Murtak wrote:Is that correct, PhoneLobster?
Nothing nearly so fancy and advanced as that, no.
Before I begin, this time I'm accounting for RCs adding level to everything thingy, despite the fact I don't have any idea if thats consistant for all characters, but thats his current pretense, so I'm just dropping level right off the equation and doing the rest of the potential difference instead...
I'm getting an attack bonus ranging from +0 to +14, and a a defense DC of 10 to 26 (lets call that a +0 to +16).
So my point is that off a base DC of 10 the second a potential for more than +10 difference exists between the opposed bonuses you are already off the RNG (which he kept going on about as a big benefit of his system not doing that, until now, when its suddenly not a big deal).
So I said, hey +14 and +16 vs +0 is off the RNG. He says, hey only in the single most extreme stick vs magic full plate/naked vs singing sword cases.
(note I say +0, my maths are also ignoring any potential for penalties to ever apply to anything, ever.)
So he's all like +0 never exists.
But wait, +1 vs +14/+16 is still off the scale!
Oh oh oh, +1 is ALSO too extreme to ever REALLY happen.
But wait, +2 vs +14/+16 is still off the scale!
Well damnit +2 is also way too extreme to expect the system to ever model.
Well +3 vs +14/+16 is also still off the scale!
Well even though that under this system represents a character with one full bonus type maxed out as his only defense/offense thats never gonna actually happen either...
But wait, sure +4 vs +14 has finally slipped onto the maximum range for the RNG but wait, +4 vs +16 IS STILL OFF THE RNG.
Well damn I guess +4 is still too extreme to actually happen also.
Ho hum, look at that, +5 vs +16, guess what, off the scale.
I guess a +5 is also like way too extreme.
Well looky FINALLY at +6, two entire maxed out bonuses under this system, we are at last just barely on the RNG...
NOW to be fair RC DID go on about how BOTH ends of the extreme are unlikly, but I got two whole maxed bonuses of leway here, I can take one off the front and put it on the back if I must...
Except I mustn't. Because as far as I see it explained by RC while I DO accept that at the very least the system might (stress might) be designed to make at least part of the low end of potential bonuses (6 whole points though? really? No naked defenses? Really? etc... Really?) likely not to occur the high end of potential bonuses only ever becomes MORE likely to occur, and unless at the same time the system ensures that you NEVER get knocked into a situation of relying on only 1 or 2 (maxed out no less) bonus types (I say wizard I say!) the likelyhood of being in the extremes and off the RNG only goes up.
And all thats not accounting for any further bonuses to the system, the most worrying being the flat addition of level to both sides (god forbid you should EVER face anything of higher or lower level than you, it slips further off the RNG very fast).
And thats just with the assumption that fighters and wizards alike always add their full level and nothing more or less, and considering RC's expressed opinions in the past on that front I severly doubt that that is the case at all.
So in summing up, by eliminating his hated nemisis of "level appropriate" bonuses, 100% eliminating the potential for difference between characters on level based bonuses to attack and damage, severly reducing the potential types of bonus, eliminating all penalties from existance, etc... Even though that COULD have resulted with a system that didn't go off the RNG, which was his stated goal, he failed to achieve even that.