Otherwise, it'll have to wait; I would like to play so I won't cry horribly if we can't get ten participants for a while. This is how I'm thinking of setting up the draft order, but I would like feedback. In particular, this would be "better" for 8 players than for 10, since there are 8 pairs of mirrored lists that'd mean with 8 players that everyone would get a chance to go first+last, and everyone would get a chance to go last+first, at least once. But the whole point of this setup is that this shouldn't be needed, since within each pair of mirrored-drafts the different orders are hopefully relatively balanced.
- Colors, Nation Names and Package of National Powers (see below)
- Pick:1.1----1st (Korwin)
Pick:1.2----2nd (K)
Pick:1.3----3rd (Tador)
Pick:1.4----4th
Pick:1.5----5th
Pick:1.6----6th
Pick:1.7----7th
Pick:1.8----8th
Pick:1.9----9th
Pick:1.10----10th (DrPraetor)
- Pick:1.1----1st (Korwin)
- Scout (will be starting scout) and Minor Mage or Specialist
- Pick:2.1----2nd
Pick:2.2----3rd
Pick:2.3----4th
Pick:2.4----5th
Pick:2.5----6th
Pick:2.6----7th
Pick:2.7----8th
Pick:2.8----9th
Pick:2.9----10th
Pick:2.10----1st
- Pick:2.1----2nd
- General (will be starting commander and leader for PD 1-19) and Priest
- Pick:3.1----1st
Pick:3.2----10th
Pick:3.3----9th
Pick:3.4----8th
Pick:3.5----7th
Pick:3.6----6th
Pick:3.7----5th
Pick:3.8----4th
Pick:3.9----3rd
Pick:3.10----2nd
- Pick:3.1----1st
- Build-anywhere Commander (any, presumably a mage)
- Pick:4.1----3rd
Pick:4.2----4th
Pick:4.3----5th
Pick:4.4----6th
Pick:4.5----7th
Pick:4.6----8th
Pick:4.7----9th
Pick:4.8----10th
Pick:4.9----1st
Pick:4.10----2nd
- Pick:4.1----3rd
- Build-anywhere Commander (any, second pick)
- Pick:5.1----2nd
Pick:5.2----1st
Pick:5.3----10th
Pick:5.4----9th
Pick:5.5----8th
Pick:5.6----7th
Pick:5.7----6th
Pick:5.8----5th
Pick:5.9----4th
Pick:5.10----3rd
- Pick:5.1----2nd
- Capital-only Commander (any)
- Pick:6.1----4th
Pick:6.2----5th
Pick:6.3----6th
Pick:6.4----7th
Pick:6.5----8th
Pick:6.6----9th
Pick:6.7----10th
Pick:6.8----1st
Pick:6.9----2nd
Pick:6.10----3rd
- Pick:6.1----4th
- Capital-only Commander (any, second pick, will be PD commander for 20+ PD)
- Pick:7.1----3rd
Pick:7.2----2nd
Pick:7.3----1st
Pick:7.4----10th
Pick:7.5----9th
Pick:7.6----8th
Pick:7.7----7th
Pick:7.8----6th
Pick:7.9----5th
Pick:7.10----4th
- Pick:7.1----3rd
- Build-anywhere troop (any, will be PD unit for 20+)
- Pick:8.1----5th
Pick:8.10----4th
- Pick:8.1----5th
- Build-anywhere troop (any, second pick, will be PD unit for 20+) -
- Pick:9.1----4th
Pick:9.10----5th
- Pick:9.1----4th
- Build-anywhere troop (any, third pick, will be starting army and PD unit for 1-19)
- Pick:10.1----6th
Pick:10.10----5th
- Pick:10.1----6th
- Build-anywhere troop (any, fourth pick, will be starting army and PD unit for 1-19)
- Pick:11.1----5th
Pick:11.10----6th
- Pick:11.1----5th
- Capital-only Troop (any)
- Pick:12.1----7th
Pick:12.10----6th
- Pick:12.1----7th
- Capital-only Troop (any, second pick)
- Pick:13.1----6th
Pick:13.10----7th
- Pick:13.1----6th
- Pretender God
- Pick:14.1----10th
Pick:14.10----1st
- Pick:14.1----10th
- Spell 1
- Pick:15.1----10th
Pick:15.10----1st
- Pick:15.1----10th
- Spell 2
- Pick:16.1----8th
Pick:16.10----7th
- Pick:16.1----8th
- Spell 3
- Pick:17.1----7th
Pick:17.10----8th
Also, I've added a category of "minor mages and specialists". To qualify for this, a commander must:- Not qualify to be chosen as a general, priest or scout: so either lacking leadership 40, stealth or holy magic; or, being capital-only.
