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ePSXe doesn't seem to be doing stuff for me

Posted: Fri Sep 03, 2010 2:58 am
by koz
More specifically, I am trying to play FF9 on it. I have the image, which I got from emuparadise, from their new link list here. I think I did everything correctly, including dealing with the multi-layered disk thing by using the CUE file in my DaemonTools, and I ran disk 1 successfully without a hitch (although it wasn't multi-layered). However, every time I run (or try to run) it with disk 2's ISO, whether through ePSXe's internal function or by using DaemonTools, I get absolutely no result at all.

What am I doing wrong?

Posted: Fri Sep 03, 2010 8:05 am
by Jilocasin
Did you make sure that when you run the cd (the mounted image in daemon tools) that ePSXe is set to read the proper drive? D or E or whatever it actually is mounted at?

Posted: Fri Sep 03, 2010 9:02 pm
by koz
ePSXe is set to read the correct virtual drive, yes.

Posted: Fri Sep 03, 2010 9:51 pm
by Leress
What plugins are you using? Also look in the "special game fixes" button in the video config menu.

Posted: Fri Sep 03, 2010 10:00 pm
by koz
My plugins are:

Video: P.E.Op.S. Soft Driver 1.18 (set to 'Nice', but with window mode instead of fullscreen)

Audio: P.E.Op.S. DSound Audio Driver 1.9 (default settings)

CD: ePSXe CDR WNT/W2K Core 1.7.0 (set to my virtual drive from DaemonTools Lite)

The 'special game fixes' section doesn't seem to have anything for FF9. What's even more confusing is that Disk 1 still works fine, but this wasn't a multi-layered image that I had to load as a CUE file into my DaemonTools while said CUE file was in the same directory as the extracted BIN file.

What I get when I run this is just a black window that doesn't do anything. This also tends to be the startup cycle of Disk 1 when I run it, but it only lasts for about 10 seconds before starting the game. If I try to run it off Disk 1, and then (I have a savegame at completion of Disk 1) when I try to run my save, it prompts me to change disks. When I try to do so, nothing happens.