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Post by PhoneLobster »

DSMatticus wrote:What the fuck are you talking about? The challenge we're referring to that flight overcomes is not "walking around." The challenge we're referring to is, for example, Brainless Giant Crabs Who MUST be allowed to damage you in all circumstances WWAHAHHAHAAAAH BOO HOO!
There. Fixed that for you.

edit: oh and I wonder what "we" you are talking about. Because No True Fan Boy said
an entire forest you will fly over and never interact with ever.
was one of his problems with flight.

Which I can only assume means that silt striders, horse carts and other fast travel options are the death knell of the game as far as he is concerned.
Last edited by PhoneLobster on Sat Nov 19, 2011 1:57 am, edited 1 time in total.
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Post by Maxus »

So, further thoughts on Revelations:

1) As far as character development/portrayal goes, they're getting better as they go along. Ezio and Altair and a lot of the side characters actually get some decent dialogue and scenes and things.

2) It is, though, very short. I think Sequence 5 of 9 was, like, three missions long.

3) The scenes playing as Altair in various points of his life are amazing, though. Two were some real heart-wrenchers. A good combination of gameplay and story.

4) This game's super-special armor is so awesome, I cannot find an internet picture to show you which conveys it. It's like a full suit of Janissary/Immortal armor. All lacquered green and red, with gold leaf AND a full-face mask. Ezio is pimpin' mightily in this getup.

5) What's this? You put a hundred collectible tokens in the game, but to do the main thing they're for, I only need thirty of them? HOLY SHIT where has this been.

6) Oh, and. Wow. Nice stats on that axe. And that sword. And that dagger. Thanks for not making me jump through hoops and fellate collectibles to get the good gear. I even forgive you for making do a collectible to get the pimp armor, seeing as how it's only 10 items for that and you can get a map for their location.

7) Enemies are now way tougher. Some can block counter attacks, some block ordinary combos well, and they're basically all more defensively-minded. It can be tough to hit someone sometimes.
Last edited by Maxus on Sat Nov 19, 2011 4:04 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by DSMatticus »

PL wrote:The challenge we're referring to is, for example, Brainless Giant Crabs Who MUST be allowed to damage you in all circumstances WWAHAHHAHAAAAH BOO HOO!
PL: "Who cares if crabs can't hurt you?"
DSM: "Umbra is a melee only opponent."
PL: "CRABS. WAAAA, WAAA, CRABS, WAAA."

WTF?

Though, I suppose it's moot because you can beat Umbra by standing on a rock and abusing Morrowind's poor pathfinding/NPC non-jumping. But abusing glitches is slightly different than taking advantage of a group of explicitly available abilities to obsolete badass swordsman.

You cannot have badass melee dude and flight in the same game and expect the badass melee dude to not get shafted. Given that it's a single player game, the fact that it's imbalanced isn't a big deal, because who cares? The PC can just go do other things that challenge him (fight archers, other mages), and he can have the insta-win button on certain archetypes (poor warrior), or he can just not fly (the duration isn't great, it gets annoying to keep up during a fight).

But giving mages an I-Win button against anyone whose shtick is melee is lame as hell, because it makes it hard to care about anyone whose thing is hitting you with something, and that's half your opponents right there. Kaelik mentioned something like channelled flight, and that's pretty workable, though; have it only work like a warding spell (has to be continuously cast), stopping you from being a flying god of destruction who rains misery and fire down on lowly mortals but still works as an exploration tool.
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Post by PhoneLobster »

DSMatticus wrote: PL: "Who cares if crabs can't hurt you?"
DSM: "Umbra is a melee only opponent."
You describe an oppnent that waddles around on the ground and who's SOLE ability is to try and nip you with his crab pincers. He is confused and thwarted by a large rock.

You therefore seem to demand that flight be removed from the game to accomodate... that... as a threat...

That is stupid. That argument would stand for D&D too were it not so mouth droolingly stupid.

