PhoneLobster at [unixtime wrote:1111832983[/unixtime]]
Preventing them from doing so because they didn't try to solve it in the place or way you anticipated is not their failure. Its yours. And it makes their decision meaningless. Aparently therefore blowing.
If they come up with another logical way that would work, then sure you can let them use it. But if they want to search the docks for clues and you've already predetermined that there aren't any clues at the docks, then you shouldn't place clues there.
If they do attempt to solve it in the right way or place, or with some sane flexibility on the DMs part, and yet they still fail. Then the mystery offered to them was beyond their ability to solve, rendering their decision to solve it meaningless. (Again this is a failure of DM, not a failure on the part of the players) And apparently therefore blows.
Just because they can't solve it easily doesn't mean it's beyond their ability to solve. The only time it is beyond their ability to solve is if it requires a DC 35 search check and nobody can make that for instance, or something else similar. And if the DM places something like that in the quest, then he isn't being very nice at all.
While also saying that a good DM should ensure that if the PCs fail to find the kill the assassin fight there should be a contingency where it should go to them instead. And that that is not railroading and is the preferable choice to railroading.
It looks like they are both the same thing to me.
No, it's a natural consequence of failure. If you don't for instance find the assassin who tried to kill the king, maybe he tries again. Maybe his employer hires someone else and this time he succeeds and the king is dead. Whatever evil plan the villain had in mind actually works, or at least progresses to the next stage. And now the PCs are going to be left with a choice further down the road against a more powerful villain.
And also means that in an actual D&D game, as opposed to Clue, where the main focus of game play is the killing the bady bit, that they just totally wasted two or three hours of game time. There is no contingency where you get three hours of your life back.
Well if you're playing with PCs who have that hack and slash attitude then you probably don't run mystery quests. Some players actually like solving puzzles and roleplaying encounters with people as opposed to just cutting up orcs and bugbears.
Just because you hate mystery quests in general is no reason for the DM to railroad the PCs to its completion. WOuld you also want the DM to railroad the PCs in combat, constantly fudging rolls so they succeed all the time? Regardless of how crappy their tactics are?