Amra wrote:Out of interest - and I'm certainly not saying I disagree with you - would you find it so disturbing if incredible fighter abilities were divorced from the special effects? If a fighter uses his mighty thews and cat-like reflexes to punch a boulder the size of a house into a million fragments just before it hits him, is that easier to deal with than him shouting sho-ryu-ken and projecting a ball of flaming ki energy at the bad guys?
Personally, yes. If you want to play a warrior who shoots flaming ki energy, that's great...but you should be Master of the Flaming Ki, or Desert Wind Adept or something. That's a magic-enhanced fighter, not what I consider a "true" fighter.
Using your above example, I would rather see the fighter slash the boulder in two with his mighty thews and shining blade (think Goemon from Lupin III). Or, if he's Strengthy McStrength, he could catch it and hurl it back. Or just dodge and get free attacks on the bad guys as they stand there in a stupor - no one could have dodged that!
I recognize that high-level fighters need superhuman abilities to hang with casters and monsters...but since the entire game is dressed-up make-believe, I'm happier when my fighter's superhuman abilities are less overtly magical. It's like a zoomy actio movie: we know, intellectually, that normal humans can't perform the stunts we see, but we accept it because it look like, maybe, with a lot of skill and luck, a normal human could do that. And when we see a super-absurd stunt that's clearly impossible, we laugh and throw popcorn at the screen.
It's the fine line between awesome and goofy.