A Good Kung Fu / High Magic Chi game system
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A Good Kung Fu / High Magic Chi game system
We had this idea for a game we want to play, but we don't really have a game system in mind. Anyone have any ideas for a game system that would allow us to emulate fantasy china with miriad kung fu styles, and chi magic.
- OgreBattle
- King
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Feng Shui
Weapons of the Gods is specifically a Wuxia RPG for a long running Wuxia manga.
I don't know how Qin is, but it's set in ancient China.
Weapons of the Gods is specifically a Wuxia RPG for a long running Wuxia manga.
I don't know how Qin is, but it's set in ancient China.
Last edited by OgreBattle on Wed Jul 24, 2013 1:32 pm, edited 1 time in total.
- angelfromanotherpin
- Overlord
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- angelfromanotherpin
- Overlord
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Weapons of the Gods does have potential. But that potential is buried in an excessively slow and arcane resolution system, burdened with a huge number of resource mechanics. You have five colors of mana, two flavors of Joss, saving die results for later, etc. etc. Keeping track of everything is crazy.
Also, the book is hideously organized, poorly referenced, and is in general a chore to work with at the actual table.
There are some genuinely good ideas in WotG. The part where someone has a prophecy where they can only be defeated 'by the ocean,' and so remains inland, and people can discover the prophecy and rename their sword 'The Ocean' to get around it is very cool. But I think you have to rip those ideas from the steaming corpse of that game and implement them better in a different context.
Also, the book is hideously organized, poorly referenced, and is in general a chore to work with at the actual table.
There are some genuinely good ideas in WotG. The part where someone has a prophecy where they can only be defeated 'by the ocean,' and so remains inland, and people can discover the prophecy and rename their sword 'The Ocean' to get around it is very cool. But I think you have to rip those ideas from the steaming corpse of that game and implement them better in a different context.
- Josh_Kablack
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My #1 recommendation would be Feng Shui - it's setup to do largely that in a lite and easy to access way.
My #2 recommendation would be Champions / HERO using the the Ninja Hero / Ultimate Martial Artist supplements. (This has the horrible learning curve of Champions)
My #3 recommendation would be using Mutants and Masterminds and adapting key pieces of the Champions Ninja / Martial Arts supplement powers and advice to M&M. (This is harder on the MC but easier on the players)
My #2 recommendation would be Champions / HERO using the the Ninja Hero / Ultimate Martial Artist supplements. (This has the horrible learning curve of Champions)
My #3 recommendation would be using Mutants and Masterminds and adapting key pieces of the Champions Ninja / Martial Arts supplement powers and advice to M&M. (This is harder on the MC but easier on the players)
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
Depending what you're doing, the Dragonblood part of Exalted works pretty well.
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
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Schleiermacher
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Yes, but just about any of the other suggestions here would work better for this. (Only one I can't call for sure is Anima.)
Last edited by Schleiermacher on Thu Jul 25, 2013 2:41 pm, edited 1 time in total.
- NineInchNall
- Duke
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I disagree with this. The mechanics are fine for those who enjoy MtG and similar things. Lots of resources to manage? Yes, but they're pretty straight forward.angelfromanotherpin wrote:Weapons of the Gods does have potential. But that potential is buried in an excessively slow and arcane resolution system, burdened with a huge number of resource mechanics. You have five colors of mana, two flavors of Joss, saving die results for later, etc. etc. Keeping track of everything is crazy.
This is true. Dear god, most poorly organized book ever. And that includes a book my cat tore apart and spread the pages around my apartment.Also, the book is hideously organized, poorly referenced, and is in general a chore to work with at the actual table.
Current pet peeves:
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
Legend of the Wulin is a substantial improvement on Weapon of the Gods. The book is much better organized, character creation is less painful, and they actually do some interesting things with their dice mechanic. (It's still borderline-unplayably complicated, but at least now it's not complicated for no reason)
However, it's still got really painful dice mechanics and the combat system uses huge piles of tea party fiat bonuses. On the psotive side, there are pretty detailed guidelines on how tea part bonuses are supposed to be earned and strict caps on how big they can be. On the downside, they're really big compared to anything else in the system.
If you end up wanting to design your own game, I do strongly recommend reading it. There are a lot of good ideas to steal, particularly external kung fu and abstract weapon customization.
However, it's still got really painful dice mechanics and the combat system uses huge piles of tea party fiat bonuses. On the psotive side, there are pretty detailed guidelines on how tea part bonuses are supposed to be earned and strict caps on how big they can be. On the downside, they're really big compared to anything else in the system.
If you end up wanting to design your own game, I do strongly recommend reading it. There are a lot of good ideas to steal, particularly external kung fu and abstract weapon customization.
- NineInchNall
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If you go with Weapons of the Gods and want to allow unarmed combat to be other than inherently underpowered, allow for some way to get Strike bonuses to Palms and Kicks. (e.g., I've heard of people setting the Strike of all weapons to +0, or splitting attack and defense like here)
You'll also want the Companion (which includes all sorts of rules for characters' constructing their own kung fu styles) and all the various pdfs that EOS released. If you want those pdfs, I can send them to you.
You'll also want the Companion (which includes all sorts of rules for characters' constructing their own kung fu styles) and all the various pdfs that EOS released. If you want those pdfs, I can send them to you.
Last edited by NineInchNall on Fri Jul 26, 2013 11:24 pm, edited 1 time in total.
Current pet peeves:
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.