mean_liar wrote:tussock wrote:4e was an attempt to revive the RPG to promote more miniatures sales, by getting the minis guy in to lead the design and make them more compatible. About six months out from printing dates they realised they had a dog and changed a whole bunch of stuff...
More info on this please. This may just be my ignorance but I was unaware of the initial lead developer of 4e being from the minis aspect of the game. History lesson please?
http://www.tgdmb.com/viewtopic.php?t=54211
Various info down the page contributed by others. Heinsoo was an editor for WotC in the late 90's, co-designed Monsters of Faerûn and wrote parts of the FRCS for 3.0, then switched out to Chainmail, 3-Dragon Ante, DDM1, Dreamblade, DDM2, and then came back for his third ever RPG writing project to lead the 4e D&D design, which he based on his miniatures rules rather than on the history of the RPG.
The timeline for 4e development is
roughly (depending on lead times here and there).
They write Orcus 1 ~mid 2005, and test it ~late 2005. It's an agreement to use Fighter and Rogue spells, basically. Tone down the casters a bit to match.
Tome of Battle and MM IV are designed as Orcus1 is being tested, but only developed, written, and published by August 2006. Things coming out during this phase are Weapons of Legacy and Magic of Incarnum, to see what feedback they
were influenced by.
They write Orcus 2 ~early 2006. Heinsoo firmly in charge. Tome of Magic and Complete Psionic come out for 3e, and I think the reception there is what scared the dev team.
Star Wars Saga and the Magic Item Compendium show what the combat and gear structure looks like at this point, damage thresholds to drop common status effects and so on, upgrade-it-yourself gear tokens. Only instead of shitty d20Modern stuff you get Bo9S style fighter spells and probably something like the Shadow Mage and Binder from Tome of Magic for Wizards and Clerics. Various in-combat refresh and daily rebuild mechanics for a large handful of randomised effects from your character's deck.
They go to develop it May 2006 and for whatever reason, decide to scrap the last 12 month's work, and start from scratch. There's talk here and there of it "not feeling like D&D" without daily resource expenditure. June 2006 they set up the AEDU system as "Flywheel" to put all classes on the same schedule at all times. Class damage rates are cut back dramatically (at least by half at higher levels from hints I've seen).
July 2006 they decide "Points of Light" is the new setting bible in "Scramjet", because they're throwing out all the fluff for their previous power system and starting over and there isn't time to rewrite properly. MM V is designed about this time, bloated filler monsters, basically, Hobgoblin with bigger sword.
August 2006 Bo9S comes out and people basically love it, only they've just spent three months dumping on that internally and deciding against it.
October 2006 they are writing the PHB and MM, just the crunch. Powers and Monsters. Separate teams for each. Takes 7 months. Seems like zero testing.
May 2007 they write the prose for the three core books in 6 weeks. Reads like a first draft? Well, it basically is. The fluff doesn't match the crunch? No time for that.
Star Wars Saga edition comes out to good reviews. This is the Orcus 2 design they've dropped months ago.
June 2007 they write all the magic items in the game in 3 weeks. This is seen as a good thing, because formulaic items with short and bland prose make their job easier.
July 2007 they
begin playtesting 4e. Announced in August.
September 2007 they kill Dungeon and Dragon mags, trying to kill Paizo.
The
concept for Skill Challenges appears in September, but not with rules. The rules for it are re-written several times in the last three months, no one's even testing the same thing that was in the final book. I think Healing Surges are added right near the end.
About Christmas it's sent to the printer as the preview books come out. So far as I know, in the final months they added and changed all sorts of things in the powers without touching the related prose, added whole new sub-systems almost completely untested, all while the head designers where already working on the first dozen splatbooks. H1 uses different rules to the core books in several places.
At some point Wizards offers 3rd party companies the opportunity to sign their own death sentence and pay $5,000 to join the new GSL and get an early look at the rules. Paizo announced they were sorry but the GSL was company suicide and they would have to think of something else.
Febuary 2008, Paizo announces they're going to print a 3e compatible RPG to maybe keep their AP sales alive. Their fans go crazy with joy.
March 2008 Paizo releases the Alpha 1 of the Pathfinder RPG. It goes well.
April 2008 is Alpha 2.
May 2008 is Alpha 3.
June 2008 D&D 4 goes on sale worldwide. Sales are poor, probably their worst launch since '81. The pdfs cost more than the books. Perhaps because of the electron shortage? Who knows.
August 2008 Paizo puts the Pathfinder Beta out. People demand hardcopies of the free pdfs. It sells out multiple printings. WotC announces the GSL will be revised so it
doesn't try to kill other people's companies, and sacks their licensing manager, which gets them more support in the long run. But Paizo has flown the coop.
May 2009 WotC suddenly take down all .pdf sales everywhere. Again, this is mostly attacking Paizo. Should've probably tried that a year ago.
June 2009 their production schedule undergoes a big stutter it never recovers from as the 4e publishing model is dropped and Essentials gets the go-ahead for development to try and fix sales and win back some of the 3e people before Pathfinder grabs them forever.
August 2009 Pathfinder goes on sale for real. Paizo is publicly very pleased with sales.
September 2010 WotC releases Essentials to a whimper. They never even bother printing most of the planned books for it. Mearls is surprised that the people who like 4e Fighters don't want a new Fighter class. Why didn't they just make new classes? Like the Bo9S did with Warblade and Swordsage and Crusader for the new Fighter, Rogue, and Paladin in 2006. Who knows.
The 2011 production run from WotC is terrible. I'm not even sure what fans were supposed to do with their money. Obviously not buy many WotC books. Paizo's run is endless: modules, adventure paths, system books, gear, new classes, new sub-systems, they want money for stuff and lots of people give them money for stuff. Like some sort of small-press publishing company.
Since 2012 WotC/D&D has been writing 5e, "D&D Next". For a couple months Monte was even there trying to get them to make Numenera. Instead Mike just wrote up his house rules for the Basic/AD&D game he played as an impressionable young man. And that's where we are now, three years later, him delaying some more printing to just keep his job another month or two. Clever man.