For fuck's sake, Kaelik.
Kaelik wrote:You want an AoE in each row, likewise, AW6 has an AoE, and so when the AW6 character makes a decision
And all AoE's are, of course, equal.
Burning hands = fireball = lightning bolt = ice storm = cone of cold. Every single one of those powers is obviously identical, so you are in fact correct.
Oh wait, holy shit. Every single one of those powers is fundamentally different in a pretty big way, even after you discount the differences in damage! I retract what I said: this assertion is as stupid now as it was before, because you can't seem to understand that not all AoE's are going to be palette swaps of another.
But yes, if we make the assumption that 'well, if any given AoE is just a palette swap of another AoE, then all AoE's are equal and WoF is pointless.' Unfortunately, that entire whole bit hinges on the idea that all AoE's are palette swaps of another.
Yet fireball ain't lightning bolt, and we can stop looking right there because you are obviously wrong.
Kaelik wrote:Your assumption that someone who is making a class for a AW 6 game would purposefully give 6 identical powers to the class that are useless in combat is retarded
You're not following the mathematical claims. As in, you are ignoring them. Pick a set of six numbers, any six numbers, and there are numbers
they cannot reach that another set of six numbers can. Ergo, if you want to maximize the number of target numbers you can potentially add up, having access to multiple sets of six numbers is better than access to one.
On in terms of available powers, here's an example of an entire category of potential things your example character can't do, and his WoF could do:
buff. Also,
defenses.
Ice Armor: Gain a bonus to AC for a few rounds, reduces damage of next attack by half, maybe some other riders to make it worth an action.
Field of Ice: Ground around you becomes slick terrain, difficult terrain.
Not to mention, how many meaningful variations are there on the existent abilities? A blast has very significantly tactically different uses than a line (usually less targets hit, though, so it should be higher damage).
Kaelik wrote:do just as well
Nobody cares about this. 'Doing well' is not a measure of how good the combat system is. If you spend your entire career fighting one goblin at a time, you will massacre every combat. It will be boring as fuck. If you spend your entire career using the same power, it will be boring as fuck.
Kaelik wrote:only rarely having the WoF36 character roll the "ideal" power
No. WoF characters are not supposed to have ideal powers, they are supposed have varied powers. Puzzle monsters are bad even with WoF, but WoF handles them better even though they're dumb. But we don't care about that, we don't want puzzle monsters. We want varied powers. WoF has a lot more of that.
Kaelik wrote:That's the point, if you assume the AW6 character is built like shit, then yes, they are shit
I don't have to make that assumption, I said exactly what I meant: with 36 abilities, you can cover a lot more bases than 6. This is just obvious. This doesn't mean characters with 6 abilities suck, but it does mean
exactly what it says, which is that 36 is more than 6 (surprise!).
Kaelik wrote:If each row isn't sufficiently equivalent, then you failed as a WoF designer.
Uhh, no.
Kaelik wrote:they can arrange the Matrix such that they are generally competent at all tasks regardless of what they roll.
For fuck's sake, no.
What the fuck is your measure of equivalance? "This is roughly X units powerful and in the same general category as this, which is X units powerful, so they must be the same!"
Every option on a WoF matrix should be designed as a good power. And you are getting 6 powers at a time to choose from. There are no 'bad rolls' on a matrix. There are two AoE's, which work in different ways, or maybe are only slight variations of eachother, but still serve the role of 'AoE.' Maybe one has a debuff rider. Maybe one does more damage. Maybe one is self-centering, making it much riskier, and you'll have to ignore it sometimes, but that's okay, because you have 5 other powers in that matrix row to consider. Maybe one has tactical movement. Maybe one isn't even an AoE, it's just a mulitarget leaping attack.
All of those are different. All of those will be useful in different situations. WoF doesn't let you pick the one you want, but it lets you have all of them. There are no 'shitty' rows on a WoF matrix, there are just different options.
If you're going to make the claim that, "5/6th of a WoF matrix is shitty,"
I'm going to ask you to prove that claim. Make an actual argument that, for every WoF implementation, and every matrix, all but one row sucks. So, here you go: show me why, everytime, 5/6th of a WoF matrix is shitty.