- Have at-most minor magic, and thus not really qualify for being chosen as a Mage either. In general, recruit-anywhere mages can have 1 pick and still be minor while capital-only mages can have 2 picks and still be minor... but I'm making an executive decision and excluding the Iron Crafter since he has a forge bonus, and the Mictlan Priest because that would be insane.
Minor Mages and Specialists- Judge (1645) Man
Magister (1644) Man
Lord Warden (1666) Man {CAPITAL ONLY}
Fortune Teller (1011) Ulm {CAPITAL ONLY}
Wolfherd (1028) Ulm {CAPITAL ONLY}
Hochmeister (1237) Ulm {CAPITAL ONLY}
Chartmaker (1031) Marignon
Admiral (1030) Marignon {CAPITAL ONLY}
Monk of the Fivefold Path (2098) Jomon
Blindlord (1444) Agartha
Slayer Anathemant (1966) {CAPITAL ONLY}
Slayer Sanguine (1967) {CAPITAL ONLY}
Empoisoner (502) C'tis {CAPITAL ONLY}
Black Dryad (901) Pangaea {CAPITAL ONLY}
Vanherse (263) Vanheim {CAPITAL ONLY}
Iassacharite Sage (1997) Gath
Seren (2001) Gath {CAPITAL ONLY}
Star Child (443) R'lyeh
Serpent Acolyte (830) Pythium
Leo (1872) Pythium
Mystes (1876) Pythium
Reveler (1880) Pythium
Theurg (1874) Pythium {CAPITAL ONLY}
Serpent Assassin (1879) Pythium {CAPITAL ONLY}
Eparch (1961) Bogarus {CAPITAL ONLY}
- (option 1)
#zombiereanim
#horsereanim
#wightreanim - (option 2)
#manikinreanim - (option 3)
#tombwyrmreanim - (option 4)
-- one of your capital-only sites makes 50 gp. Note for admin alone that's actually 75.
#startfort 31 - (option 5)
#sacrificedom
#templecost 200 - (option 6)
#sacrificedom
#idealcold -1 - (option 7)
#startfort 31
#defaultfort 8
#castleprod 25
#idealcold 1 - (option 8)
#defaultfort 20
#labcost 300 - (option 9)
-- Your PD is calculated at 300gp/10 PD instead of 200gp/10 PD.
-- Your starting army is 800gp worth of troops instead of 400 gp worth of troops. - (option 10)
-- Your capital has 10-pt path bonus site, of your choice but not Construction (sorry). This makes you a lot more desirable to conquer!
-- Your capital makes 4 more gems/mo of your choice, for a total of 8.
-- At the end of the draft process, choose an additional National Spell from those remaining. If someone takes options 16-18, you pick before they do. - (option 11)
#idealcold 2
#templecost 300 - (option 12)
#idealcold 3
-- One of the sites in your capital has #incscale 2, to help you keep things cold.
-- Your capital makes 2 more gems/mo of your choice, for a total of 6. - (option 13)
#idealcold -2
#templecost 300 - (option 14)
#idealcold -3
-- One of the sites in your capital has #decscale 2, to help you keep things warm.
-- Your capital makes 2 more gems/mo of your choice, for a total of 6. - (option 15)
-- When the draft is over, make one additional choice from two different draft lists, chosen from: . If someone takes options 16 or 17, you pick before they do. - (option 16)
-- When the draft is over, make two additional choices from the same draft list, chosen from:. If someone takes option 17, you pick before they do. - (option 17)
-- When the draft is over, make one additional choice from three different draft lists, chosen from: .
- Judge (1645) Man
- Pick:17.1----7th