2. CHARACTER GENERATION
This is what's on page 20:
That's a good character concept. Can you play one?
You can, in fact, play a hot topless priestess of Law who rides on a living metal bird. But, in order to do so, you need to roll:
- a native of Shazaar (9%), Tarkesh (5%), Vilmir (8%), Ilmiora (7%), The Island of Purple Towns* (7%), Argimiliar (7%)* or Filkhar (6%) = 49%.
* But you would be a prietess of Goldar, so suicide is preferable.
- A Priestess, 5% chance.
- Then, you either need to roll an 18 on both Int and Pow (to start at the second rank - < 0.01% chance), or you need to start at Age (61 - INT - POW) - which would put you in your 30s or 40s on average - to start as a second rank sorceress. If you're willing to start at Rank 1 and work your way up to the metal bird, it's a generous 0.4% of getting an INT+POW of 32 to start (and then you can be younger than 25, but see below.)
This gives you a sense of the character generation system in this game. It's actually
way better than Call of Cthulhu or Runequest, because you sometimes get interesting or competent characters! But often, you get screwed over and have to play a beggar (Beggars in this game are still more competent than Call of Cthulhu characters, as I'll explain.)
So Stormbringer starts with St. Andre's Runequest house rules, which replace Runequest's tire fire (incredibly fiddly: you get this many % in different skills per year depending on your occupation) with a fixed package of character class skills, from a shorter list, at higher %s. The net effect of having a higher % in skills from a shorter list of skills is that you are reasonably competent. Would the world be a better place if CoC and Runequest had been better games this entire time? I'm not sure, it might have choked off a number of still-superior alternatives. I mean, this game is still a train wreck.
But, credit where credit is due: this is both substantially faster and substantially better than any other "basic roleplaying" (Chaosium) character generation system...
2.1 ATTRIBUTES
Are
STR CON SIZ INT POW DEX and
CHA
In reality, it \[CHA\] is the least important attribute
Glad you didn't lie to us.
Because it totally isn't a D&D hack, Runequest has Power instead of Wisdom (which is luck and spell points as well as resistance to mind control) and Size as an additional attribute.
The Size section has a very long aside (2.1.3.2) on character build (like, in the sense of bone width or whatever)? It's a page, like half the section on attributes is devoted to this. Your build doesn't change your stats, but if you are lighter or heavier than your build indicates, this gives stat mods, which I will reproduce in full because seriously, what the fuck?
Light Build + Slightly Heavy (33%) -> +1 CON
Light Build + Very Heavy (16%) -> +2 CON, -1 DEX
Medium Build + Light (30%) -> +1 DEX, -1 CON
Medium BUild + Heavy (30%) -> -1 DEX, +1 CON
Heavy Build + Light (30%) -> +1 DEX
Heavy Build + Very Heavy (30%) -> +1 CON, -2 DEX
This was the 80s, and games were full of weird subsystems like this.
2.2 CHARACTER NATIONALITIES
You roll % dice on a table, and you really want to roll low.
2.2.2 MELNIBONE 2% chance
You want to be this guy
You are automatically both a Noble and a Warrior, you get +3 SIZ, +1D10 INT and +2D6 POW.
We'll get to what Noble+Warrior means in the next section, but it's a good start.
The stat bonuses mean that instead of a 6D6>=32 -> 0.4% of starting with magic, you have an 8D6+1D10>=32 -> 64%.
2.2.3 PAN TANG 3% chance

You are +1 SIZ, +1D8 INT and +1D8 POW.
If 6D6+2D8 >= 32 (39%), you are a Priest, and magic, with 20% of being also a Noble.
The other 61% of the time, you are a Warrior, and not magic, with 20% of being also a Noble.
Either way, you are swarthy and hunnic.
2.2.4 MYRRHYN 3% chance

