The Good:
Next.
The Bad:
- Chapter 1. – All about devils. Boring as Hell. Go watch paint peel and flake instead of reading this.
- Chapter 2. – The Nine Hells. Planewalker More information for the measly cost of a click.
- Chapter 4. – Devils. Critters, all devils. Could be worse. 2 monsters are Constructicons – they can form a biggass devil. All the others are reprints.
The Ugly:
- Chapter 3. – you know how there's always a dumb supervillain in a group of supervillains? Well, if this booke were a supergroup, this chapter would be something akin to that villain. Only more retarded.
- Hellbread – a race of dudes that repented too late so their souls yakkedy shmakkedy. Utter bullshit race. Racial crap: either +2CON, -2INT or +2CHA, -2CON. The first option gives you free crap Feats, the second one free darkvision. Impresive, no? Didn't think so.
- Devil-touched feats: same cretenism as aberrant and abyssal feats.
- Feats in general. Eg, Dilate Aura. Once per encouter, you can double the range of your aura. W00t, w00t. NOT. Honorable mention goes to Persistant Refusal(Divine). Spent a TU and a swift one to reroll a save against an ongoing effect. All other feats should be taken outside and shot.
- Hellbraker PrC – take one shitload of feats, set them on fire, do the same with some skills, have some sneak dice and voila. You're it. You can steal and neutralize minor SLAs, hitch a ride on a teleport and cast planeshift once/day. All this in only 10lvls. In case you were wondering, you don't get full sneak dice.
- Hellfire Warlock PrC – must be a 5th, 7th or 9th lvl warlock. Let me repeat that – you must be a warlock.
- Hellreaver PrC – a melee class that beats up evil people. Unlike other such classes, it does it's job pretty well. I would place it in The Bad section, but it has so many weird mechanical problems that it really isn't playable out of the box. Mostly because it uses some of the Factotum mechanics.
- Soulguard PrC – Clr6. Lose one caster level at 1st level. Gain nonabilities like Censor Devils. Stay away from it like a fighter from high levels.
- Spells – mostly crap. Some Investiture of(erinyes, horned devil, ice devil) spells are killer spells because they stun or hold or daze. Honorable mention to Investiture of steel devil. It gives a +3 profane to AC and to hit.
- Chapter 5. – The Lords of Nine Hells. The Archdukes themselves. CR19-27. None are level apropriate. AC in the low 30s, to hit in the low 40s, saves arround 15-25, ussually no mobility(Baalzebub has a move 20. At lvl 20.). 2 exceptions that can hold themselves against a lvl 20 party are Mephistopheles and Asmodeus.
The Hilarious:
- One of the encounters on Avernus is a party of 4 lvl 4, fiendish kobold monks. AC19, Attack +3(d6), HP 21. This is supposed to be a CR9 encounter. Like the CR9 Monstruous Colossal Centipede or an 8-headed cryohydra. I don't think that the people that wrote this are playing the same game.
- Quote: "Mephistopheles is a powerfull spellcaster. He employs evocation spells modified to violate his foes." No comment.
This book will make you wanna go to Hell for a good time. Stay the fvck away.