What all do I need to know for presenting a business plan? I'm going to be doing courses and some seminars, but I do need to get my ideas and shit together into a presentable form. I'm obvious new to this, and I know we have industry insiders here, so I'd really appreciate some help.
BIWA product line:
- Quickstarter, between $2-5, or maybe even free.
- BIWA Playbook, combines player material, some monsters, and DM material, along with 2-3 adventures.
- BIWA campaign settings, starting with just one for now
- At least one adventure product within 3 months of launch.
- Character builder program, along the lines of Redblade.
- BIWA Playbook, combines player material, some monsters, and DM material, along with 2-3 adventures.
- BIWA campaign settings, starting with just one for now
- At least one adventure product within 3 months of launch.
- Character builder program, along the lines of Redblade.
General:
- DM tool of some sort. If nothing else, a digital tabletop would be nice. Screenmonkey is useful, but limited. 8headeddragon has given me his desires for such a thing numerous times. Plus there really should be something to help with encounter and monster generation, but the latter sort of ties into the character builder, I guess.
- Adventures/Adventure Paths
Playtesting: Looking to be doing that online and in meatspace, at a nearby university and presumably at cons and the local gamestore.
Release: Plan is to focus on digital, but I definitely want to have print be a thing. Advice?
How should I go about doing market research, aside from on /tg/? Having more than one source of feedback is good. People I've given explanations to have loved the system and material, but I'll need more data.
Just... fuck, what do? I'm trying to get this ready but I need the know-how.