This has been the entire fucking conversation, PhoneLobster: you bitched about flight being missing, and the response was "here are some problems with flight,
but yes, it is a salvageable concept (though more difficult than you give it credit for)" and because one of the problems mentioned was levitate + ranged attacks, you splerged the fuck out about how if flight obsoletes melee enemies we shouldn't actually care because melee enemies shouldn't be important. And surprise, surprise, your response to a framework for flight that is explicitly impossible to use during combat but allows for exploration a la the older games was "fuck that noise, non-combat flight isn't interesting enough!"
Do you want combat flight or not, PL? Make up your fucking mind. Or better yet, just tell us how you think Skyrim should support flight. Because if the answer involves combat flight, I think your idea is stupid.
That's the conversation.
@Hyzmarca;
That's true, kind of forgot about that.
But more on point: low effect levitate is
sufficient. It's a rather excessive way to duplicate "stand on rock, let their pathfinding run them into it," but it does that. And you have magicka restoration options available to you, and as a caster you're going to use them anyway because starting out as a mage was expensive and if you didn't have some magicka recovery potential combat usually boiled down to "oh god, run away!" I think. I can't really remember vanilla Morrowind, that was a long time ago.
Juton wrote:Which leads me to ask, has anyone here won more than one elder scrolls game?
I put hundreds of hours into Morrowind and Oblivion before I beat their main quests, so "beating the main quest" may not be a good measure. They're sandbox games. What does 'win' mean?
![Tongue :tongue:](./images/smilies/tongue1.gif)
I just want to keep playing.
As for the spirit of your question, I'd consider Oblivion and Skyrim pretty samey, but Morrowind was a pretty different game than either of them. I've played and been interested in all of them except Arena/Daggerfall, which was mostly technical issues involving dosbox and massive lag.