le petit caporal wrote:Dude
It's a great idea, but how do you do it?
Doesn't it it take a bit of work to move a game along far enough to see how all of their toys play?
First of all, check out the Vanheim Pretender creation guide I did on page 4:
http://tgdmb.com/viewtopic.php?t=52982& ... c&start=75
In general, the wiki should give you some basic idea on the relative cost and abilities of your troops. For instance, I point out that a TC Minister of Magic costs 70 gold only and provides 5 research without needing a lab, whereas a Vanherese costs more than twice that while providing only 4 research. That should tell you immediately that you'll be in a research disadvantage if you're facing TC and all other things are equal.
Moreover, most of the nations have guides on them anyway in the wiki page, which also gives you an idea of how they work - i.e. Abysia is a nation of slow infantry (occassionally supplemented by Devil raiders), Vanheim is a raiding nation with good troops, etc. Personally, part of the fun is doing the homework on the various nations.
Secondly, do test games. I generally like to just do a few turns with another nation, but there are tools available (mods) which let you test out various army configurations.
Ya' wanna beginner, you got one ... me.
Strictly speaking, given that I've only played three actual MP games so far (and two caretaking doomed nations), I'm pretty much a noob too. I just make it a point to take more steps to prepare for a game than others do.
This game's ongoing though, so you'll prolly need to wait until people die off and start a new game.