This has been gone over a dozen times in actual gaming threads. Even the "badass normal vs wizard" angle has been gone over a thousand times. And sorry you lost that argument already a thousand times. Removing the existing wizard content in an attempt to "make giant crabs viable threats" because you DEMAND that they be a viable threat and character archetype is stupid. It is ALL THE MORE stupid since character archetype wise the older elder scrolls games actively allowed and encouraged you to make your personal giant crab into a flying, climbing or jumping giant crab. And now you CAN'T DO THAT EITHER.

And you STILL face flying opponents. I mean hell. Dragons. That have to actively get down out of the sky and stand and wait for you. Because they removed flight and the game needs to be dumbed down for guys like you who DEMAND "Imma Giant Crab! Nip Nip Scuttle Nip!" to be a "viable" option.

Or hey, we could have had leaping swordsmen, climbing archers and levitating wizards dynamically battling dragons in the air but that would have been too cool or something for the console retards.
Last edited by PhoneLobster on Sat Nov 19, 2011 4:28 am, edited 1 time in total.
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Post by Kaelik »

PhoneLobster wrote:Because No True Fan Boy said
an entire forest you will fly over and never interact with ever.
was one of his problems with flight.

Which I can only assume means that silt striders, horse carts and other fast travel options are the death knell of the game as far as he is concerned.
Seriously PL, I don't know why I bother. Yes, Oblivion's fast travel system was actually shit, and one of the reasons Morrowind was better. Yes, in a computer game where you lock 7 guys in a room and tell them to spend 3 years creating an entire world, and then no one ever sees that world, that's a problem. In D&D, you don't generate the forest until you enter it, and if you fly over it to go somewhere else, you generate the somewhere else instead.

Turns out, you don't have 12 guys in your basement busily coding more game when you decide to ignore the entire game they made by flying over anything.

So it actually does matter if half the team could have just not been hired because of one ability.

Travelling from town to town via silt strider is not such a big deal, because it is just town to town, and you still have lots of things you have to do by actually going places. If you had a cart that took you to the top of High Hrothgar, the game would be objectively worse, just like Morrowind is more fun when you start off running the road to Balmorra, and get distracted, and do other shit, instead of taking the silt strider.

But this is all really just a long goodbye, because at the part where you start calling me a no true fanboy for saying that one thing not in the game didn't need to be in the game, you are so far beyond sensible that you aren't actually worth talking to.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
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Post by DSMatticus »

PL wrote:You describe an oppnent that waddles around on the ground and who's SOLE ability is to try and nip you with his crab pincers. He is confused and thwarted by a large rock.
This is Umbra. This is a mudcrab.

Umbra is a guy in full orcish armor with a legendary sword. A mudcrab is a big crab that hangs around water and stumbles slowly after you if you get too close. Some may also be merchants.
PL wrote:Even the "badass normal vs wizard" angle has been gone over a thousand times. And sorry you lost that argument already a thousand times.
This is a fiction which supports that character achetype. There are more, but I don't think I need to enumerate exhaustively.

If you are bitching because you want D&D-like and got not D&D-like, I'm sorry you didn't get what you want. If you are bitching because you think D&D-like is objectively superior to not D&D-like, you're just being a pretentious asshole and nobody's going to listen to you when you tell us to "stop liking what I don't like."

Now, you may have a point that elderscrolls used to have blah blah blah, but I played Morrowind and flying/climbing/leaping NPC's were not a thing. I haven't played Daggerfall to any significant extent, but then again that was like 1995 and it's 2011. Change happens. But there are other types of stories to tell than the ones you tell about D&D characters, and your insistence that you should be able be a D&D character in Skyrim and you can't and that pisses you off doesn't really make any sense.
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Post by PhoneLobster »

I haven't seen where you managed to representing anything about Umbra and his ability set that differentiates him from a mud crab in any functional way.

Nor have you differentiated your argument in any way at all from that of the "Wizards are OP lets make 4E only moar! Who will think of the Fighters?" concern trolls that lost that argument a decade ago on these boards and in the universe in general. And every time they have tried it since.

And no "you want it to be D&D" is just a ludicrous straw man and distracting gambit. The Elder Scrolls used to have more features and options. It supported a wider range of more interesting character archetypes and abilities. There were flat out more things you could do in the game and the game world. Many of those are now gone. Flying is symptomatic of the shrinking of the game's feature set and it's appeal to many of it's long time fans.

