Has anyone hear besides me looked through the Complete Book of Eldritch Might?
When I bought it on an impulse purchase I really wasn't sure why I got it. As I've read it though I have grown to really like the book, even if it isn't the epitome of balance. The prestige classes are very flavorful, soul magic worked well for a villain of mine, and the new rules for intelligent magic items could work well to bring melee users to less pathetic levels.
What do you all think of it?
Complete Book of Eldritch Might
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There's just a few pages on it.
It's about making spells with experience. There are 3 types, although I can only remember one off the top of my head. Every type just takes existing spells and modifies them.
You can create these spells, even if your immobilized. All they do is change the form of spells you can already cast.
One of them is a trap, where the person who sets it off has to make a will save or they cast the spell. I had my campaigns villain who is trapped slowly over years create a soul magic spell so that when the party encountered the statue of him, one of the party members triggered his trap. He failed his will save and actually freed the villain, which I though was pretty cool.
It's mostly about creating independent spells. I personally thought they seemed fairly appropriate for ideas for DM plot devices.
It's about making spells with experience. There are 3 types, although I can only remember one off the top of my head. Every type just takes existing spells and modifies them.
You can create these spells, even if your immobilized. All they do is change the form of spells you can already cast.
One of them is a trap, where the person who sets it off has to make a will save or they cast the spell. I had my campaigns villain who is trapped slowly over years create a soul magic spell so that when the party encountered the statue of him, one of the party members triggered his trap. He failed his will save and actually freed the villain, which I though was pretty cool.
It's mostly about creating independent spells. I personally thought they seemed fairly appropriate for ideas for DM plot devices.
Last edited by Thymos on Thu May 07, 2009 3:44 am, edited 1 time in total.
I've got it. Likewise, I thought the Soul Magic spells were useful... to the extent where I'm using a modified version of the Imperative Soul Magic as a campaign hook at the moment. Magic users are disappearing from the city because a powerful entity has created a self-replicating Soul Magic spell that forces Wizards to read it, draining their power for the next incarnation of the spell and leaving nothing behind but a strange aura that takes a few days to dissipate.
It's all just a big game of collect-the-souls, presented as a whodunnit, but Soul Magic gave me the mechanism for an idea that I'd had already so I was only too pleased to use it
It's all just a big game of collect-the-souls, presented as a whodunnit, but Soul Magic gave me the mechanism for an idea that I'd had already so I was only too pleased to use it