If you are a dude, you are winged and bald. If you are female, you are winged and smoking hot.
Elric bangs a Myrrhyn chick (although she is a wingless; if you've played Dominions you know how this works) in one of the stories, because of course.
You are -2 SIZ (unless it's <=9 already), +1D6 INT and +1D6 POW; and, +1D6 CHA if female.
You have an 8D6 >= 32 (24%) chance of being magic.
You can't be a Sailor, Thief or Beggar - you are a Warrior instead.
You can fly but not while wearing armor or carrying "more than two weapons". Will there be real rules for flight in this game? I actually don't remember!
PLACE YOUR BETS: WILL THERE BE FLIGHT RULES OF ANY KIND?
2.2.13 ESHMIR 3% chance
That dude's magic and knows kung fu, right?
People from Eshmir are asian but have red or light brown hair.
You are -2 SIZ (unless it's <=9 already), +1D4 INT and +1D6 POW.
If 7D6+1D4>=32 (17%), you are a priest and magic. If you are
also Str >=13 (17% * 26% = 4%) you are a Warrior Priest of Chaos, which means you have magic and kung fu.
2.2.12 WEEPING WASTE 7% chance

Automatically both a Hunter and a Warrior (that's some decent skills.)
+1D6 STR, +1D4 DEX, +1D6 CON, -1D4 CHA, -1 SIZ (if >= 10).
If you aren't going to be an elf wizard, at least be one of these guys so you are good at being a dude with a sword.
2.2.5 through 2.2.9, Dharijor through Ilmiora
2.2.14 through 2.2.18, Isle of Purple Towns through Filkhar 75% chance
He's the top google image search for "some guy", so he's asking for it
The different flavors of white people are not
exactly the same. They get stat mods that very from Lormyr (-1D4 INT) to Isle of the Purple Towns (+1D4 STR, +1D6 CON).
Furthermore, you have different builds, and slight differences in % chance to be sailors or merchants or whatever.
But compared to being an elf wizard, it's pretty bland stuff.
2.2.11 Nadsokor 5%

-1D6 CON, -1D6 CHA, and you are automatically a beggar.
That still makes you better than a Call of Cthulhu character.
2.2.19 Oin 3%
2.2.20 Yu 2%
2.2.21 Org 1%

Apparently, there's a kinda cool comic book called "subhuman".
There are three flavors of hairy subhuman dwarf with large penalties to most stats but a CON bonus, and a tendency to be farmers or hunters instead of something good.
These are pretty offensive so I'm glossing over it, but yes, this was really in the game.
2.3 CHARACTER CLASSES AND SKILLS
Runequest skills are a function of bookkeeping and profound disappointment, highly dependent on age.
There is some ugly Runequest residue showing through, but mostly this game is just highly random. If you are below 25, all of your skills are -5% per year. If you are over 25 (up to 39), all of your skills are +1% per year; and, starting at 32 or something is generally considered cheezy.
You get 1D6+2 skills of your choice at (1D100)/2+modifiers. That's extremely random but it's O(112) skill points off the bat, while Call of Cthulhu characters get about 400, last I checked - BUT - Call of Cthulhu has a lot more skills.
Skill points vary tremendously among classes, but the Beggar gets Persuade 60%, See 60%, Search 25% and Pick Lock 50%. With skills of choice, that's less than 300% total, but compares well with a CoC character: since there are
way fewer skills your actual level of competence is markedly higher.
2.3.2 Warrior 16% chance
2.3.2.1 Assassin 4% chance
Yeah, that guy.
Warriors get three weapon skills and ride.
Assassins are better, and also get poison and stealth skills.
It's unclear if Noble-Warriors and Priest-Warriors and such can also check to be Asassins?
2.3.3 Merchant - Trader 7% chance
2.3.3 Merchant - Shopkeeper 3% chance
The one in the middle.
You get a weapon skill; if you are a shopkeeper instead of a trader, your free weapon skill is halved, at no benefit.
You get Persuasion and some treasure skills.
2.3.4 Sailor 15% chance
No, unfortunately.
A weapon, swim, tie knot, climb and balance.
You have a 10% subchance of being a mate, which comes with navigation and +5% to your skills.
You have a 10% subchance of being a captain, which comes with navigation and +10% to your skills.
2.3.5 Hunter 15% chance
A weapon, self bow, some wilderness skills.
2.3.7 Priest 5% chance
Languages, dagger, medical and social skills.
If you start over age 25, you add (age - 25) to POW. This can take you over the 32 point threshold to start with magic.
So Priests will do that a lot.
Incidentally, you have (POW + CHA)/10% of starting as the high priest of your cult. This is only funny if you are ugly and incompetent, because the 2% still applies?
Actually, in my example above, I was mistaken. At least in this edition, you can worship whatever deity you want (but are strongly advised to stick to the national deities listed in 2.3.7.2).
2.3.8 Noble 5% chance