You may have the fan boy wave riding you hard right now, making you look at the game through your beer goggles and see a sexy 20 something with tits the size of Jupiter. But the fan boy wave this time WILL be weaker than for Oblivion. And the NEXT fan boy wave, when they dumb down the game even FURTHER on the NEXT installment will be even weaker again.

When you FINALLY sober up and go "wait, this chick is really boring not so good looking when I'm sober, looks 10 years older than she should considering when she was made and mostly only ever demands I run fetch quest errands and mindlessly mouse click on her repeatedly with my sword, dammit she sucks!" which will be sooner than you will like, do please stop by and admit you were wrong.

Or you know shove your head up your arse and see if there isn't anything else you can find in there to fan boy fellate instead. I mean, if that makes you feel good about gaming...
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Post by Avoraciopoctules »

My first random dragon encounter in Skyrim was both cool and disappointing. I showed up at magic school, got accepted, took the tour. I take a fetch quest to learn more about the layout of the college, and cross the central courtyard for the 5th time. Suddenly, a dragon that was perching on top of the walls breathes fire all over me and action music starts playing. Most of the NPCs don't react at all as I duck and weave for cover (repeating their stock phrases when I bumble past them, on fire, trying to get a chance to heal up), throwing basic firebolts at the dragon when I get the chance, but the Archmage does something. He casts some kind of buff on himself and sort of follows the dragon around doing... what turns out to be nothing of any significance beyond occasionally getting targeted instead of me. Sometimes, he says something about "Invaders" paying for their insolence, sometimes he repeats his stock loitering phrases. I run all over the campus, pelting the fire-breathing dragon with firebolts. Eventually, the Archmage, dragon and I make our way to the town outside, where the guards are more helpful than the Archmage, especially after he wanders into some bushes and gets stuck on the terrain for a while. I bring the dragon down on the edge of town, and the Archmage decides that this is where he is going to stand for the foreseeable future. I hope some kind of event trigger brings him back inside eventually.
Image
Image
Second time, I got mauled by a snow tiger, so I reload to an encounter I had with two wolves where I saved prior in the hopes of nabbing both their souls for enchantment. The game decides to retcon in a dragon attacking from behind, whose roar I hear about 1 second into the loaded game. In this fight, I summon a Fire Atronach, who deals about 1/3 of the damage. I look in my inventory for weapons, discover that all I have is a bunch of daggers, and I opt to charge up and stab the dragon lots when it lands.

I conclude that dragons are less dangerous to me than snow tigers, who can kill me in one hit and move fast enough that I have more difficulty taking protective measures.
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Post by PhoneLobster »

Avoraciopoctules wrote:I conclude that dragons are less dangerous to me than snow tigers, who can kill me in one hit and move fast enough that I have more difficulty taking protective measures.
A lot of people seem to be saying this around the interwebs. Some are suggesting that instead of 'Skyrim: Dragon Born" it should be 'Skyrim : Snow Cat Born" for the added excitement value.

And in all fairness. I killed the first scripted dragon I encountered with relative ease.

The first Snow Tiger I met ate me AND my slow arse overweight stolen horse.

After discovering the freakish mountain climbing skills of those overweight horses I wonder if I could have escaped him by (slowly) riding up a near vertical cliff face...
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Post by Maxus »

So THAT'S what happens when a goat fucks a horse...
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by PhoneLobster »

A fat goat. A very very fat goat.
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Post by Grek »

Top ten list of things I wanted from Skyrim that I didn't get:
1. Spears.
2. A return of the Morrowind style "make your own arbitrary enchantments" enchanting system.
3. Michael Kirkbride doing the book writing.
4. Daedric ruins.
5. Cephalopod helmets.
6. Good PC interface for the PC version.
7. Levitation/waterwalk/spell reflection/spell absorbtion/other cut spells.
8. Town-to-town only fast travel.
9. Bound armour/scamps/daedroth/dremora summons.
10. A blowjob.
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Post by Lago PARANOIA »

I'm looking for an RPG in the vein of Monster's Den: Book of Dread. It doesn't have to be exactly like it, but:

1.) It has to have a full character party of at least three people in it, preferably more.

