This post assumes some basic familiarity with the game Shadowfist, and it assumes that you have some 1st edition magic cards that you want to play with, because of the awesome art.
This also serves as a wishlist for how much better a game magic could have been if they'd brought on Garcia et. al. to work on the actual game mechanics; although, to be fair, there were several duds before settling on the mechanics used Shadowfist (which, IMO, has the perfect mechanics for any such game).
The mana costs of all cards remain the same, and the game does not use the resource/power distinction of Shadowfist. Lands generate mana at the start of your turn. All lands are considered Feng Shui sites, but they are free to play (one per turn), they are played face up, and generate mana at the start of your turn rather than being tapped. Otherwise, the Shadowfist rules are used; so, for starters, you draw up to your "hand size" each turn rather than drawing 1 card per turn by default, and you win by capturing 7 total lands, rather than by reducing your opponent to 0 hit points (your opponent no longer has hit points.)
Creature Guidelines: 1.5 fighting per colorless mana, 2 fighting per colored mana.
Superleap is worth 2 fighting.
Stealth is worth 1 fighting.
Mobility is worth 0.5 fighting.
Toughness: X is worth X fighting.
+2 damage is worth 1.5 fighting.
Ambush makes fighting and damage both nearly-twice-as-good.
Let's start with A:
Air Elemental - Spirit Creature, 6
Superleap, Mobility
Ancestral Recall - Event
Draw 3 Cards
Animate Artifact - State
Subject Artifact becomes a creature with Toughness: 2 and fighting equal to it's mana cost.
Animate Dead - State
Play on a Creature in any player's smoked pile. Subject returns to play under your control with -1 Fighting. If this state is smoked, return the creature to it's owner's smoked pile.
Animate Wall - State
Subject must be a Wall. Subject gains Mobility and can now turn to attack.
Ankh of Mishra - Unique Artifact Edge
Lands played by your opponents enter play with 2 damage.
Armageddon - Event
All Lands in play suffer 4 damage.
Aspect of Wolf - State
Subject gains +X fighting, where X is half the number of Forest you have in play, rounded up.
Bad Moon - Limited Edge
All Black creatures gain +1 Fighting.
Badlands - Land, 5
Swamp, Mountain
Turn: R
Turn: B
Balance - One-Shot Event
Beginning with the player on your left and rotating around the table, each player including you must: toast their own creatures of their choice until they have the same number as the player with the fewest creatures, and then toast their own lands of their choice until they have the same number as the player with the fewest lands.
The number of lands you need for victory is increased by one.
Basalt Monolith - Unique Artifact Edge
Does not unturn as normal during your establishing shot.
Turn: 3
Spend 3 at any time to unturn.
Bayou - Land, 5
Turn: G
Turn: B
Benalish Hero - Humanoid Creature, 1
You may redirect damage dealt to any other creature at this location to the Benalish Hero.
Toughness: 1 while at the same location as a Plains.
Berserk - Event
Cannot be played on a creature that has already attacked this turn.
Target creature gains +3 Fighting and Guts until end of turn. However, if target creature attacks this turn, it is smoked at the end of the turn.
Birds of Paradise - Limited Animal Creature, 1
Mobility. Cannot turn to attack.
Turn: R
Turn: W
Turn: G
Turn: U
Turn: B
Black Knight - Humanoid Creature, 2
Ambush.
Black Knight suffers no damage from White cards, and cannot be targeted by or subject to White states, creatures, events or edges.
Black Lotus - One-Shot Artifact Event
Gain 3 mana of any single color of your choice. The number of lands you need for victory is increased by one.
Black Vise - Limited Artifact Edge
At the start of each players turn, except you, if they have more than 4 cards in their hand, they must inflict 1 unpreventable damage on one of their lands for each card in excess of 4.
Black Ward - State
Subject suffers no damage from Black cards, and cannot be targeted by or subject to Black states, creatures, events or edges.
Blaze of Glory - Event
Target creature can-and-must intercept all creatures attacking a target at it's location, where able to do so. Target creature can intercept any number of attackers but gains no additional ability to intercept, except that the restriction on only intercepting one attacker is waived.
Blessing - State
W: Subject gains +2 fighting until the end of the turn.
WW: Heal subject.
Blue Elemental Blast - Event
Cancel and smoke target Red card.
Blue Ward - State
Subject suffers no damage from Blue cards, and cannot be targeted by or subject to Blue states, creatures, events or edges.
Bog Wraith - Spirit Creature, 6
Stealth and Undercover when attacking any target at the same location as a Swamp.