You get some weapons and the credit skill - more to the point, a legitimately huge pile of money.
If your Int >= 13 you roll again and get a second class. Obviously, that's the best. If your int is below 13, you're pretty useless though (see picture.)
It's unclear if a Noble-Warrior has a further chance of being a Noble-Warrior-Assassin - but lots of things are unclear about this game.
2.3.8 Thief 10% chance

Thieves are weird in this game. You start with 13 skills - 7 of which have a base value of 1D100%. No other class does that.
If you roll well you are hands-down more competent than these other chucklefucks (except maybe the Asassin, or anyone who knows magic of course.)
2.3.6 Farmer 5% chance
2.3.10 Beggar 5% chance
2.3.11 Craftsman 10% chance
I'm back...
All of these are pretty worthless. The beggar gets the best skills but no money or gear, and roll 1D4 afflictions out of 20, which include things like mental retardation and missing limbs.
The Craftsman gets just a craft skill but +3 Dex for some reason.
2.4 OTHER SKILLS
This section is where it tells you to roll 1D100/2% for the 1D6+2 skills I was talking about.
One thing that isn't clear - does your age apply to these skills or not?
2.5 ABILITY BONUSES
The skills are divided into eight categories, each category has attributes associated with it - more or less, you get +1% per point above 12 or -1% per point below 9.
2.5.3 is damage modifiers which has hard thresholds instead. If you're STR+SIZ is >=25, you do an extra die of damage. Otherwise you don't. You get a second bonus die of damage at 41, but you'll notice that normal humans top out at 36 so that doesn't happen unless you're something exotic and also cheat on your die rolls.
I'll talk more about this when we get to the skills chapter.
2.6 PUTTING IT ALL TOGETHER
St. Andre has been generating a sample character as we go through this chapter, who is an Assassin but otherwise so uninteresting that I keep forgetting his name when I open the laptop.
2.7 IMPROVING THE ATTRIBUTES
Why is this in the character generation chapter?
Anyway, this is being contrasted against the 1970s Runequest build that St. Andre's houserules forked from, but if you care - at the end of any adventure where you make an attribute savings roll (organizational failure compounded - I only vaguely recall what those are and a new reader would have no clue), you have a 1/6 chance of getting +1 to the attribute and a 1/36 chance of getting -1. Enjoy.
2.8 SUMMARY
If still puzzled, you might consult chapter 2 in RuneQuest for further clarification of the processes of character creation.

No, don't do that. I assume this was orphan text from a previous draft in which this was more of a Runequest supplement and less of a standalone game? Because this isn't how RuneQuest character gen works at all, guy.
So all of that was really random! There's a (rather small) chance you get to play one of the decent archetypes from Moorcock's novels, most of whom are included explicitly (for example, the Eshmiri Warrior-Priests of Chaos), otherwise you are some guy. At the least, though, you will
tend to have several useful skills at a high enough % that you'd willingly use them? That puts you head and shoulders above Runequest, and the shorter skill list saves you from many of the problems of CoC.
But a major weakness of this game, it really doesn't support creating your own new, heroic archetypes and having them hang out with Elric or in Elric's world. Does Lormyr have Paladins, and are they super bad ass? I guess not, or if they do, you certainly can't play one.
There's some cool stuff in later chapters, IMO, but this is the basic flaw of the game.
Chaosium rules are made of unicorn pubic hair and cancer. --AncientH
When you talk, all I can hear is "DunningKruger" over and over again like you were a god damn Pokemon. --Username17
Fuck off with the pony murder shit. --Grek