Josh_Kablack wrote:
1. Who in the party gets it?
2. Why them?
Sparkles is our hammer wielder, so by default I'd punt it to her, because I'm not really familiar with everyone's builds (or, in some cases, even their classes) and they aren't here to make a case for themselves. Kuniko could benefit from the high to-hit as easily as Hobbes, and wouldn't miss the higher crit damage at all. Kuniko and Hobbes both get Whirlwind as a class feature (I think, did Kuniko level in Samurai or Fire Mage last time?), so it might be best to hand it off to someone who doesn't have that. Regardless, from both mechanical and narrative standpoints, Hobbes is pretty much the last person who would benefit from it.
3. Do you feel jealous if Hobbes doesn't get it?
Not really. That's an absurdly powerful artifact for our level and I assume it has some plot purpose for being dropped like that, so I'm more focused on
why it would have dropped than the fact that it dropped at all. If we got
six randomly generated artifacts and none of them made any sense for Hobbes, I'd be more irked.
4. Does your answer to #3 change depending on if Koumei placed it there intentionally or rolled it randomly on a treasure table?
Yes, a lot, because things like the Hammer of Thor dropping randomly at level six shouldn't happen at all. It
isn't all that fun when it happens to me, because that doesn't mean I'm awesome and found out how to get an artifact, like, twelve levels ahead of schedule, it just means I'm really, really lucky this time. I think I'd prefer to exchange it for something level appropriate so Koumei could spend her time making a good game instead of figuring out how to balance encounters against one guy who has an artifact and five people who don't.
5. Does your answer to #3 change if there will never be another item with similar bonuses acquired during the entire course of the game?
It depends on the odds. If the odds are set up such that everyone is going to be getting artifacts around level 6 then firstly your game is terribly designed because the gap between the level 5 weapons and the level 6 weapons is way too big, but other than that I am marginally less irked, because the odds are something will turn up for me sooner or later. If the odds of that something being a scythe are, like, 1-in-10 (or worse), I'll be extremely irked, because Hobbes' whole tall, gaunt look and affably evil, punchclock serial killer shtick don't really work with the majority of weapons. Although now that I've thought about it a bit, an executioner's axe could also work with him.
There is nothing special about a blade being double-sided that needs to be protected above something like, shit, being able to extend and retract or vibrate or glow. If you draw the picture of the character of the character they will be just as much changed from going to katana to axe as going from Regular Steel Axe to Axe Made of Ice. If you don't think that Axe Made of Ice should be protected as a character aesthetic, then why should double-sided katana?
Because Axe Made of Ice has significant repercussions for the game mechanics. I mean, if you can find a way for your Axe Made of Fire to actually look like it's made of ice while still doing fire damage and not harming the narrative, I'm good with that, but I seriously can't think of a way that you could do that. Assuming you're in a setting that supports them in the first place (which is why this thread is about
found treasure and not
starting gear), having a katana instead of a longsword doesn't harm the narrative, and in fact significantly improves it if you're an oriental type.
If I say that the campaign takes place in the fantasy Incan Empires where silk hasn't been invented yet, a player can decide to have their clothes be made of silk? If I'm running a campaign set in Camelot, can a player decide to be a ninja? If I'm running a campaign set during the historical War of the Roses, can a player have their royal contact be a fairy queen?
No, none of those things could happen. And none of those things would have happened from the very start. Your character would not start with silk clothes and then have to abandon them as he leveled because all the new clothes were non-silk Incan things. He would just not have silk clothes from the word go. None of this has anything to do with what we're talking about, though, because we're talking about characters who started with one kind of thing (and thus archetypes who are clearly supported by the setting) and are then asked to switch to a different kind of thing because of die rolls.
You designed a character around the use of a weapon on a stick. Jesus Christ this is like the most pathetically laughable concept for a character I've ever seen on these boards. This is like the perfect demonstration of why people should not be allowed to build characters around weapon.
This, Denners, is called
argumentum ad ridiculum. Note that it is distinct from
poisoning the well, which is required by law in all Gaming Den posts, in that it does not add insults to an argument, but instead attempts to replace argument with insults altogether.
This from a LARPer
I am not a LARPer, and the rest of your post is idiotic for contextual reasons I don't care to go into here.