Caster Level Penalties

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Lago_AM3P
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Caster Level Penalties

Post by Lago_AM3P »

Is there a way, core rules, to inflict these other than negative levels?
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Murtak
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Re: Caster Level Penalties

Post by Murtak »


Not that I can think of anything right now, but when you say "inflict" do you mean "inflict on others" or do you mean "can it happen at all?"?
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Lago_AM3P
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Re: Caster Level Penalties

Post by Lago_AM3P »

Either.
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erik
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Re: Caster Level Penalties

Post by erik »

Sanctum Spell, I think.

[edit: dunno if that falls under core rules tho]
User3
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Re: Caster Level Penalties

Post by User3 »

With Complete Arcane comes the Mage Slayer feat chain, but I don't know of anything core. Maybe Bestow Curse, because "You may also invent your own curse, but it should be no more powerful than those described above." But nothing specific.
Username17
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Re: Caster Level Penalties

Post by Username17 »

Negative Levels are the way to do it. But remember, you can pile up special temporary negativ levels that go away whenever you want just by picking up a holy sword.

-Username17
Lago_AM3P
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Re: Caster Level Penalties

Post by Lago_AM3P »

Okay, this is for a core-rules only contest.

Basically, what I'm trying to do is create a cut-rate version of The Word who uses circle magic for his insanely high caster level instead of multiple reincarnations and Ur-Priest stacking.

Between 9 people in your circle jerk, you can get a +95 to your caster level easy if you find some way to dispel the negative caster levels. Unfortunately, as it stands, you can only gain 18-19 negative levels and then have a total caster level of 76 or 78.
Username17
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Re: Caster Level Penalties

Post by Username17 »

You are thinking small again.

Step 1: Have a Bard sing you extra hit dice.
Step 2: Use a quiver of Holy Arrows (each one grants a negative level).

The idea is that bonus temporary hit dice can allow you to take more bonus temporary negative levels without death.

Heh.

-Username17
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