Temporary Damage?
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Temporary Damage?
Just a mechanic I'm toying with for a campaign setting. I haven't decided whether or not it's effective.
Temporary Damage:
When an effect states that a character takes temporary damage, that character takes an amount of non-lethal damage equal to the temporary damage stated. This damage is healed at a rate of 1 per round. Any fast healing or regeneration a character has restores temporary damage as well as serving its normal function.
What do you guys think? Functional? Not so much? There isn't really a point to it (yet), but I want to know if it's a good theoretical mechanic before applying it to anything.
Temporary Damage:
When an effect states that a character takes temporary damage, that character takes an amount of non-lethal damage equal to the temporary damage stated. This damage is healed at a rate of 1 per round. Any fast healing or regeneration a character has restores temporary damage as well as serving its normal function.
What do you guys think? Functional? Not so much? There isn't really a point to it (yet), but I want to know if it's a good theoretical mechanic before applying it to anything.
Absentminded_Wizard wrote:Yes, according to 4e RAW, you are your own enemy.4e PHB, p. 57 under "Target" (bolding mine) wrote:When a power’s target entry specifies that it affects you and one or more of your allies, then you can take advantage of the power’s effect along with your team-mates. Otherwise, “ally” or “allies” does not include you, and both terms assume willing targets. “Enemy” or “enemies” means a creature or creatures that aren’t your allies (whether those creatures are hostile toward you or not). “Creature” or “creatures” means allies and enemies both, as well as you.
Not clear enough on what it would do to be able to comment. Its sort of like if you listed having "Base damage" (as in, basic as opposed to acidic), right now.
Might not be bad if you use something where normally nonlethal damage is like in D20 Modern but want a way that you can clobber someone into unconsciousness the long way.
That's all that I can really say at this point.
Might not be bad if you use something where normally nonlethal damage is like in D20 Modern but want a way that you can clobber someone into unconsciousness the long way.
That's all that I can really say at this point.
Trust in the Emperor, but always check your ammunition.
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- Serious Badass
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Yeah, already I have to list separate boxes for "Max HP", "Current HP", "Temporary HP", "Nonlethal Damage", "Vile Damage" and "Frostburn Damage". I really don't want to have to fap around with yet another piece of book-keeping.
Having it all go away with a short nap or something seems a better idea, so you may as well lump it into regular nonlethal damage.
Having it all go away with a short nap or something seems a better idea, so you may as well lump it into regular nonlethal damage.
Aren't you a heretic for not tracking dessication damage separately as well?Koumei wrote:Yeah, already I have to list separate boxes for "Max HP", "Current HP", "Temporary HP", "Nonlethal Damage", "Vile Damage" and "Frostburn Damage". I really don't want to have to fap around with yet another piece of book-keeping.
Hans Freyer, s.b.u.h. wrote:A manly, a bold tone prevails in history. He who has the grip has the booty.
Huston Smith wrote:Life gives us no view of the whole. We see only snatches here and there, (...)
brotherfrancis75 wrote:Perhaps you imagine that Ayn Rand is our friend? And the Mont Pelerin Society? No, those are but the more subtle versions of the Bolshevik Communist Revolution you imagine you reject. (...) FOX NEWS IS ALSO COMMUNIST!
LDSChristian wrote:True. I do wonder which is worse: killing so many people like Hitler did or denying Christ 3 times like Peter did.
Minute rest sounds good.
Sorry, I tend to think like a computer and forget that the rest of the world doesn't.
Sorry, I tend to think like a computer and forget that the rest of the world doesn't.
Absentminded_Wizard wrote:Yes, according to 4e RAW, you are your own enemy.4e PHB, p. 57 under "Target" (bolding mine) wrote:When a power’s target entry specifies that it affects you and one or more of your allies, then you can take advantage of the power’s effect along with your team-mates. Otherwise, “ally” or “allies” does not include you, and both terms assume willing targets. “Enemy” or “enemies” means a creature or creatures that aren’t your allies (whether those creatures are hostile toward you or not). “Creature” or “creatures” means allies and enemies both, as well as you.
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- Knight-Baron
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Non-lethal damage?
http://www.d20srd.org/srd/combat/injuryandDeath.htm
Why not just houserule a "1 minute rest cures all non-lethal damage" and "non-lethal damage greater than your hp can kill you". I've seen the 2nd plenty and the first doesn't seem real gamebreaking.
