and it would turn out surprisingly awesomePhoneLobster wrote:You could turn all of your weaponry options into different types of My Little Pony...




Moderator: Moderators
and it would turn out surprisingly awesomePhoneLobster wrote:You could turn all of your weaponry options into different types of My Little Pony...
Several pages back, he explained this in much greater detail. I can't be arsed to go look for it, but the gist was that he did the following:Ice9 wrote:What Frank seems to be advocating...
FrankTrollman wrote:I think Grek already won the thread and we should pack it in.
Chamomile wrote:Grek is a national treasure.
The first two are shitty rules fucking you over and the last one is real life fucking you over. There's not much you can do about real life issues, but you can sure as hell fix or work around the shitty rules.Lago PARANOIA wrote:So what's the difference between not getting a +3 vorpal sword because it never showed up on the random treasure roll, not getting it because you never rolled the Market check to track it down, and not getting it because you didn't reach the right level before you could force it to drop?hogarth wrote:So because your campaign might die out and fuck you over, there should be an additional possibility that bad luck fucks you over as well? That's about the worst argument I've seen in a while.
the fact that a talented artist is wasting her abilities on MLP fanshit is really depressing. it'd be like if stephen king decided to write naruto fanfics instead of books.and it would turn out surprisingly awesome
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
Psychic Robot wrote:the fact that a talented artist is wasting her abilities on MLP fanshit is really depressing. it'd be like if stephen king decided to write naruto fanfics instead of books.
Psychic Robot wrote:the fact that a talented artist is wasting her abilities on MLP fanshit is really depressing. it'd be like if stephen king decided to write naruto fanfics instead of books.
Psychic Robot wrote:the fact that a talented artist is wasting her abilities on MLP fanshit is really depressing. it'd be like if stephen king decided to write naruto fanfics instead of books.
Psychic Robot wrote:the fact that a talented artist is wasting her abilities on MLP fanshit is really depressing. it'd be like if stephen king decided to write naruto fanfics instead of books.
Psychic Robot wrote:the fact that a talented artist is wasting her abilities on MLP fanshit is really depressing. it'd be like if stephen king decided to write naruto fanfics instead of books.
Psychic Robot wrote:the fact that a talented artist is wasting her abilities on MLP fanshit is really depressing. it'd be like if stephen king decided to write naruto fanfics instead of books.
Psychic Robot wrote:the fact that a talented artist is wasting her abilities on MLP fanshit is really depressing. it'd be like ifstephen king
decided to write naruto fanfics instead of books.
.PhoneLobster wrote:No one is demanding items from outside the limits of the setting
no, you do not understand "swashbuckler" does not mean "only uses a rapier", because you have a Zorro clone fetish.Fuchs wrote:Lago and Frank somehow don't understand that if you offer a starting character type "swashbuckler", then that's a trap option if they are not assured to get appropriate weapons during the campaign.
2e S&P wrote:Recommended weapon proficiencies: Swords are the traditional weapons of most swashbucklers, especially rapiers and sabres. However, they can use any weapons that fit their adventuring professions.
Equipment: A swashbuckler can wear any armor and weapons allowed to his class, though they should be flashy and of good quality.
Copyright 1999 TSR Inc.
Fuchs the Fop doesn't need a rapier, any fucking sword will do so get the fuck over it.2e wrote:Description: Part acrobat, part swordsman, part wit, and entirely roguish —this is the Swashbuckler. He is a sophisticated city-dweller, the epitome of charm and grace.
Description: The Swashbuckler is the sophisticated, witty, lightly armed and armored hero in a sophisticated city-based campaign—a la The Three Musketeers. He's fully capable of putting on heavy armor, picking up a bastard sword, and soldiering alongside other tank warriors—but he shines in comparison when the heroes are adventuring in the city, in light armor and with light weapons.
Swashbuckler A swashbuckler is the lightly armed and armored hero with a flashing blade and rapier wit. Most at home in a city-based campaign (dungeons tend to ruin their expensive, foppish attire), the swashbuckler seems to have stepped right out of Dumas’ The Three Musketeers.
