PRINTED IN CANADA
Even the cover is half assed.
Music: Vampire Waltz by Hannah Fury
A period cartoon from a newspaper. See the profound subtlety and nuanced viewpoints being shown. The air of sophistication looming over the entire period like lugubrious verbiage in a White Wolf book.
That was sarcasm. The Victorian Era in reality is either the beginning of modernity or the last age that isn't modern, depending on how you look at it. And pretty much everything in it is crude proto-culture that is embarrassing and retro even by the most hipsterish standards. The Victorian era is not a time of high minded elegance, it's a time when people were just starting to realize that they shouldn't put opiates into baby milk.
But very importantly, the Victorian Age is the period where most Gothic Fiction come from. And even more importantly, it's the period where Bram Stoker's fucking Dracula comes from. Mary Shelley wrote Frankenstein in the Georgian Era, but Dracula is still the fucking trope namer when it comes to Dracula like characters, and that happened in the Victorian Era. So it's no surprise that when it came to people requesting that White Wolf make an extra campaign setting period, that the Victorian Age was the most requested. People want to play Dracula-like characters in the time period that the actual Dracula book was set. Go figure.
It's important to remember that while goths often describe their aesthetic as “Victorian,” it is actually “Neo-Victorian.” Goth ladies wear corsets, but they don't wear corsets made out of whale bone. Goth men wear top hats unironically, but Goth womenfolk don't bonnet themselves (well, Gothic Lolita people do, but it's a different bonnet). Vampire players certainly asked for the Victorian Era, like all the fucking time, but what they really wanted was Girl Genius or Van Helsing – a bunch of Victorian tropes and themes plastered over modern Gothic sensibilities. Like Pride Prejudice & Zombies more than Pride & Prejudice.
Actual Victorian Era clothing was pretty stifling.
There's certainly Victorian inspiration here, and I'm not complaining, but it would be pretty scandalous if worn during the actual time period.
Vampire players are actually looking for Agatha Heterodyne, but with more black.
Basically Anna Valerious from Van Helsing. The Victorian Age as a Disney theme park ride rather than an actual thing.
Victorian Age Vampire was the laziest fucking setting port for any White Wolf game ever. And I am including Werewolf: the Wild West, Mage: The Sorcerer's Crusade, Wraith: the Great War, all of the Dark Ages books, and the fucking one-shot article in White Wolf Quarterly that let your vampires play in a cyberpunk campaign.
We will go into the full depths of laziness, but the thing to take away from this is that Victorian Age Vampire added nothing to the game. You could quite literally do a better job just by ignoring the books entirely and trying to run Vampire: the Masquerade in a homebrew Victorian setting based off of J. Sheridan le Fanu's Camilla and Varney the Vampire.
The other great Victorian vampire story.
And the thing is, they could have made this very interesting. The publication of Dracula should have been pretty much the focus of the whole thing, a meta-commentary of how younger vampires were starting to try and learn how to act like vampires based on the writings of a syphilitic Irish scribbler. Instead they turned up the "Pretentious Wanker" knob to maximum wank and then the knob broke off.
Also, half the art is this crappy pretending-to-be-vintage photoshopped cosplay crap, and I don't like it.
The actual book they produced for Victorian Age Vampire is 213 pages long and bookended by 10 pages of indices, tables of contents, empty pages, and pictures. Even a casual flip through the book reveals an enormous amount of white space and doodles. It came out in 2002, which was a period when White Wolf was winding down the World of Darkness. Remember that it was just the next year that they started the Time of Judgement nonsense and the year after that when they declared the entire product line over and done with. Victorian Age Vampire was a thing that fans had been clamoring for for more than a decade, and when it was finally released it was booted out the door with an almost audible “Fine, here it is. Give us money and shut the fuck up.” It's not a ponderous shovelware tome like what White Wolf would shit out later on, this is more like the bare bones of a project that fulfills the absolute minimum requirements to exist as a product that they could claim was what the fans had asked for.
Yes, it's longer textually than a piece of 90s minimalism. This work has five authors (one of whom is also the project developer) and is produced on computer. This is a 21st century shovelware project at its core, with text added in until the bases were covered. It's very workmanlike in its execution.