What are you trying to accomplish?
There is already a "that hurt but you will totally walk it off if you don't do it over and over again" mechanic.
http://www.d20srd.org/srd/combat/injuryandDeath.htm
Why not just houserule a "1 minute rest cures all non-lethal damage" and "non-lethal damage greater than your hp can kill you". I've seen the 2nd plenty and the first doesn't seem real gamebreaking.
What are you trying to accomplish?
There is already a "that hurt but you will totally walk it off if you don't do it over and over again" mechanic.
Eh, technically true, but nonlethal damage from heat and dehydratation don't.Koumei wrote:Why? Dessication damage heals just like any other kind.

Hans Freyer, s.b.u.h. wrote:A manly, a bold tone prevails in history. He who has the grip has the booty.
Huston Smith wrote:Life gives us no view of the whole. We see only snatches here and there, (...)
brotherfrancis75 wrote:Perhaps you imagine that Ayn Rand is our friend? And the Mont Pelerin Society? No, those are but the more subtle versions of the Bolshevik Communist Revolution you imagine you reject. (...) FOX NEWS IS ALSO COMMUNIST!
LDSChristian wrote:True. I do wonder which is worse: killing so many people like Hitler did or denying Christ 3 times like Peter did.
Oh that's right, you're fatigued as long as you have any dehydration/heat-based nonlethal damage. Or as soon as you take any, you become fatigued, which goes away in the normal fashion.Bigode wrote:Eh, technically true, but nonlethal damage from heat and dehydratation don't. :DKoumei wrote:Why? Dessication damage heals just like any other kind.
Goddamn it.
No, the Emperor demands that you honor it, actually. Are you not content, Sister?Koumei wrote:Goddamn it.
Hans Freyer, s.b.u.h. wrote:A manly, a bold tone prevails in history. He who has the grip has the booty.
Huston Smith wrote:Life gives us no view of the whole. We see only snatches here and there, (...)
brotherfrancis75 wrote:Perhaps you imagine that Ayn Rand is our friend? And the Mont Pelerin Society? No, those are but the more subtle versions of the Bolshevik Communist Revolution you imagine you reject. (...) FOX NEWS IS ALSO COMMUNIST!
LDSChristian wrote:True. I do wonder which is worse: killing so many people like Hitler did or denying Christ 3 times like Peter did.
Because I want a Rogue to be able to sap a guard and have time to sneak around the castle before the alarm goes when he wakes up a minute later, and I don't want temporary damage to be able to kill people, just take them out.
And for anyone who says "Being unconscious and being at rest are two different things", I declare bullshit.
On the other hand, I don't think anyone in my campaign will be keeping track of "Vile Damage" or "Frostburn Damage", since I neither know exactly how either of those work nor do I care.
But anyway, the idea I'm tinkering with that regards to temporary damage is that a healer who's healing spells are significantly more powerful than the norm and would otherwise be game-breaking takes the damage back upon himself (in essence, empathic healing, with a Will save for half) so that the total health in the party is not thrown right off the RNG. Temporary damage is meant to make it impossible to do this consistently, but won't outright kill you.
And for anyone who says "Being unconscious and being at rest are two different things", I declare bullshit.
On the other hand, I don't think anyone in my campaign will be keeping track of "Vile Damage" or "Frostburn Damage", since I neither know exactly how either of those work nor do I care.
But anyway, the idea I'm tinkering with that regards to temporary damage is that a healer who's healing spells are significantly more powerful than the norm and would otherwise be game-breaking takes the damage back upon himself (in essence, empathic healing, with a Will save for half) so that the total health in the party is not thrown right off the RNG. Temporary damage is meant to make it impossible to do this consistently, but won't outright kill you.
Absentminded_Wizard wrote:Yes, according to 4e RAW, you are your own enemy.4e PHB, p. 57 under "Target" (bolding mine) wrote:When a power’s target entry specifies that it affects you and one or more of your allies, then you can take advantage of the power’s effect along with your team-mates. Otherwise, “ally” or “allies” does not include you, and both terms assume willing targets. “Enemy” or “enemies” means a creature or creatures that aren’t your allies (whether those creatures are hostile toward you or not). “Creature” or “creatures” means allies and enemies both, as well as you.