DSMatticus wrote:"I hate character archetype X. No game should support character archetype X." In which case, an emphatic fuck you, get over yourself.
Yawn worthy straw man there.
PL wrote:You are here arguing that elder scrolls should not support badass swordsman in lieu of supporting badass flying wizard.
Incorrect.
Contrary to your ludicrously laughable claims Elder Scrolls DID once support flying wizards AND swordsmen. Now it does not support one of those. And has also made swordsmen less rich and varied because THEY have lost access to all the flying, jumping, climbing etc... as well.
So NO your retarded "you wanna take my crab class away from meeee WHHAHAHAHAHAHAAAAAHH!" line really isn't flying. (Ironically)
PL wrote:
And back to this: do you not realize that games can cover different realms of play? For example
For example
the Elder Scrolls series used to be more than a shallow and boring console action fetch quest game. It USED to be a series of games with large sand box worlds elaborate guild systems, vast amounts of
in game customizable content, and a wide range of exciting abilities
including flight.
Your "but it could just be another game" argument is fucking mouth droolingly stupid.
Because that is the problem. The actual Elder Scrolls series fans have been raging on Oblivion and now Skyrim because
we want it to cover the same "realm of play" it used to instead of this
smaller inferior "realm of play".
And even worse. If you WANT to play a scripted shallow action console fetch quest game... you go and play the latest
fucking assassin's creed because it is awesome. And it does THAT "realm of play" infinitely better. Skyrim is a failure for being BOTH
not a true successor to the Elder Scrolls legacy AND because
it fails at being the thing it has been dumbed down into being as well.
It picked a "different realm of play" which pissed a lot of fans like me off. Then it
failed to do that "different realm of play" as well as it's major competitors with almost matching release dates and a development turn over more than several years shorter than them.
This means that the direction taken in dumbing it down for retards like you has been objectively a stupid idea. If they had at least succeeded in making a game which within it's differing style
had been actually good then fine, your "it's just different!" argument MIGHT have SOME traction. But the combat, the quests, the story, the graphics, are all in fact bad in comparison to it's new competitors and so none of them make up for the fact that it has
lost many major features since Morrowind.
PL wrote:Take your "LOL FANBOY" and shove it up your ass,
You are making infantile "LOL FANBOY" excuses for why flight was removed.
If you had said say, "it's gone and that's sad but whatever" you could EVEN have said "eh", and that's not a fanboy excuse. Now,
making up complete imaginary scenarios where the developer had
no choice but to shoot almost every major wizard game feature in the head for "technical" or "game balance" reasons
neither of which stand up to even a second of critical scrutiny now THAT makes you a fan boy.
No really. "But flight is UNPOSSIBLE!" has been your argument. That is
objectively wrong but you are sticking to it. The only possible explanation is... fan boy. Or do you have an alternative. I mean, maybe you are in fact just monumentally stupid and gullible and were
tricked by those tricksy fan boys? I'm stretching for an alternative here...
An actual list of problems Skyrim has:
1) Shitty interface.
Which is part of the SAME console dumb down problem. Flight removal IS indeed symptomatic of the same problem evident here.
2) Shitty levelled system, like Oblivion, where wild animals manage to be super dangerous and level appropriate at all times.
While fairly shitty the level scaling system is... different to Oblivion. I'm not actually opposed to the idea of level scaling. But generally BOTH games have been bad examples of how to do it. And in both cases
these systems have been implemented as part of explicit Console Dumb Down policies.
3) All around, less interesting quests/events than Morrowind or Oblivion.
Still the dumbing down for consoles problem.
4) Fairly bad balance. You will take enchanting, and probably smithing, and you will destroy everything.
That has always been a problem with the series. But is also highly notable for how it contradicts many of your
stupid excuses for the removal of flight. Which is massively insignificant in it's (supposed) balance effects in comparison.
5) Snipped spell effects that are fun, like command/types of summons/bounds.
Oh I see. Flight removal isn't symptomatic of the removal of OTHER spell effects as long as you like those ones and no one has mentioned them yet... You know, but only when you suddenly desperately need to prove your non-fanboy credentials.
6) Snipped location types/themes. Where are all the daedra/dremora cults?
Whatever.
7) Still relatively few weapon types. I would like a return of spears and fucking throwing weapons. One-handed ranged weapons would have been a really good idea, given their system. And javelins would have been really thematic, given the whole nord thing.
Well yeah, clearly they need more
stuff. But again. Console dumb down!
So yeah. Basically everything you think is wrong with the game is that it's been dumbed down for consoles and had it's features shrunken in manner that flight removal is a perfect example of. But you feel the need to rant on endlessly about "world destroying flying wizards who kill giant crabs and moronic orcs with a sword" straw men like anyone gives a shit.
Seriously. It seems the fan boy wave is already ebbing, have you just got THAT much pride that you can't infact eat your words and admit that yeah, now you've had the game for five minutes and actually gotten used to it, sure, the removal of Flight IS a pretty good example of everything wrong with it.