Braingeyser - Edge
Place X tokens on Braingeyser when it is played. Your hand size is increased by the number of tokens on Braingeyser. Remove a token from Braingeyser during your establishing shot. When Braingeyser has no tokens, discard it.
Burrowing - State
Subject gains Stealth and Undercover when attacking any target at the same location as a Mountain.
Camouflage - Event
Turn all of your creatures face down. You may look at them but your opponents may not; you may shuffle them if desired to confuse opponents, but cannot change their location(s). States and damage remain on the corresponding creatures. Turn each of your creatures face up when it enters combat or suffers damage.
Castle - State
Play on a Land. Subject Land and all of your creatures at this location gain Toughness: 3.
Celestial Prism - Unique Artifact Edge
Turn: R
Turn: W
Turn: G
Turn: U
Turn: B
Channel - Limited Event
Unturn any number of your Lands. Each Land unturned in this way suffers 3 unpreventable damage.
Chaos Orb - One-Shot Artifact Event
Choose an opponent's location. That opponent must choose and sacrifice a creature or land at that location.
Chaoslace - State
Subject is now Red, replacing the previous color if any.
Circle of Protection: Black - State
Play on a land. Subject Land suffers no damage from Black cards, and cannot be targeted by or subject to Black states, creatures, events or edges.
Furthermore, your creatures at the location of subject land gain Toughness: 2 against damage inflicted by Black sources.
Circle of Protection: Blue - State
Circle of Protection: Green - State
Circle of Protection: Red - State
Circle of Protection: White - State
likewise.
Clockwork Beast - Unique Artifact Creature, 9
Cannot turn to heal.
Clockwork Beast suffers 1 damage at the end of any attack in which it participates.
During your establishing shot, instead of unturning Clockwork Beast, you may remove tokens from Clockwork Beast for 1 mana each.
Clone - Creature, X
Uncopyable.
When played, Clone copies the printed fighting, designators and rules text of any other Creature in play, until Clone leaves play.
Cockatrice - Creature, 4
Mobility, Superleap
At the end of combat, any Creature in combat with Cockatrice is smoked, unless that Creature is also a Wall or Artifact.
Consecrate Land - State
Play on a land. Discard all other States on subject land, and heal subject land. Subject land cannot be the subject of other States, and suffers no damage from Events or Edges.
Smoke Consecrate Land if subject land is seized.
Conservator - Unique Artifact Edge
Turn and Maintain: Target gains Toughness: 2
Contract from Below - One-shot Event
Discard your hand and gain B for each card discarded.
The number of lands you need for victory is increased by 1.
Control Magic - State
You gain control of subject Creature.
Conversion - Edge
All Mountains in play lose the designator Mountain and gain the designator Plains instead; they can now be tapped for W instead of R.
Copper Tablet - Unique Artifact Edge
During your establishing shot, inflict X damage on one Land controlled by an opponent, where X is the number of players.
Copy Artifact - Edge or Creature Artifact, X
Uncopyable.
When played, Copy Artifact copies the printed fighting (if any), designators and rules text of any other Aritfact in play, until Copy Artifact leaves play. Copy Artifact is a creature if it copies a creature; Copy Artifact is an Edge if it copies an Edge.
Counterspell - Event
Cancel and smoke target card as it is played.
Craw Wurm - Creature, 10
Creature Bond - State
Play on a creature. If subject creature is smoked, all Lands at it's location suffer X damage where X is subject's play cost.
Crusade - Edge
All White creatures gain +1 fighting and Guts.
Crystal Rod - Artifact Edge
Limited
Whenever another player plays a Blue card, remove 1 damage from a land you control.
Cursed Land - State
Play on a land. Subject land suffers 1 unpreventable damage during your establishing shot, and subject land cannot be healed. If subject land is smoked, you may move Cursed Land to another subject Land at no cost.
Cyclopean Tomb - Unique Artifact Edge
Turn, 2: Blank the rules text of target Land, and remove all designators from target Land. Target Land becomes a Swamp and can now be turned for B.
Dark Ritual - Limited Event
Gain BB.
Darkpact - Event
Toast X cards from the top of your deck, where X can be any number desired. Then, draw X cards.
Death Ward - Event
Heal target creature.
Deathgrip - Edge
BB: Cancel and smoke any Green card as it is played.
Deathlace - State
Subject is now Black, replacing the previous color if any.
Demonic Attorney - One-Shot Event
Look through target opponents deck, and remove up to 3 cards from that deck, and toast them. Reshuffle the deck afterwards.
Demonic Hordes - Creature, 5
BBB, Turn: inflict 5 damage on target Land.
