SRD wrote:Each object has hardness—a number that represents how well it resists damage. Whenever an object takes damage, subtract its hardness from the damage. Only damage in excess of its hardness is deducted from the object’s hit points
He seems to be taking the first part to heart, not seeing any kind of exception being made mention of in the second part where acid/sonic actually ignore it.SRD wrote:Acid and sonic attacks deal damage to most objects just as they do to creatures; roll damage and apply it normally after a successful hit. Electricity and fire attacks deal half damage to most objects; divide the damage dealt by 2 before applying the hardness. Cold attacks deal one-quarter damage to most objects; divide the damage dealt by 4 before applying the hardness.
If I can find some kind of canonical reference material, that would be ideal, as normal debate is difficult for me.
Unless of course he's in the right and I've been wrong all these years.