Can we agree that a defining trait of D&D (if not all RPGs) and some wargames that inspired it is that they (unlike many similar things like a cosmetically reskinned computer RPG) allow for mechanically significant original content? (Like: even in a wargame, you can decide where to put a castle on the table and that's mechanically significant.)Ancient History wrote: Mechanically, chess has less potential for abuse than D&D. Of course, chess generally isn't a form of roleplaying.
Can we agree that, roughly, the more mechanically significant original content is required, the more the potential for abuse?
Can we agree that what you'd prefer--in places where mechanically significant original content is allowed--is that the game also include default content that will be relatively hard to abuse?
"Charm spell, as we have said many many times, allows a saving throw. It at least allows an opportunity for the character to resist. The overwhelming bonus against a static target number does not allow that. "
52. You've referred to this defense many times as if it mattered and I can't think for the life of me why.
I understand that and do not understand its relevance: in both the swordfight and the influence rule, there is a great deal of hope--usually far more hope than a save.And this is perhaps the heart of your problem. The problem with your static TN rules so far is that they can result in situations where passing the effect is basically automatic. Now maybe the fucking saving throw is a formality in some cases, but at least it gives you a fucking hope.
How is 7 times out of 20 "no chance"? I don't follow.Long spoiler short: student can disarm his master by rolling 8 on a d20 - and that's after the master decides to "fight defensively" and not counting any other bonus. So your master swordsman in this example basically has almost no chance of keeping some snot-nosed punk from disarming him,
His regular AC doesn't suddenly decrease because he has no sword. I don't follow. He's as likely to be stabbed before disarmament as after, unless you assume he'd otherwise one-shot the student.and on the second round probably getting stabbed because he's now unarmed.
The way I do it: the higher your dex, the harder you are to disarm, the way you want it done: the more experience you have the harder you are to disarm. I see no particular problem with my aesthetic choice.you not conceive how many people think it should be more difficult to disarm a master swordsman than a student,
The only case I can recall of "abuse" is: it might lead to a fight I feel is aesthetically interesting and you don't. If there is some other "abuse" this might be put to that isn't subjective say what that is.or how that could be abused?
I don't understand your point. In my system (go read the first page), when a request comes up the power of the PC's bonus only matters to the degree it exceeds (or if it exceeds) the bonus of the next claimant. So…you just have to know of that person exists or if the god-king has zero other power-hungry acquaintances.In your examples, you've ignored every other NPC in the world too. Did you want to go back and sketch them all out and we'll meet here in a hundred years to see who's done a better job?…in your god-king example you completely ignored all the other NPCs in the world who would want that god-king's sword.
Without doing that, you're either not making an example that has to do with my rule or you're positing a lonely god-king which only the PCs know or care about.the baseline of these bonuses would only include the differences between bonuses of competing factions and interests.
AGAIN:
If you could, can you narrate (in more plausible detail) 2 situations one with Charm and one with my mechanic that takes into effect all of the considerations actually in the rule that shows how the overall end effect of the PCs being able to take this Very Likely Action after doing a lot of work is more abusable than he PCs being able to just Charm the target with a successful save.
Listen: I'm not trying to make a point I'm just trying to understand what the nature of your beef is. I can't do that unless you give me a situation that sounds something like the rule I described in action.I could, yes. I'm not going to. I've already submitted to quite a number of your requests here, and you've yet to produce anything like a fucking point to compensate.
Can you please lay out an example using Charm and using the system I wrote?
Well then you've found an assumption that you make about NPCs that makes you see one flaw in this rule that--if you make my assumption instead, it ceases to be a flaw. My rule does not ignore alignment, etc.Never is a strong word. In real life, I feel there's very few things people would not do if the circumstances were right, and I try to give my characters the same consideration. Granted, in normal circumstances there are things NPCs would never do...but adventures are not normal circumstances.56. Do you design NPCs knowing that (absent magic) there are things they will never do?
So the flaw you see which depends on this assumption is not a flaw--it's a factor which makes it unsuitable for your game but not mine.
Jimmy Disarmer needs fairly specific things to work his magic: enemies who use weapons and not magic or natural weapons, have only one useful weapon, he's sure he's ok wasting a non-damaging round disarming, who have low Dex, and who don't use any kind of team tactics or outnumber you so disarming's a wasted round because then guy B just attacks you while guy A picks up his sword, etc.If you had someone that figured out disarming was an exceptionally easy tactic, they could abuse it all the time and combats would either be very short and/or the gamemaster might start having NPCs disarm PCs, in which case you get into a bit of Knights of the Dinner Table-style madness where fights become huge disarm contests.