Demonic Tutor - One-Shot Event
Search through your deck for one card and put it in your hand. Reshuffle your deck afterwards.
The number of Land you need for victory is increased by 1.
Dingus Egg - Unique Artifact Edge
Whenever a Land is reduced by to 0 Body, all other Land with the same controller suffer 1 damage as well.
Disenchant - Event
Smoke target Edge or State.
Disintegrate - Event
Inflicts X-times-X (X squared) damage on target Creature. If target Creature leaves play this turn, it is toasted.
Disrupting Scepter - Artifact Edge
The hand-size of each of your opponents is reduced by 1.
Dragon Whelp - Creature, 5
Superleap
R: +1 damage until end of turn.
Drain Life - Event
For each B spent in addition to the casting cost, deal 2 damage to any Creature and also heal 2 damage from any Creature. Both the damage and healing can be distributed among multiple creatures if you wish, but no creature may be dealt damage beyond what is needed to kill it.
Drain Power - Event
Play during an opponent's establishing shot. Opponent's lands do not unturn as normal during this establishing shot; for each land affected by this spell, gain 1.
Drudge Skeletons - Undead Creature, 2
If Drudge Skeletons are in your smoked pile, you may return them to play for B.
Dwarven Demolition Team - Humanoid Creature, 2
Sacrifice Dwarven Demolition Team: Smoke a Wall at this location.
Sacrifice Dwarven Demolition Team: Inflict 4 damage on any Land at this location.
Dwarven Warriors - Humanoid Creature, 2
If Dwarven Warriors are attacking and not being intercepted, interceptors cannot be assigned to other attackers.
When Dwarven Warriors turn to attack, all other attackers gain Stealth.
Earth Elemental - Spirit Creature, 6
Toughness: 2
+1 Fighting when at the same location as a Mountain.
Earthbind - State
Subject cannot use Mobility and Superleap.
When Earthbind is played, if subject has Mobility subject suffers 2 damage.
When Earthbind is played, if subject has Superleap subject suffers 2 damage.
Earthquake - Event
Inflicts X damage on all creatures and lands at target location.
Elvish Archers - Humanoid Creature, 2
Ambush
Evil Presence - State
Blank the rules text of subject Land, and remove all designators from subject Land. Subject Land becomes a Swamp and can now be turned for B.
False Orders - Event
Take control of target creature until end of turn. Cannot be played on your turn.
Farmstead - State
Subject land gains +3 body.
W: Heal subject land.
Fastbond - Limited Edge
Turn: Play an additional Land, even if you have already played a Land this turn. All of your Land (including the one you just played) suffer 1 damage.
Fear - State
Subject creature can only be blocked by Black or Artifact creatures.
Feedback - Edge
Turn: Inflict X damage on target Land, where X is the number of Edges controlled by that Land's controller.
Fire Elemental - Spirit Creature 6
+3 damage.
Suffers no damage from Red events.
Fireball - Event
Inflict X damage on each of X target creatures. X cannot be higher than the number of legal targets.
Firebreathing - State
Subject inflicts +3 damage.
1: Subject inflicts +1 damage until end of turn.
Flashfires - Event
All Plains in play suffer 5 damage. If a Plains is smoked by this event, all creatures at the location of the smoked Plains suffer 2 damage.
Flight - State
Subject creature gains Mobility and Superleap.
Fog - Event
All creatures deal -4 damage until end of turn.
Force of Nature - Unique Spirit Creature, 12
Regenerate, Guts
During your establishing shot, Force of Nature inflicts 12 damage on each land at it's location. You can spend G to prevent 3 of this damage (or GG to prevent 6, and so forth.)
Forcefield - Unique Artifact State
Any combat damage inflicted on subject Land is reduced to 1.
Forest - Land, 10
{FOREST WITH ROCKS IN FOREGROUND}
You may include any number of Forests in your deck.
Turn: G.
Forest - Land, 8
{FOREST WITH PATH}
You may include any number of Forests in your deck.
Turn: G.
Gain G whenever an opposing creature uses Stealth at this location.
Forest - Land, 8
{FOREST WITH SHADOWY TREE}
You may include any number of Forests in your deck.
Turn: G.
Draw a card whenever a Blue or Black creature attacks a target at this location.
Fork - Event
When played, Fork copies the designators, rules text, and variable value of any Event as that Event is played, but may have different target(s).
Frozen Shade - Creature, 4
B: +1 Fighting until end of turn.
BB: Heal Frozen Shade.