Copyright 1999 TSR Inc.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
Statement A wrote:Lago and Frank somehow don't understand that
If Statement B is true, then Statement A is false.Statement B wrote:if you offer a starting character type "swashbuckler", then that's a trap option if they are not assured to get appropriate weapons during the campaign.
shadzar wrote:no, you do not understand "swashbuckler" does not mean "only uses a rapier", because you have a Zorro clone fetish.Fuchs wrote:Lago and Frank somehow don't understand that if you offer a starting character type "swashbuckler", then that's a trap option if they are not assured to get appropriate weapons during the campaign.
try getting an education and learning what a swashbuckler is.
2e S&P wrote:Recommended weapon proficiencies: Swords are the traditional weapons of most swashbucklers, especially rapiers and sabres. However, they can use any weapons that fit their adventuring professions.
Equipment: A swashbuckler can wear any armor and weapons allowed to his class, though they should be flashy and of good quality.
Copyright 1999 TSR Inc.Fuchs the Fop doesn't need a rapier, any fucking sword will do so get the fuck over it.2e wrote:Description: Part acrobat, part swordsman, part wit, and entirely roguish —this is the Swashbuckler. He is a sophisticated city-dweller, the epitome of charm and grace.
Description: The Swashbuckler is the sophisticated, witty, lightly armed and armored hero in a sophisticated city-based campaign—a la The Three Musketeers. He's fully capable of putting on heavy armor, picking up a bastard sword, and soldiering alongside other tank warriors—but he shines in comparison when the heroes are adventuring in the city, in light armor and with light weapons.
Swashbuckler A swashbuckler is the lightly armed and armored hero with a flashing blade and rapier wit. Most at home in a city-based campaign (dungeons tend to ruin their expensive, foppish attire), the swashbuckler seems to have stepped right out of Dumas’ The Three Musketeers.
Copyright 1999 TSR Inc.
when you choose ANY character you choose it because you want to play it, NOT because you expect the campaign to be meant for it.
dont choose a Monty Python "class", if you dont want to be treated like a Monty Python player.
except S&P being a player's option book, a supplement and not core, is what 3rd was built on, and 3rd has no core swashbuckler class anyway, so whatever finesse requirements exist are not only to be found in core. they should be found wherever the swashbuckler kit...(PrC?) would be found.Seerow wrote:Except we're not talking about 2nd Edition, and while 3e swashbucklers do have good weapon proficiencies, they need a weapon that is finessible if they don't want to be even more terrible than they already are (unless you make some special swashbuckler feature to be able to finesse everything, or give the ability to upgrade any weapon to be finessible). If the character also wants to be able to use techniques like disarming/sundering, then it pretty much requires him to use either a Rapier or a Scimitar, because those are the only finessible one-handed weapons in core (and thus the only finessible weapons that avoid that annoying -4 penalty light weapons get), though outside of core you get the Elven Courtblade, which is even better, but an exotic racial specific weapon that the character is even less likely to find AND has to waste a feat to get.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
Wait a minute. Why are we being restricted to core, all of a sudden?shadzar wrote:except S&P being a player's option book, a supplement and not core, is what 3rd was built on, and 3rd has no core swashbuckler class anyway, so whatever finesse requirements exist are not only to be found in core. they should be found wherever the swashbuckler kit...(PrC?) would be found.
seeing a PrC is like a 2nd kit, look again at that section..."weapons allowed to his class". there could be mace wielding swashbucklers.
http://www.d20srd.org/indexes/classes.htm
has no swashbuckler listed...so please tell me in the core where it exists?
RobbyPants wrote:Wait a minute. Why are we being restricted to core, all of a sudden?shadzar wrote:except S&P being a player's option book, a supplement and not core, is what 3rd was built on, and 3rd has no core swashbuckler class anyway, so whatever finesse requirements exist are not only to be found in core. they should be found wherever the swashbuckler kit...(PrC?) would be found.
seeing a PrC is like a 2nd kit, look again at that section..."weapons allowed to his class". there could be mace wielding swashbucklers.
http://www.d20srd.org/indexes/classes.htm
has no swashbuckler listed...so please tell me in the core where it exists?