This is an actual page from this book. It has like 600 words on it, which is very small for a coffee table book. You might think this would be an outlier because it's the intro page for the Brujah, but it's not. The next page has a big and unrelated doodle in the middle of the page.
Specifically this thing. But like, huge.
I can't be fucked to do a full wordcount, but it looks like this book has about 120,000 words. That's not a bad length for an RPG book. Indeed, a five man team producing an approximately 150,000 word book is pretty much exactly what I recommend in terms of being able to produce time-efficient books that convey information to the reader. Unfortunately, this book isn't structured like this because it's finely designed, but because Justin Achilli realized that this was the most efficient means to check off all the boxes so that this oft-requested book could technically be called complete.
Every part of this book is padded. All the text is padded shovelware text, but every page is padded to make the book look bigger than it is. Making this book must have been like pulling teeth, with every author and artist handing in the absolute bare minimum that their production contract called for. It's kind of amazing.
I can't blame them. The thing about this book is that by design, it adds absolutely fucking nothing to the world. There are no new setting elements - clans, bloodlines, metaplot, etc. - there are almost no new mechanics; I think they accidentally stuck a new necromancy ritual in one of the other books in the series. Really, this could have been a 90-page softback that said "go use the rules for Vampire: the Masquerade 3rd edition" and you would have gotten the exact same product, only for about half the fucking price.
You could technically run this fucking thing with Kindred of the Ebony Kingdom rules if you really wanted to, although no one would and hopefully no one did.
You would, from the art in this book, be forgiven for thinking that there were almost no black people in Victorian times.
This is the game setting that should have been written by fans in Neo-Victorian cosplay slamming back absinthe like it was coca cola. It should have been a Gothic Punk Victorian Age, where Elders confined Malkavians in the basement of Bedlam, and the Nosferatu were in charge of the expansion and building of London's sewers; where the popular press version of vampires and the whole Jack the Ripper thing stirred Victorian vampire society into a tizzy. There should have been a war of ages as young vampires took their cue from Dracula and Varney, and illiterate undead from the countryside came to the gaslit big city for the first time. It should have been the meeting place between Dark Ages: Vampire and Vampire: the Masquerade, where the old ways were giving way to the new, and already the Elders were worried that these were the Final Nights...and still bitching about the Colonies breaking away. It should have been a place where the Sun Never Rose on the Vampiric Empire, Lords of the Night whose influence could be felt across the globe.
Basically.
The book is divided into seven sections. Six chapters and a prelude. No appendices or introduction or post script appear. Lots of White Wolf projects end up with ectopic chapters or essays that get crammed into the edges, but it's clear that no one working on this book wrote anything that wasn't in the plan from the beginning. All the sections are numbered, and all the paint is the appropriate color for those numbers. Every section begins with a full fucking page picture that is a treated photo that's supposed to look like a Victorian period photograph of something supernatural going on.
This is actually one from a companion book that was supposed to “expand” the line. But basically all the photos look like shit and this one is probably the only one I could find online because it looks better than the ones in the book we're reviewing.
Actual Victorians made a lot of photographs that are creepy as fuck, and those are all out of copyright by half a century or more. This book could have done way better by simply reproducing period photos verbatim and selecting for weird atmospheric stuff.
They did the whole line in this kind of faded darkening-at-the-edges creamy grey for the covers, because color was pretty much all they had for product identity. Like a lot of effectively stand-alone setting it pretty much gave the finger to any and all of White Wolf's other game lines...well, it just ignored them, which is about the same thing.
Why would you buy this? I mean, aside from being a rabid completionist (hah) or maybe really wanting something to back up your Neo-Victorian cosplay. There was nothing here for the munchkins to grab at, there weren't any new or interesting character options, you weren't going to play a Dark Ages game that lasted until the Victorian era, or a Victorian game that lasted into the Modern Nights. Leapfrogging down the centuries is a bullshit trick that was tiresome in the Giovanni Chronicles.
Victorians were surprisingly okay with you fucking your sister, on occasion. Moll Flanders, and all that.