Fungusaur - Creature, 6
Whenever Fungusaur is healed of 1 or more damage, Fungusaur gains +1 fighting until it leaves play.
Playing Shadowfist with Magic Cards
Moderator: Moderators
Playing Shadowfist with Magic Cards
Last edited by DrPraetor on Fri May 25, 2012 7:40 am, edited 3 times in total.
Gaia's Liege - Unique Creature, 6
+1 Fighting for each Forest in play, regardless of owner.
Turn: Blank the rules text of target Land, and remove all designators from target Land. Target Land becomes a Forest and can now be turned for G. All lands changed in this way revert if Gaia's Liege leaves play.
Gauntlet of Might - Unique Artifact
All Mountains generate an additional R when tapped to generate mana.
Giant Growth - Event
Target creature gains +3 fighting and Toughness: 1 until end of turn.
Giant Spider - Creature, 6
Mobility. Giant Spider can intercept creatures with Superleap even when it is turned.
Glasses of Urza - Artifact Edge
Turn: Look at target opponent's hand.
Gloom - Limited Edge
White spells cost 3 additional colorless mana to cast.
NOTE TO SELF - posssibly wards and COP are actually too good in this version?
Goblin Balloon Brigade - Humanoid Creature, 2
R: Superleap until end of turn.
R: Mobility until end of turn.
Goblin King - Unique Humanoid Creature, 4
Your Goblins gain +1 Fighting.
When at the same location as a Mountain, your Goblins gain Stealth.
Granite Gargoyle - Creature, 3
Mobility, Superleap
R: Granite Gargoyle gains Toughness: 1 until end of the turn.
Gray Ogre - Humanoid Creature, 5
Green Ward - ...
Grizzly Bear - Animal Creature, 4
Guardian Angel - State
Play on a Creature and place X tokens on this state. Subject creature gains Toughness equal to the number of tokens on this card. When toughness prevents damage to subject creature, remove a token from this card.
Healing Salve - Event
Remove up to 5 damage tokens from your creatures (you may remove damage from multiple creatures but the total damage removed cannot exceed 5. That's 5 total, not 5 each, get it?).
Helm of Chatzuk - Artifact Edge
Turn, 1: Redirect all damage inflicted on one of your creatures, from a single source, to another of your creatures at the same location.
Hill Giant - Humanoid Creature, 6
+1 Damage.
Holy Armor - State
Subject creature gains Toughness: 2.
W: Subject creatures gains Toughness: 1 until end of turn.
Holy Strength - State
Subject creature gains Toughness: 1 and +2 Fighting.
Howl from Beyond - Event
Your Creatures inflict +X damage until the end of the turn.
Howling Mine - Artifact Edge
Your hand size is increased by 1.
Hurloon Minotaur - Creature, 5
Toughness: 1
Hurricane - Event
Inflicts X damage on all creatures and lands at target location.
Hypnotic Spectre - Undead Creature, 3
Superleap
If Hypnotic Spectre inflicts damage on an opponent in combat, the controller of the opponent must discard a card at random from her hand, if possible.
Ice Storm - Event
Inflict 6 damage on target Land.
Icy Manipulator - Unique Artifact Edge
Turn, 1: Turn target card without generating any effect(s).
Illusionary Mask - Unique Artifact Edge
Turn: Play a creature face down, spending additional mana if desired to hide the true cost (but spending at least the true cost). You may look at face down creatures but your opponents may not; you may shuffle them if desired to confuse opponents, but cannot change their location(s). States and damage remain on the corresponding creatures. Turn each of your creatures face up when it enters combat or suffers damage.
Instill Energy - State
Turn: Unturn subject creature. Creatures which do not unturn as normal during the establishing shot cannot be unturned by this card.
Invisibility - State
Only walls can intercept the subject.
Iron Star - Limited Artifact Edge
Whenever another player plays a Red card, remove 1 damage from a land you control.
Ironclaw Orcs - Humanoid Creature, 3
Cannot be intercepted by creatures with a current fighting greater than their own.
Ironroot Treefolk - Creature, 7
+2 Fighting while at the same location as a Forest.
Island - Land, 8
{SUNSET WITH CLOUDS}
You may include any number of Islands in your deck.
Remove 1 damage from Island whenever an opponent plays an Event.
Turn: U
Island - Land, 6
{SUNSET WITH JUST ONE CLOUD}
Toughness: 2 against creatures without Superleap.
Turn: U
Island - Land, 6
{SUNNY DAY}
Gain U whenever an opponent plays a Red or Green card during your turn.
Turn: U
Island Sanctuary - State
Subject land gains Toughness: 4 against creatures without Superleap.