2.) You should have a large degree of control over character customization.

3.) It's mostly dungeon-crawling hack-n'-slash. I don't mind there being a story attached to it (Wizardry: Tale of the Forsaken Land's story is great) but it's secondary to the dungeon-crawling grind.

As I said earlier, Monster's Den: Book of Dread is pretty much the perfect template for the kind of game that I'm looking for, it's just that there isn't enough content in the game to make it work.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Post by angelfromanotherpin »

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Post by Blicero »

So I finally would have had a chance to play Skyrim last night. But I don't even bother installing it. Instead, I play New Vegas, a game I have not touched since July. I really don't get it.
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Post by Jilocasin »

hyzmarca wrote:You're forgetting things like the alchemy exploit, 100% Chameleon, and the Boots of Blinding Speed + Magika Resist.
Those are my favorite kind of thing in open ended rpgs. I'm enjoying Skyrim despite it's problems, but I'm enjoying it way more now that I've power leveled Enchanting, Alchemy, and Smithing and crafted my kill some dragons with a single double power attack weapons and armor.
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Post by DSMatticus »

PL wrote:I haven't seen where you managed to representing anything about Umbra and his ability set that differentiates him from a mud crab in any functional way.
I haven't functionally distinguished Conan from a mud crab either. What is your point? "I hate character archetype X. No game should support character archetype X." In which case, an emphatic fuck you, get over yourself.
PL wrote:It supported a wider range of more interesting character archetypes and abilities.
You are here arguing that elder scrolls should not support badass swordsman in lieu of supporting badass flying wizard. That is not 'wider,' that is just "I'd rather have X instead of Y." Kudos to you, I'm enjoying swinging around a greatsword.
PL wrote:Nor have you differentiated your argument in any way at all from that of the "Wizards are OP lets make 4E only moar! Who will think of the Fighters?" concern trolls that lost that argument a decade ago on these boards and in the universe in general.
And back to this: do you not realize that games can cover different realms of play? For example, Shadowrun exists. And the discussion about nerfing D&D wizards is 100% fucking irrelevant to Shadowrun. Skyrim is not Shadowrun is not D&D is not Warhammer40k. They are different games, and cover different things. 4e blew because it decided the way to fix everything was to make everything the exact same, and it was boring as hell to not be able to distinguish your character meaningfully from anyone else at the table in anything you do. Not because there is no game which exists which can't be D&D 3.5e.
PL wrote:You may have the fan boy wave riding you hard right now
I believe everyone you have spoken to about Skyrim in this thread has admitted Skyrim has problems. I have personally said vanilla Morrowind was better. Take your "LOL FANBOY" and shove it up your ass, the actual discussion here is that you are retarded for rejecting the possibility that a game might decide to thematically exclude flying wizard gods of destruction. Because that's what you keep bitching about: "I wanted a game with flying wizard gods of destruction. Skyrim isn't that game. Skyrim sucks!"

An actual list of problems Skyrim has:
1) Shitty interface.
2) Shitty levelled system, like Oblivion, where wild animals manage to be super dangerous and level appropriate at all times.
3) All around, less interesting quests/events than Morrowind or Oblivion.
4) Fairly bad balance. You will take enchanting, and probably smithing, and you will destroy everything.
5) Snipped spell effects that are fun, like command/types of summons/bounds.
6) Snipped location types/themes. Where are all the daedra/dremora cults?
7) Still relatively few weapon types. I would like a return of spears and fucking throwing weapons. One-handed ranged weapons would have been a really good idea, given their system. And javelins would have been really thematic, given the whole nord thing.

And probably some more I'm not thinking of.
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Post by PhoneLobster »

DSMatticus wrote:"I hate character archetype X. No game should support character archetype X." In which case, an emphatic fuck you, get over yourself.
Yawn worthy straw man there.
PL wrote:You are here arguing that elder scrolls should not support badass swordsman in lieu of supporting badass flying wizard.
Incorrect.

