Tshern wrote:Then I misunderstood your post, I don't you meant Factotums could cast Shapechange. I want to ask this directly, because English is my third language and at times that makes picking up innuendos a bit difficult: Are you blaming for JaronK's claims or simply asking my opinion about them?
1) Well according to the theory that Polymorph grants casting, Factotums can cast Shapechange and that was my point.
2) I am not blaming you, only asking your opinion.
Tshern wrote:According to that logic it is possible. I posted another example of doing this with multiple castings of Polymorph or any of its siblings.
Well you have to be using Shapechange somewhere since Solars have 22 HD.
Tshern wrote:I would and as a matter of fact have allowed Factotums to use that skill in my game. Hardly anything game breaking, because Factotums need a lot of ability scores, so investing in charisma is quite difficult. Not sure if allowing them to use that skill was the purpose of the writers, but I have let it slide.
I would allow Factotums to use the skill because without it or font of inspiration spam they are largely not worth a character slot in combat at certain levels of play. But unlike JaronK I recognize that Factotums are worse then Rogues without those options, and with those options, Rogues can be optimized to be still better.
Tshern wrote:Umm, yeah, I guess so. So what?
So Iajitsu focus is not a good argument for why Factotums are better then Rogues, since Rogues can actually use the ability just as well or better.
Tshern wrote:An acid flask throwing Rogue or am I misunderstanding the build?
Well I'm sure he'll have some backup Alchemist flasks ect for Acid Immunes, but yes, that's the idea.
Tshern wrote:There are ways to get around various sneak attack immunities. Gravestrike is a good spell for that and, I think, the alternative class feature used for that is called Penetrating strike.
I am well aware of the ways around SA immunity. In fact, that is exactly what I was talking about. My standard set up is a Wand Chamber with Haste, Grave strike, Golem Strike, and Plant Strike in it.
My point is that their is not a single Non-Ooze of CR 10-15 in the MM that could survive two rounds in throwing range of this Rogue. And if Iajitsu works on everything, and you can't have immunity to it, then there is nothing at all that can survive a single round.
Tshern wrote:The tiers aren't about particular builds though. Not all Rogues use acid flasks.
And not all Factotums take Iajitsu focus and polymorph themselves into Slyphs, but JaronK believes they do. The tiers can be about classes, but as soon as JaronK claims, "A factotum that always takes the best feat and uses this specific skill from 3.0 is clearly a tier 3." He throws everything out the window.
If JaronK is willing to demonstrate a Factotum that does not take Font of Inspiration more then three times and does not use Iajitsu Focus I will demonstrate a TWFing Pounce Rogue, a Bow Rogue, and a retarded (TWFing) flanker Rogue who are all better then that Factotum.
Tshern wrote:That 200+ damage ought to take care of the immune ones too.
Only if Iajitsu works on Elementals, Oozes, and Fortification Armor, I have no idea what it does.
Tshern wrote:Only 10k, that's not much. Masterwork tools might be useful as well, 50gp for +2 circumstance bonus. Minor, but cheap.
I know it's not very expensive at all, that was my point. If 10,000gp is buying you +5d6 damage on each attack that's pretty good.
Tshern wrote:What does Savvy Rogue do again? Sorry, I just can't remember.
It adds an extra ability to all of the Rogue specials, my favorite for making a Rogue that can kill anything is the one that makes Crippiling strike damage apply to everything, even if it's immune to SA, so you can Str Damage Elementals into helplessness, or anyone with Fortification Armor.
Of course, if Iajitsu works on Elementals/undead/ect, then you don't even need it and you can just find some other feat to take.
Tshern wrote:Also, Pierce magical concealment requires Blind-fight, Pierce magical protection is probably the one you were after, but it requires a standard action and a melee attack.
No, Pierce Magical Concealment is the one I want, because it prevents them from getting concealment against me, and therefore stopping precision damage. As a side bonus, it allows you to ignore your own blinking effect if your DM refuses to admit that ranged attacks are not subject to the miss.