An important part of the setting is people grabbing and holding each other down, so that somebody else can have free reign over the area, or Tom can use his Magical Candy Cane without fear of having his pecans obliterated.
To simulate grappling, I've come up concept I like to call Grab Nodes. Every entity has a finite number of points they can allocate to grappling. Most have two, which is the minimum, while there are CandyGirl abilities and traits that increase the number of Grab Nods they have or circumvent their limit to a limited degree.
Initiating a Grapple involves an attack with the Grab descriptor. Then the use allocates whatever number of Grab Nodes they want, up to what they have available. For most entities, allocating one Grab Node is sufficient, and represents them using their arms, usually. Allocating both nodes makes them lose their mobility, emulating someone adding their legs to grappling, and giving a +4 Bonus to the grappling roll. For entities with more than two grappling nodes, they maintain their mobility as long as they have one Grab Node unallocated, but gain a +4 bonus to grappling another entity for every node they allocate to grappling it. Grab Nodes usually represent pairs of limbs.
The Grapple roll functions just like an attack, and uses the same rules. However, unless someone has an ability to do otherwise, opposing a grapple can only be done with Strength and Agility. Most attacks with the Grab descriptor are going to be Strength and Agility based.
When grabbing, the user and their target count as Attached, for the purposes of being targeted by AoEs. Also, grabing another entity opens up a host of options, such as preventing the other entity from moving, or even enabling the use of many abilities. The most basic Grab ability that everyone has is Tackle, which uses up every Grab Node and renders the target immobile for as long as the Grapple is maintained.
Targets of grabs have a number of choices to fighting back, which the attacker has as well, since both are grappling each other.
- They can allocate a Grab Node of their own to prevent whatever special option their assailant is attempting to do.
- They can allocate Grab Nodes to try and escape the grapple.
- They can allocate Grab Nodes to use whatever Grab ability they have of their own.
- Allocate Grab Nodes to be ready to counter any ability their assailant may try to use next.
More than two entities can enter into grapples, allocating Grab Nodes to specific targets, or holding them in reserve for defense.
Thoughts?