Contrary to your ludicrously laughable claims Elder Scrolls DID once support flying wizards AND swordsmen. Now it does not support one of those. And has also made swordsmen less rich and varied because THEY have lost access to all the flying, jumping, climbing etc... as well.

So NO your retarded "you wanna take my crab class away from meeee WHHAHAHAHAHAHAAAAAHH!" line really isn't flying. (Ironically)
PL wrote: And back to this: do you not realize that games can cover different realms of play? For example
For example the Elder Scrolls series used to be more than a shallow and boring console action fetch quest game. It USED to be a series of games with large sand box worlds elaborate guild systems, vast amounts of in game customizable content, and a wide range of exciting abilities including flight.

Your "but it could just be another game" argument is fucking mouth droolingly stupid. Because that is the problem. The actual Elder Scrolls series fans have been raging on Oblivion and now Skyrim because we want it to cover the same "realm of play" it used to instead of this smaller inferior "realm of play".

And even worse. If you WANT to play a scripted shallow action console fetch quest game... you go and play the latest fucking assassin's creed because it is awesome. And it does THAT "realm of play" infinitely better. Skyrim is a failure for being BOTH not a true successor to the Elder Scrolls legacy AND because it fails at being the thing it has been dumbed down into being as well.

It picked a "different realm of play" which pissed a lot of fans like me off. Then it failed to do that "different realm of play" as well as it's major competitors with almost matching release dates and a development turn over more than several years shorter than them.

This means that the direction taken in dumbing it down for retards like you has been objectively a stupid idea. If they had at least succeeded in making a game which within it's differing style had been actually good then fine, your "it's just different!" argument MIGHT have SOME traction. But the combat, the quests, the story, the graphics, are all in fact bad in comparison to it's new competitors and so none of them make up for the fact that it has lost many major features since Morrowind.
PL wrote:Take your "LOL FANBOY" and shove it up your ass,
You are making infantile "LOL FANBOY" excuses for why flight was removed.

If you had said say, "it's gone and that's sad but whatever" you could EVEN have said "eh", and that's not a fanboy excuse. Now, making up complete imaginary scenarios where the developer had no choice but to shoot almost every major wizard game feature in the head for "technical" or "game balance" reasons neither of which stand up to even a second of critical scrutiny now THAT makes you a fan boy.

No really. "But flight is UNPOSSIBLE!" has been your argument. That is objectively wrong but you are sticking to it. The only possible explanation is... fan boy. Or do you have an alternative. I mean, maybe you are in fact just monumentally stupid and gullible and were tricked by those tricksy fan boys? I'm stretching for an alternative here...
An actual list of problems Skyrim has:
1) Shitty interface.
Which is part of the SAME console dumb down problem. Flight removal IS indeed symptomatic of the same problem evident here.
2) Shitty levelled system, like Oblivion, where wild animals manage to be super dangerous and level appropriate at all times.
While fairly shitty the level scaling system is... different to Oblivion. I'm not actually opposed to the idea of level scaling. But generally BOTH games have been bad examples of how to do it. And in both cases these systems have been implemented as part of explicit Console Dumb Down policies.
3) All around, less interesting quests/events than Morrowind or Oblivion.
Still the dumbing down for consoles problem.
4) Fairly bad balance. You will take enchanting, and probably smithing, and you will destroy everything.
That has always been a problem with the series. But is also highly notable for how it contradicts many of your stupid excuses for the removal of flight. Which is massively insignificant in it's (supposed) balance effects in comparison.
5) Snipped spell effects that are fun, like command/types of summons/bounds.
Oh I see. Flight removal isn't symptomatic of the removal of OTHER spell effects as long as you like those ones and no one has mentioned them yet... You know, but only when you suddenly desperately need to prove your non-fanboy credentials.
6) Snipped location types/themes. Where are all the daedra/dremora cults?
Whatever.
7) Still relatively few weapon types. I would like a return of spears and fucking throwing weapons. One-handed ranged weapons would have been a really good idea, given their system. And javelins would have been really thematic, given the whole nord thing.
Well yeah, clearly they need more stuff. But again. Console dumb down!

