RadiantPhoenix wrote:The diplomacy minigame is HOW YOU FUCKING FIGURE OUT if the barbarian king grants your puny 1st level PC's request.
That's awfully nice but largely irrelevant.
Because you have two scenarios.
1) Sane Level Based System
1st level character vs barbarian king so the 1st level character loses horribly in 999999 out of 1000000 cases. They do not MAKE the barbarian king do anything he OPTS to do what he wants, whatever the hell that is.
2) Insane non level based system
For some reason (fuck knows what) you decide your diplomacy minigame is decoupled from your level system. Someone wins, someone makes someone do something. Might be anyone, might be anything.
Thing is Lago is telling us we MUST go for 2 because... underpants gnomes, and it is totally undoable because... underpants gnomes, so Diplomacy mini-games are undoable THE END.
Of course I could also interpret your comment ANOTHER way, and that is that the Barbarian King
cannot choose to grant the 1st level commoners request if he wins the mini game.
And I DIDN'T interpret it that way because I want to pretend
you aren't that stupid. That is NOT how social mini-games work. That CANNOT be how social mini-games work. If you think players have an issue about personal agency when they LOSE a combat like encounter IMAGINE how shitted they are going to be when even WINNING a combat encounter REQUIRES them to take SPECIFIC and involuntary actions.
Lets not even get into the thing where all 1st level characters in mismatched encounters then ask for the reverse of what they want and aim to lose...
But again, as repeatedly proposed by people in favour of social mechanics. Like say, me. There is the thing Chamomile mentioned. It is absolutely necessary that the social mini game or whatever it is ISN'T used for EVERY social interaction ever. That is unreasonable. That is unwieldy, and that results in bull shit like the "your actions are decided for you on defeat OR victory" and "1st level wives of the barbarian god king always play social misere" scenarios.
It is absolutely reasonable and a good thing to have a situation where the social encounter rules are bypassed, or where victory enables you to do whatever you want including voluntarily deciding to agree to a request.
Not permitting such a response to victory after all means that no matter HOW good your character is you NEVER have ACTUAL genuine control of their actions even on victory, and that is not acceptable.