Not unheard of, by any means, but not a situation so common as to be more abusable than a bajillion other things in D&D.
Again: I don't see how that's "going south". It's a clever tactic but carries the price of sacrificing a chance to hurt the boss. And the boss can, presumably, kill any PC if they focus on for 1-4 rounds, so each round counts. Plus that means you just got in melee with the boss and did no damage so you're about to get pulped.And that's leaving out a big boss fight going south quickly when you disarm Orcus of his wand or something in round 1.
This is a taste thing.
If you could think of any plausible non-insulting interpretation of Kaelik's comment then you'd have a point. But you can't--it was insulting and Kaelik's admitted it. As was your "shit fit". So you have no leg to stand on there.Okay, so you think you have the inalienable right to call someone an idiot or a liar based on nothing but your understanding, but you insist everyone else has to beg you for evidence before calling you on it? What the hell, man?
I think refusing to realize you're wrong is a personal failing.
, failing hard at a rules challenge, arguing about it when people noticed you failed, and refusing to acknowledge the objective failings in your rules when they were pointed out to you.
In the middle a conversation where 2 people don't agree and are talking about what assumptions lead to that disagreement, any time either party goes "Why won't you admit you're wrong?" that's a waste of time. Ok?You won't even acknowledge that the rules you posted have mechanics that are objectively shown to be broken.
Quote me changing the subject. All we talk about is the subject.You've changed the subject,
See pages 1-2 of "Why do people fetishize Magcal Tea Party". I don't insult people for disagreeing--I insult people for delivering insulting comments. And being, thereby, stupid--they create the very problem they then complain about. Unless you enjoy being call names, you were stupid to say "shit fit" and that judgment can never change until you admit that was a bad thing to do.It would make me happy if you could stop insulting everyone that doesn't automatically agree with you.
Are you--again--saying I don't answer questions? Because I try real hard to answer every question.For a dude that's big on people asking you questions before they post anything:
1) You never clarify anything in your posts,
Usually around here there's no need--you guys just say unambiguously hostile things like "shit fit". Once someone says I am "throwing a shit fit" I don't have to ask a question to determine they are an idiot. And once someone does, say, what DSMatticus does in my sig, I do not have to check to see if they are a liar.2) You never ask anyone else to clarify what they mean before calling them an idiot or a liar
Yes, but I don't do that.Putting an obligation on someone else that you yourself don't adhere to is arguing in bad faith.
What? Where do you see that? WTF?Dude, you got insulted when someone called your games a tactical exercise. [url=http://www.tgdmb.com/viewtopic.php?p=360451#360451]
For the millionth time "Your rule will not work for xxx people" is a valid criticism "Your rule sucks" is invalid--or is, at least, a very different claim. Do you not see a difference?So how the fuck can it be an insult against you and your players to say that the rule you wrote when used by an entirely different group of people might not be perfect, when you've pretty much admitted that much already?
Also: if your defense is that "Your rule sucks" is hyperbolic shorthand for "Your rule does not work for me but may be optimal for other parties" then that is a bad defense. That is simply lying (saying a thing not objectively true and you know it).
Are you lying or mistaken? Because here it is:Except...he's not wrong! You got insulted about something and rushed to defend it, but he was talking about something that very explicitly wasn't your group or playstyle.
…so there it is. Archmage quoting my words and saying "this…shits all over players who.."Archmage wrote:This is awesome for a "power fantasy" game and totally shits all over players who are into it for a tactical thinking exercise where your choices are supposed to matter.D&D With Porn Stars wrote:That means Clarence is gonna start saying Yes if he isn't already: Do 20s do double damage? Yes. Does that stack with my strength bonus? Yes. Does it stack with my magic sword bonus? Yes. Is this a magic sword? Yes. If I get extra attacks per round can I decide after the first attack who the target of the second attack is? Yes. Can I trip him with just a to-hit roll against dex? Yes. Disarm? Yes. Fighting retreat? Yes. Keep holding this rope with no save even though I just got hit by a fireball? Yes. Can I tell about how many hit points he has? Yes. Can I carry that while I do that? Yes. Do I get a bonus because I'm on a horse? Yes. Do I get a bonus because they're already fighting someone? Yes. Do the troops believe me? Yes. Will they follow me? Yes. Did I intimidate the palace guard? Yes. Can I keep the wizard from casting a spell if I hit him this round? Yes. In every case: if the answer wasn't already yes, it is now. Because you're a goddamn 5th level fighter, ok?
Again: was that a mistake or are you just a liar?