Crissa wrote:Gawd I hate my arguments in this thread, they were so terrible 'cause everyone already said the points I had.
Hah! You should be more like me.
Ahem.
Endovoir wrote:clikml is, of course, completely right.
Of course, the stuff I was right about didn't have much bearing on the actual mechanical implications. It is too bad that there isn't an easy way to simulate during a sword fight the two opponents locking swords and punching each other in the face or doing a judo throw or something.
Perhaps after having been in unarmed reach with an opponent in melee for over 1 full round you may initiate a grapple without provoking an AoO.
In retrospect, upping unarmed damage does make a whole lotta weapons obsolete depending upon how far you take it. Also it may strain credibility a bit to have punches be much more powerful than daggers. Then again, people can be stabbed many times without dying, and conversely one precisely aimed punch or dagger could be fatal. *shrugs*
Brobding's RoW-esque style feat did seem uber-powered though. Stun save every time you land a hit? Dizzamn. Later on, sleep save everytime you land a hit? He should have just skipped those two and jumped right to the end with his Save or Die every time a punch is landed. It works out about the same.
Good times.