So yeah. Basically everything you think is wrong with the game is that it's been dumbed down for consoles and had it's features shrunken in manner that flight removal is a perfect example of. But you feel the need to rant on endlessly about "world destroying flying wizards who kill giant crabs and moronic orcs with a sword" straw men like anyone gives a shit.

Seriously. It seems the fan boy wave is already ebbing, have you just got THAT much pride that you can't infact eat your words and admit that yeah, now you've had the game for five minutes and actually gotten used to it, sure, the removal of Flight IS a pretty good example of everything wrong with it.
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Post by DSMatticus »

PL wrote:Contrary to your ludicrously laughable claims Elder Scrolls DID once support flying wizards AND swordsmen. Now it does not support one of those. And has also made swordsmen less rich and varied because THEY have lost access to all the flying, jumping, climbing etc... as well.
Morrowind had zero potential for (interesting) levitating melee fights. The only flying enemies in the game actually were as lame as mudcrabs; cliff racers and netches. The awesome high-flying crouching tiger hidden dragon fights you're trying to pretend existed as support for your position didn't actually fucking happen. Like, ever. Even the vast majority of enemies in fucking Daggerfall are the melee fools you're telling us we should be able to piss all over with an I-Win button.

Nostalgia is fucking lying to you. Not having flight as a combat ability is strictly superior to having flight as a "piss on 75% of the enemies in the game" ability.

The rest of your post is still a bunch of irrelevant shit that has nothing to do with why combat flight is or isn't a bad thing in the context of Elder scrolls, except I'll note this:
PL wrote:Oh I see. Flight removal isn't symptomatic of the removal of OTHER spell effects as long as you like those ones and no one has mentioned them yet... You know, but only when you suddenly desperately need to prove your non-fanboy credentials.
If you can't understand why you would reasonably assess the "removal of flight" and the "removal of fireball/anything else" differently, you are too stupid to be having this discussion.
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Post by PhoneLobster »

DSMatticus wrote:Nostalgia is fucking lying to you. Not having flight as a combat ability is strictly superior to having flight as a "piss on 75% of the enemies in the game" ability.
And your tiny fan boy penis is lying to you. Because you are the one who keeps trying to corale flight into a combat role.

Which isn't really how it was. Flight in combat was generally... second rate even for wizards until quiet high levels due to various costs involved. To a far greater extent things like Flight, Jumping and Climbing were used in Elder scroll games to defeat obstacles. To navigate some caves and dungeons (or parts of them) that you just COULDN'T without them, or would find HARDER without them, or to do really fun things, like visit giant flying citadels.

And as such, hell yes your mud crab warrior PC WAS encouraged to fly, because damnit, there were potions and items and there were places to go with flight. I mean it was ALSO fun to fly around and mega jump and stuff. But lets not let THAT stop you from pulling the "flight will destroy us all like it totally did that one time that it didn't!" fan boy self deceptions.

The fact is flight wasn't perfect in prior games, but I have more realistic memories of it than YOU do since YOU seem to think it actually literally "autowins against 75% of enemies in the game". Which it Very very very much did not due to a wide variety of contexts and limitations. But you are lying about the past in order to justify fan wank about the present.

Don't pull "rose tinted glasses" on me when you have such giant logs in your own eyes. Flight should have been IMPROVED. Some actual REAL and ideally balanced combat utility prior to game breaking levels of advancement probably should have been ADDED to it. I don't want to see things unchanged I would just prefer advancement of the genre and franchise rather repeated dumbing down and feature removal for console retards like you.
If you can't understand why you would reasonably assess the "removal of flight" and the "removal of fireball/anything else" differently, you are too stupid to be having this discussion.
You have clearly so poorly read my posts that I'm just going to leave that statement of yours there to embarrass you with by itself, like it does and should.
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Maxus
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Post by Maxus »

Well, I just finished Assassin's Creed Revelations. I don't mind admitting it made me well up a couple of times at the end.

