Right now these are the house rules that I know about it:
http://ryersongameworld.wikidot.com/house-rules
Other things that I know:
[*]Disable Device >= Open Lock; thanks to Frank & Kieth for that.
[*]Level 8
[*]No magical gear, 3,000 gp in mundane (instead of the 27k that WBL dictates U_U, w/e)
[*]28 Point Buy
copypasta'd here:
House Rules wrote: *This is a Gestalted Campaign
*No cross-classing [no multi-classing]
*Instead of spending XP for a magic item, a player may quest for a specific rare item at the DM's discretion that will subsitute the XP loss. For more mundane magic items there may simply be an increase in the cost.
Characters can sacrifice creatures in order to void the inherent XP loss of Magic Item creation. This can also be done for the spell Miracle/Wish should the 5000 XP loss be required. Normally any sentient being sacrificed substitutes one hundred XP loss for each Hit Die the sacrifice had. Certain special NPCs may give bonus XP, for example a Cleric or a Paladin of a rival God, or an important NPC such as a King would garner far more XP than a commoner with the same Hit Dice.
*All sacrifices require a sacrificial altar. The details of all sacrifices require a knowledge religion check.
If a character gains a permanent INT increase their skill points can be retroactively added in the same way that CON increases affect HP.
The level loss acquired from a Resurrection can be undone by a DM determined quest. This quest should benefit the Church of the God (or the God directly) who granted the Resurrection, or God/Church of the person resurrected.
Right now.... some sort of item crafting cleric/druid Elf might be stupid good.
I'm contemplating getting some sort of alternate form shapechange feat and get Tauric creatures <_<, b/c I've got my own hard copy of MM2, and I recall Tauric being stupid.
The potential to either go barbarian/wizard and play a grapple wizard who has both full BaB, 12 hp/level has its appeal as well.
Really there's a lot of options....
Pactbinder might even work, or Warlock/Wizard simply to be able to make anything at level 12.
I ... may contemplate making my character simply re-write themselves by getting a ritual cast on themselves while alive out of some sort of magic item (and to make it evil, the user has to pay Constitution to use it; say 2 pts per levels being changed? and there's no way to do a partial change; meaning you can change at higher levels, but you might die, and will need a level saving True Ressurection.
... just a thought on how to stymie having to make a proper decision.
Ultimately, this game needs to be examined in terms of bisection. Magic items are the 1/2 way point between obviously winning, and obviously losing in this campaign.
Spell scrolls are completely gimped in this system.
Primary Question
Recommendations for which Caster/Caster combo will work long term?
Cleric/Druid looks pretty OP, but Archivist/Wizard can get me wider spell access. I'm considering making this character a Master of Snake Mountain in the future, or some other "overlord" style character. The GM has spelled out that the PCs are expected to take over this "dying" world they're living in.