Ivory Cup - Artifact Edge
Whenever another player plays a White card, remove 1 damage from a land you control.
+1 Fighting for each Forest in play, regardless of owner.
Turn: Blank the rules text of target Land, and remove all designators from target Land. Target Land becomes a Forest and can now be turned for G. All lands changed in this way revert if Gaia's Liege leaves play.
Gauntlet of Might - Unique Artifact
All Mountains generate an additional R when tapped to generate mana.
Giant Growth - Event
Target creature gains +3 fighting and Toughness: 1 until end of turn.
Giant Spider - Creature, 6
Mobility. Giant Spider can intercept creatures with Superleap even when it is turned.
Glasses of Urza - Artifact Edge
Turn: Look at target opponent's hand.
Gloom - Limited Edge
White spells cost 3 additional colorless mana to cast.
NOTE TO SELF - posssibly wards and COP are actually too good in this version?
Goblin Balloon Brigade - Humanoid Creature, 2
R: Superleap until end of turn.
R: Mobility until end of turn.
Goblin King - Unique Humanoid Creature, 4
Your Goblins gain +1 Fighting.
When at the same location as a Mountain, your Goblins gain Stealth.
Granite Gargoyle - Creature, 3
Mobility, Superleap
R: Granite Gargoyle gains Toughness: 1 until end of the turn.
Gray Ogre - Humanoid Creature, 5
Green Ward - ...
Grizzly Bear - Animal Creature, 4
Guardian Angel - State
Play on a Creature and place X tokens on this state. Subject creature gains Toughness equal to the number of tokens on this card. When toughness prevents damage to subject creature, remove a token from this card.
Healing Salve - Event
Remove up to 5 damage tokens from your creatures (you may remove damage from multiple creatures but the total damage removed cannot exceed 5. That's 5 total, not 5 each, get it?).
Helm of Chatzuk - Artifact Edge
Turn, 1: Redirect all damage inflicted on one of your creatures, from a single source, to another of your creatures at the same location.
Hill Giant - Humanoid Creature, 6
+1 Damage.
Holy Armor - State
Subject creature gains Toughness: 2.
W: Subject creatures gains Toughness: 1 until end of turn.
Holy Strength - State
Subject creature gains Toughness: 1 and +2 Fighting.
Howl from Beyond - Event
Your Creatures inflict +X damage until the end of the turn.
Howling Mine - Artifact Edge
Your hand size is increased by 1.
Hurloon Minotaur - Creature, 5
Toughness: 1
Hurricane - Event
Inflicts X damage on all creatures and lands at target location.
Hypnotic Spectre - Undead Creature, 3
Superleap
If Hypnotic Spectre inflicts damage on an opponent in combat, the controller of the opponent must discard a card at random from her hand, if possible.
Ice Storm - Event
Inflict 6 damage on target Land.
Icy Manipulator - Unique Artifact Edge
Turn, 1: Turn target card without generating any effect(s).
Illusionary Mask - Unique Artifact Edge
Turn: Play a creature face down, spending additional mana if desired to hide the true cost (but spending at least the true cost). You may look at face down creatures but your opponents may not; you may shuffle them if desired to confuse opponents, but cannot change their location(s). States and damage remain on the corresponding creatures. Turn each of your creatures face up when it enters combat or suffers damage.
Instill Energy - State
Turn: Unturn subject creature. Creatures which do not unturn as normal during the establishing shot cannot be unturned by this card.
Invisibility - State
Only walls can intercept the subject.
Iron Star - Limited Artifact Edge
Whenever another player plays a Red card, remove 1 damage from a land you control.
Ironclaw Orcs - Humanoid Creature, 3
Cannot be intercepted by creatures with a current fighting greater than their own.
Ironroot Treefolk - Creature, 7
+2 Fighting while at the same location as a Forest.
Island - Land, 8
{SUNSET WITH CLOUDS}
You may include any number of Islands in your deck.
Remove 1 damage from Island whenever an opponent plays an Event.
Turn: U
Island - Land, 6
{SUNSET WITH JUST ONE CLOUD}
Toughness: 2 against creatures without Superleap.
Turn: U
Island - Land, 6
{SUNNY DAY}
Gain U whenever an opponent plays a Red or Green card during your turn.
Turn: U
Island Sanctuary - State
Subject land gains Toughness: 4 against creatures without Superleap.
Ivory Cup - Artifact Edge
Whenever another player plays a White card, remove 1 damage from a land you control.
Last edited by DrPraetor on Fri May 25, 2012 7:39 pm, edited 1 time in total.