You're getting this all backwards. It doesn't matter whether or not there are oddly durable murder hobos, or even what oddly durable murder hobos can or cannot do. But it does matter what people can do before they also have to be oddly durable murder hobos. Batman is a character in a setting which can be described as modern. Batman is an oddly durable murder hobo. Batman hacks at various problems in order to solve them. But not every hacker in the Batman universe should be an oddly durable murder hobo! Indeed, the vast majority of them should piss themself at the prospect of a handful of armed goons out to kidnap them. In a level-based system where being a better hacker means being a higher level and being a higher level means being a bigger badass, that does not work. Everyone who is good at anything is also necessarily an oddly durable murder hobo. It turns bullshit like "sore loser at the world chess championship" into an "evacuate the building and send in SWAT, maybe a tank" level situation.Foxwarrior wrote:I don't agree, however, that a game about Oddly Durable Murder Hoboes in a Modern environment is necessarily not a game with "a modern setting". It can still have hackers, fast cars, and lots of gunfire you know.
Modern settings very much need to be able to model competency in different fields independently of one another, something D&D's level-based system just does not do.