG/EVE, not EQ/DAOC/WOW.
Well, it seems that Ryan Dancey wants to create that game. James Jacobs and Vic Wertz have both expressed skepticism about the proposed "all-PVP, all the time" format.
If we are talking about the marketing anyway; I find the announcement really weird. After the bull it starts with traps and well huge risks of making a mmo. And then it says that they became convinced because of them working on it for a few months.
But I don't see anything at all that actually adressses any of those pitfalls, or did I miss something?
ishy wrote:If we are talking about the marketing anyway; I find the announcement really weird. After the bull it starts with traps and well huge risks of making a mmo. And then it says that they became convinced because of them working on it for a few months.
But I don't see anything at all that actually adressses any of those pitfalls, or did I miss something?
If that's a round-about way of saying that their announcement seems a bit premature, then I agree.
Lisa Stevens explanation was that it would probably leak out that they were working on an MMO sooner or later (since they're looking for investors at this point), so they might as well announce it sooner. An outline of how the gameplay is going to work is necessary for doing presentations to investors as well.
DDO is an interesting game ... the fact that they tried to stick close to the basic D&D progression of ability scores, levels, feats, saves etc forced them out of the usual MMO comfort zone. Things like active dodging are pretty unique for instance. Of course it's almost completely unlike D&D in actual play, HP inflation, lots of healing, status effects and battlefield control severely nerfed 4e style.
Of the basic PvE raiding MMOs (which includes all dual faction MMOs even if they pretend to be PvP) I like DDO the most ... not enough to actually play it, but still.
IMO the best route for Paizo would be to get Turbine to do it and try to build on the old DDO player base. There is a lot which they got right (and wrong) in DDO, and new devs would only throw all that experience away because of NIH.
DDO still makes wizards not need a party if you're smart, though. Take charm person/monster, charm everything, win game. It's slower progression, but you can do things that people aren't supposed to be able to solo that way. Charm is stupid powerful, and when combined with summon (which starts falling behind pretty quick) you can be do a lot of adventures you're supposed to need a party for. What sucks is traps, which only rogues find. They can still unlock locked doors (bonus treasure!) and do everything else.
The hp inflation is fucking terrible, but that just makes SoDs (charm) even better.
I didn't play to 20 though, I played up to like, 9, before I realized I was playing an MMO and needed to stop ASAP.
sandmann wrote:
Zak S wrote:I'm not a dick, I'm really nice.
Zak S wrote:(...) once you have decided that you will spend any part of your life trolling on the internet, you forfeit all rights as a human.If you should get hit by a car--no-one should help you. If you vote on anything--your vote should be thrown away.
If you wanted to participate in a conversation, you've lost that right. You are a non-human now. You are over and cancelled. No concern of yours can ever matter to any member of the human race ever again.
I didn't play to 20 though, I played up to like, 9, before I realized I was playing an MMO and needed to stop ASAP.
Everything in the 16+ area is immune to SoD's (or has saves so high it's irrelevant) so at high levels in DDO, the soloing switches to Firewall kiting, but yeah, youre right.
Also in DDO, Clerics, Wizards, Sorcerers get to solo and are strong in both groups and solo. Everyone else doesn't.
Otherwise to note, I am baffled by these news, yet I laugh at the idea they still need funding.
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What I find wrong w/ 4th edition: "I want to stab dragons the size of a small keep with skin like supple adamantine and command over time and space to death with my longsword in head to head combat, but I want to be totally within realistic capabilities of a real human being!" --Caedrus mocking 4rries
"the thing about being Mister Cavern [DM], you don't blame players for how they play. That's like blaming the weather. Weather just is. You adapt to it. -Ancient History