So this was pretty much a blatant cash grab for enthusiasts. And it is telling, I think, that White Wolf could shit out this product. It's not a product you could quite do with Dungeons & Dragons, because D&D is set in a variety of fantasy worlds where all the history is made up, pulled-out-of-the-ass anyway and the timeline is meaningless. You could technically do it in Shadowrun - they actually did, with that 2050 nonsense - but SR was a game that was mostly about looking forward, not backwards, at least not until the pink mohawk crowd took control. You can really only do this "past settings" thing effectively in a game that is nominally set in the real world, and it pretty much only works effectively if your characters are some flavor of immortal so that they can also interact with the present setting in some fashion.
A major device in 19th century literature, especially the Gothic literature that serves ultimately as inspiration for the Vampire community, is the “Chapter as Correspondence.” That is, a chapter in the book will be a letter from one character to another. The lack of air mail and poor infrastructure meant that mail pickups were infrequent and message turnaround times were often measured in weeks rather than hours or even days. So people had a long time to work on their letters and were expected to spend a good deal of time reading the ones received. As such, it was reasonable in-world for a character to send another character a letter that was as long as a short chapter in a book. And whether you're Stoker, Shelley, or Austen, that device is something you're going to use a lot. It lets the author communicate to the reader the progress of the story through an unreliable narrator and immediately informs the reader of what information characters in the story have to work with. And when you're dealing with supernatural or horror elements, it allows them to be introduced gradually, through the eyes of characters as innocent or more than the reader themselves, building the sense of crushing dread that such stories rely upon.
So naturally you'd expect the one and only “story” chapter in Victorian Age Vampire to be at least framed in that fashion. I mean, that's certainly what I expected. The first three words of chapter one of Dracula are “John Harker's Journal” and the first chapter is excerpts from that in-world character's writing. This book is Victorian Age Vampire, and the entire reason it exists is because the White Wolf guys have been being bugged at conventions for ten years about “How come we can't do Dracula in your game called Vampire?” So I certainly expected a literary allusion to Dracula in this book's structure. Because what the fuck else would you do?
What we get instead is an 8 page story conveyed in near-immediate first person simple past tense. A vampire goes to London (having had lodging prearranged by a proxy because Dracula), and turns a dude into a vampire and kills some women. I think it's supposed to be edgy and progressive because the vampire is a dude and chooses the dude for marry and the lady dudes for kill in this game of marry/fuck/kill. Parts of it are space filling quotes and some of the characters are supposed to be doing cockney shit. Now I can tell you straight up that I have no idea how cockney accents are supposed to work and I don't know how they are supposed to be spelled. I have no clue whether writing:
is correct or not. I don't even know how I'd find out. But I do know that that's pretentious and shitty either way. And I kinda think it's not correct one way or the other, because the same character has other lines that have a lot less contractions in them.Victorian Age Vampire wrote:“Y'r 'and's cold, guv.”
Anyway, it's only 8 pages and it's covered in doodles, so it's not a novella like that fucking monster at the front of Scion. Even so, I found myself skimming. The main character doesn't do anything to make them likeable. They just poke around their new rented flat and then immediately wander off to kill a prostitute. I mean sure, we all have days like that, but that doesn't mean that I want to read about yours.
The best intro fiction to a vampire story was the Clanbook Giovanni, which was a bout a mortal snuff film director working for the Giovanni and being creeped the fuck out. It was perfect for its book, and it set the tone for what the Giovanni are by showing them through the eyes of a degenerate fuck that was still creeped the fuck out by them. I talked about this a little in GURPS: Vampire: The Masquerade, but Vampire lives and breathes on the taboos it brings to the table. The players need to see and feel the taboos being set up and broken - and the Victorians, you have to remember, where very prudish in public, and very kinky in private.
It was a high society with a dark underbellied; British class-consciousness was at an all-time height, fortunes were won and lost while the vast majority lived lives of quiet desperation and rude pleasures, all while keeping an air of propriety. It was the period of time that gave us the definition of pornography, and still had open toilets in the street; it was the dawn of industrialization, and the period of the Great Famine, where England left millions of Irish to starve to death. It saw the rise of Theosophy, the Hermetic Order of the Golden Dawn, and the light bulb and automobile. It was the setting of the Crimean War and the Anglo-Zulu War. It was an age of darkness being pushed into the light, and it was ugly and beautiful and awful and...this opening fiction is just rubbish. It's boring. It captures none of that. Just a thin skin of Victorian styling over a generic bit of bloodiness. It's not a good omen for things to come.
Next Up: Chapter 1: The Empire After Nightfall.