Requip User

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Wiseman
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Requip User

Post by Wiseman »

Requip User
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Art By Libra-Creates
Hit Die: d10
BAB: Full
Saves: All Good
Skills: 4+INT
Class Skills: Any
Alignment: Any
LevelBenefit
1Requip, Hyperspace Gear, Imbue with Magic
2Bonus Feat
3
4Bonus Feat
5
6Bonus Feat
7
8Bonus Feat
9
10Bonus Feat

Proficiencies: A Requip User is proficient with all simple and martial weapons, all armors and shields, and any magic item.

Requip (Su): The Requip User's signature ability is to swap out one equipment set for another. The requip user binds items to themself in sets of up to 8 magical items. Consumable items may not be bound. In addition they may produce any form of mundane weapons, armor or clothing.

She may swap out one set for another with a full round action. At sixth level, this becomes a standard action, at eleventh, a move and at sixteenth a swift or immediate action.

Hyperspace Gear (Su): When not in use, the Requip User's equipment is stored in a extra-dimensional space that only she may access.

Imbue with Magic (Su): Any weapons or armor the Requip user wears gains a +1 enhancement bonus per three character levels (round up).

Bonus Feat: The Requip User gains a bonus combat feat at every even class level.

Authors Notes: The player may want to keep easily accessable notes on their different stat values as they will inevitably vary between sets.

So here it is, a class based on Erza Scarlet from Fairy Tail. This will probably be a slow project due to work, laziness, and short attention span.

Thoughts, ideas?
Last edited by Wiseman on Sun Jan 12, 2014 1:28 am, edited 1 time in total.
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TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
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RadiantPhoenix
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Post by RadiantPhoenix »

I think this needs to have an ability that makes sure that it actually gets items that give it the actual abilities it needs, without sidequests.
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JonSetanta
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Post by JonSetanta »

Make sure the items are bound to the character and can be summoned at any time from anywhere to ensure they aren't stolen.

Otherwise, why a class? Fighter feat would accomplish the same.


The reason why I state that it would be better as an ability for a pre-existing class such as Fighter or Warblade is that they already have shitloads of abilities (well, Tome Fighter) and you can just slap the Exquip space storage on top of that.

I suggest making a switch a Move action at first.
Last edited by JonSetanta on Sun Jan 12, 2014 3:26 am, edited 1 time in total.
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Post by Koumei »

I love the utterly lazy approach to this class.
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Post by JonSetanta »

I truly don't see the point in making this a class.

It's one level long.
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OgreBattle
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Post by OgreBattle »

This was how Final Fantasy XI played, you could set a macro to swap out gear for certain spells and attacks, then swap back. Lots of blinking around.
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Post by Wiseman »

So basically all the abilities I have written down slapped onto the fighter. I like that, although I had some other ideas, like magic item's having extra effects when wielded by you in addition to their normal abilities.

Like
Frost: Enemies who take damages from a frost weapon are entangled. This cannot be increased into a helpless condition.
Shock: Enemies who take damage must save or be staggered.
Holy: All allies within 30 feet gain the benefits of heroism.
Ect.
Keys to the Contract: A crossover between Puella Magi Madoka Magica and Kingdom Hearts.
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RadiantPhoenix wrote:
TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
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Post by TarkisFlux »

It's been said, but this class is almost 1 level long. The minor improvements on swap time do not really help with that.

If you want to make a requip user, why are you not making custom requip sets (possible with minimum level prereqs) and then letting people acquire them for free as part of the class progression? Why not treat requip sets and acquisition more like a wizard treats their spells? It's not like there aren't plenty of pieces to pick from. What's the point of keeping the class tied to loot drops?
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Maxus
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Post by Maxus »

Could be interesting to be able to switch between whole sets of themed armor/weapons that're selected off a list with guidelines for making more.
Last edited by Maxus on Wed Jan 15, 2014 7:26 pm, edited 1 time in total.
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Wiseman
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Post by Wiseman »

TarkisFlux wrote:It's been said, but this class is almost 1 level long. The minor improvements on swap time do not really help with that.

If you want to make a requip user, why are you not making custom requip sets (possible with minimum level prereqs) and then letting people acquire them for free as part of the class progression? Why not treat requip sets and acquisition more like a wizard treats their spells? It's not like there aren't plenty of pieces to pick from. What's the point of keeping the class tied to loot drops?
So like you may create one set of magic items for free at each level, and you are treated as having all magic item creation feats. Creating a magic item does not cost XP and any other costs are halved.
Last edited by Wiseman on Fri Jan 17, 2014 3:55 am, edited 1 time in total.
Keys to the Contract: A crossover between Puella Magi Madoka Magica and Kingdom Hearts.
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RadiantPhoenix wrote:
TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
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Post by TarkisFlux »

Umm, no. Very no. If you want people to play with golfbags of gear, don't make it a chore for them. I think something much less free form and dumpster divey and wealth limited than that would work much better.

You already have 16 pictured requip sets from Erza to pull from (plus whatever else is unpictured and whatever the gun folks and anyone else I'm forgetting have), so just make those sets and then some more that you like the sound of. Define their powers, give the stronger ones some prereqs, and call it done. Maybe replace the Heart Kreuz set with "this normal gear I want to use as a default combat ready set". Don't make people find them or craft them, but give them out for free with level advancement and let them acquire additional ones like a wizard does spells (even if that process is fluffed as crafting or meditation or whatever). Then they can have some measure of flexibility that they didn't pay the ridiculous equipment rate for.
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Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
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Post by Wiseman »

So pre-made equipment sets?
Just throwing out ideas here. Not sure what level they'd be appropriate at.

Flame Empress
Weapon: Deal +2d6 fire damage with weapons and enemies who fail a reflex save catch on fire.
Armor: Halve fire damage recieved, or reduce by 20, whatever results in the least amount of damage
Shield: Enemies who hit at least your touch AC with melee attacks take 1d6 fire damage.
Amulet: Gain breath weapon usable every 1d4 rounds for 1d6/level fire damage.
(and other versions reflavored for other energy types.)


Holy Armor (LV5?)
Weapon: +3d6 holy damage
Armor: Emanates a double strength magic circle against evil.
Shield: Project a gaze attack that forces evil creatures to save every round or become shaken.
Wings: Fly at twice land speed.

so like this?
Keys to the Contract: A crossover between Puella Magi Madoka Magica and Kingdom Hearts.
Image
RadiantPhoenix wrote:
TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
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Post by TarkisFlux »

That was what I had in mind, yes. I suspect that it should use some item slots as well, but I'm not really sure about that (and it sort of assumes you're using tome items or tome item limits).
The wiki you should be linking to when you need a wiki link - http://www.dnd-wiki.org

Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
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Post by Wiseman »

TarkisFlux wrote:That was what I had in mind, yes. I suspect that it should use some item slots as well, but I'm not really sure about that (and it sort of assumes you're using tome items or tome item limits).
Yeah, the class is supposed to work with the Wish Economy.
Keys to the Contract: A crossover between Puella Magi Madoka Magica and Kingdom Hearts.
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RadiantPhoenix wrote:
TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
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