(BTW, it's a crappy base class in Complete Warrior that started to suck less because of a feat in Complete Scoundrel.)
Why? I find it interesting that anyone could even think of comparing a type to a specific.Fuchs wrote:Lago and Frank somehow don't understand that if you offer a starting character type "swashbuckler", then that's a trap option if they are not assured to get appropriate weapons during the campaign.
There are a couple of elements we can basically derive from a swahbuckler; no armor; minor or no shields; damn fast weapons; one ton of barvado. That's about it. It's sort of like the implicit assumption that a "gunslinger" has to use revolvers (ever heard of "the rifleman?")Swashbuckler or swasher is a term that emerged in the 16th century[1] and has been used for rough, noisy and boastful swordsmen ever since. A possible explanation for this term is that it derives from a fighting style using a side-sword with a buckler in the off-hand, which was applied with much "swashing and making a noise on the buckler".[2] Later the name "swashbuckler" (like Gunslinger) became common for an archetype and the accordant special film genre.[3]
and when coupled with the idea that the rapier is the choice of weapon for the swashbuckler as presented with those "core" weapons, and the ideas from silly fictional representations that do not include the whole, we arrive at the entire problem.Seerow wrote:RobbyPants wrote:Wait a minute. Why are we being restricted to core, all of a sudden?shadzar wrote:except S&P being a player's option book, a supplement and not core, is what 3rd was built on, and 3rd has no core swashbuckler class anyway, so whatever finesse requirements exist are not only to be found in core. they should be found wherever the swashbuckler kit...(PrC?) would be found.
seeing a PrC is like a 2nd kit, look again at that section..."weapons allowed to his class". there could be mace wielding swashbucklers.
http://www.d20srd.org/indexes/classes.htm
has no swashbuckler listed...so please tell me in the core where it exists?
(BTW, it's a crappy base class in Complete Warrior that started to suck less because of a feat in Complete Scoundrel.)
I mentioned there were only 2 non-light finessible weapons in core so he took that as a reason to start rambling about core I think. That said I only know of two others outside of core, and one of those is a two handed weapon rather than one handed, so going out of core doesn't add a whole lot.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
Scimitar isn't finessable. It should be because Prince of Persia and also that Drizzt asshole, but it isn't.Seerow wrote: If the character also wants to be able to use techniques like disarming/sundering, then it pretty much requires him to use either a Rapier or a Scimitar, because those are the only finessible one-handed weapons in core
Okay, I stand corrected. I don't know where I got the idea that it was finessible, but there you go. Also, I realized after the fact I forgot two other finessible weapons: The ever notorious spiked chain, and the useless whip.ModelCitizen wrote:Scimitar isn't finessable. It should be because Prince of Persia and also that Drizzt asshole, but it isn't.Seerow wrote: If the character also wants to be able to use techniques like disarming/sundering, then it pretty much requires him to use either a Rapier or a Scimitar, because those are the only finessible one-handed weapons in core
Okay. Given that you need at least two splats to make the Swashbuckler playable beyond 3rd level, I'll say that a core Rogue does better at being a swashbuckler than a Swashbuckler. Still, you're almost certainly going to take Weapon Finesse, which means you're going to want light/finesse-able weapons dropped.shadzar wrote:well the problem with 3rd is that that "Complete Warrior" is already a houserule to use, so why stay true to its broken rules? broken because the player wants this "class" to be happy, but finds out the nature of it being so limited ins cope they are NOT happy, unless NOW they get a whole slew of other things like the rapier drops.
give em an inch and they will take a mile.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
Light Weapons have some disadvantages attached to them. A pretty major one that I already pointed out for the swashbuckler is that using a light weapon incurs a -4 penalty to disarm tests. This means he's both more likely to be disarmed and less likely to disarm someone else.oh look some actual common weapons!
dagger and short sword!
so pick a light weapon instead of the rapier, whip or spiked chain.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.