Potential solutions for the CL problem.
Posted: Mon Apr 30, 2012 9:41 pm
So while Tome more or less solves the problem of power discrepancy between CL and Non-CL classes, there is still the issue that the two don't mix very well.
So I've thought about what a potential solution would look like and came up with two possibilities in feat form(which may or may not suck).
I: Continual Study [General]
You continue to hone your magic even while you divert yourself to other pursuits.
Perquisite: Must have at least 3 levels in a class with spellcasting and at least 3 levels in a class without it.
Benefit: After selecting a class which does not advance spellcasting you treat that class as advancing your spellcasting by three levels, provided that there are enough non-CL HD to support thins.
Special: You can take this feat multiple times, It's effects stack, insreasing the progression from 3 levels to 6 levels to 9 and so on.
AC: Basically you are giving up every feat you get after level 6 to get full spellcasting. Not sure how ideal this is.
II: Sphere Access [General]
You have access to magical power.
Benefit: Select one sphere you do not have and you gain basic access to it. All the normal rules of Spheres still apply.
Special: You can take this feat up to three times, each time select a different sphere to access.
II: Expert Sphere Access [General]
Perquisite: Access to at least one sphere, character level 5.
Benefit: Select one sphere you already have access to using Sphere Access and improve it by two steps, granting you Expert Access to it.
AC: Using spheres to emulate spellcasting, I kinda like it better than my first idea.
Anyway, here are my two "solutions". Thoughts?
So I've thought about what a potential solution would look like and came up with two possibilities in feat form(which may or may not suck).
I: Continual Study [General]
You continue to hone your magic even while you divert yourself to other pursuits.
Perquisite: Must have at least 3 levels in a class with spellcasting and at least 3 levels in a class without it.
Benefit: After selecting a class which does not advance spellcasting you treat that class as advancing your spellcasting by three levels, provided that there are enough non-CL HD to support thins.
Special: You can take this feat multiple times, It's effects stack, insreasing the progression from 3 levels to 6 levels to 9 and so on.
AC: Basically you are giving up every feat you get after level 6 to get full spellcasting. Not sure how ideal this is.
II: Sphere Access [General]
You have access to magical power.
Benefit: Select one sphere you do not have and you gain basic access to it. All the normal rules of Spheres still apply.
Special: You can take this feat up to three times, each time select a different sphere to access.
II: Expert Sphere Access [General]
Perquisite: Access to at least one sphere, character level 5.
Benefit: Select one sphere you already have access to using Sphere Access and improve it by two steps, granting you Expert Access to it.
AC: Using spheres to emulate spellcasting, I kinda like it better than my first idea.
Anyway, here are my two "solutions". Thoughts?