Looking forward to the next one.
Last edited by Maxus on Sun Nov 20, 2011 2:07 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by DSMatticus »

Kaelik explaining how non-combat flight would be workable:
Kaelik wrote:2) Now, Skyrim actually could have flight in a way that really wouldn't be a problem, it could be a channeled spell, which would mean you couldn't fly forever while doing stuff, but you could fly to navigate and do things. That would be cool.
Me agreeing with him:
DSM wrote:Kaelik mentioned something like channelled flight, and that's pretty workable, though; have it only work like a warding spell (has to be continuously cast), stopping you from being a flying god of destruction who rains misery and fire down on lowly mortals but still works as an exploration tool.
You asserting combat flight as an I-Win against melee monsters is totally okay in your first response to me (there are more examples, plenty):
PL wrote:Flying in combat might let you fly over and ignore melee monsters, even plink them if you had to. But why the fuck not?
You falling flat on your face in an attempt to follow this conversation:
PL wrote:Because you are the one who keeps trying to corale flight into a combat role.
PL wrote:Flight in combat was generally... second rate even for wizards until quiet high levels due to various costs involved.
Levitate in Morrowind used the same base cost (3) in its formulas as water breathing and water walking, for comparison. It was not hard to put yourself in the air.

I think that covers all the stupid, and I'll just ignore the rest.
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Count Arioch the 28th
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Post by Count Arioch the 28th »

I stopped reading PL's posts when he started sperging out about the giant crabs. I'm not sure how that's germane the the discussion.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
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Post by PhoneLobster »

DSMatticus wrote:Kaelik explaining how non-combat flight would be workable:
Not a very workable OR cool idea. Better than nothing but so unremarkable as to be not worth commenting on. Why you obsess over it more than once I have no idea. Especially since it is in no way a defence of why flying and many other features are missing from the game/.
You falling flat on your face in an attempt to follow this conversation... You asserting combat flight as an I-Win against melee monsters is totally okay in your first response to me (there are more examples, plenty)
So to be clear. You can repeatedly try to steer the conversation to "it wins combat!" and I can say "not it doesn't but if it did, who cares about giant crabs?", and then it's a contradiction in your mind?

You keep trying to claim flight is a problem for combat encounters in the Elder Scrolls series.

It is not a problem[/i]. Indeed traditionally it was hardly even an ISSUE and was primarily a matter of obstacle navigation as it was somewhat impractical to use in combat.

edit: Hell it was SUCH a non issue that flight only ever became "worth mentioning" as a "problem" for combat balance the moment it was removed from the game. And it is EXACTLY that sort of retroactive justification that makes your position made out of solid drooling fan boys.

But YOU keep asserting to the contrary and now I cannot both point that out AND assert that you are wrong or your tiny brain melts down in confusion?

Levitate in Morrowind used the same base cost (3) in its formulas as water breathing and water walking, for comparison. It was not hard to put yourself in the air. I think that covers all the stupid, and I'll just ignore the rest.

Oh sure. Hey didn't someone on here already talk about how poor basic levitation was? Or did you just wanna I dunno. Ignore more things in your fan boy wankery.
Last edited by PhoneLobster on Sun Nov 20, 2011 3:21 am, edited 1 time in total.
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Post by Koumei »

So, Phantom Brave for PSP. At first I thought "Wow, this game is a lot easier than I remember it being."

Then I remembered that it was the first N1 game I ever played. Yeah. You learn. And the Dungeonmonk dungeons are still fucking annoying, particularly with the occasional superlevelled boss fights. But the 3-2 trick is awesome.

Nice game. Much less funny than the others, more of a sad story to it. But nice.

Disgaea 2 for PSP? Fuck yes. Now with level spheres, magi-change, Axel's own story mode, and new added creatures - the Angel, Sabre Kitty and Efreeti. And a wonderful new grinding level that even works if your party is all low level.

Still have yet to play Atelier Totori, but Disgaea 4... awesomely awesome. I love the high-res sprites, and it's as funny as ever. Unlike Mao and Laharl, the main character is even likeable. And I noticed something hilarious about the monster-catching thing that will be relevant to Prak:
The Alraune/plant-girl is not affected by being whipped in the torture room.

Most captives are highly affected by bitching and complaining at them, it seems.
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