OSSR like you mean it: Stormbringer
Posted: Fri Jun 02, 2017 2:51 am
Okay, I'm not that old. I played the functionally-similar 3rd edition which came out in 1987. That book, while better produced in some respects, was a glued-together faux hardcover and Mom threw it out during one of our many moves back and forth across the US.STORMBRINGER Copyright1981 by Chaosium Inc. All rights reserved
I should finish the Rifts: South America: II, Ley Line Walker in the Hood review at some point, but in the interim, let me show you young whipper snippers what an old school sourcebook review looks like.
For sake of comparison, this is what else came out in 1981:
https://en.wikipedia.org/wiki/Category: ... ed_in_1981
Unrelated to the book itself, but derived from my terrifying hipster lifestyle, the drink is Altes ale from the gastropub around the corner, and I'm listening to Pete Seeger sing along with a children's choir.... no, that won't do. The song, I'm afraid, must be 1980's Black Blade, by Blue Öyster Cult.
The book opens with a map of the Young Kingdoms, which are both the setting for the Elric novels, and (spoiler alert!), our own Earth, before Elric of Melnibone blows the Horn of Roland, triggering the last battle which is won by Law, who in turn create our present universe.
But that's later! The map the former-empire island nation of Melnibone - which is a metaphor for England, but Japanese people also really love these novels for some mysterious reason - in the middle, and a mix of nations and adventuring locations on the outside. Avalon hill repurposed the map for their Elric board game which I also owned as a child:

Not, I think, a bad way to set the scene.
Then, because this was 1981 and printing was expensive, we jump straight into
1. WELCOME TO THE YOUNG KINGDOMS
1.1 WHAT IS FANTASY ROLE-PLAYING?
No one uses the abbreviation FRP for "Fantasy Roleplaying" but other than that, it gets the basic concepts across in a (by moderns standards remarkably succinct) 3/4ths of a page.
Side note:
Poul Anderson coined Law and Chaos for Good and Evil, although his were markedly more Christian/Satanic than Moorcock, whose notion of Chaos is much more like what you get in Warhammer (although with fewer mutants.)
Especially, because you won't be playing Elric unless you roll really well.
1.2 OVERVIEW OF THE YOUNG KINGDOMS
That's better. RPG (FRP?) designers, take note!Now we're going to cover some background material about Elric's world - things you will need to know about history, economics, social customs, politics, etc., in order to simulate a complex fantasy environment
What follows is a reasonably evocative description of several countries on the above map, with the understanding that you might create a character from one of these places. They are sorted by how ubermench they are:
[*] Melniboneans are elves. Elric is one. They're better than you.
[*] The Mabden of Pan Tang are the villains of the Corum novels. They're humans who have stat bonuses but still lots of Elf envy?
[*] The Myrrhyn are people with eagle wings. Elric banged one in one of the novels, that's why they're in here.
[*] The various human nations are about as differentiated as German Lander.
[*] The barbarian nations of Org, Oin and Yu are subhuman, but we'll get to that in the next section.
Then you get a bunch of countries full of what are basically feudal European humans; the fact is, the human countries in Moorcock's novels were pretty interchangeable background dressing for Elric to adventure in, so there's not a whole lot here? This is a weakness of the novels as a source of material for an RPG; there might not be much interesting to say about Jharkor and Shazaar but it's absolutely the right decision to tell you something about the nationalities you might be expected to play!
Now, the author of this book does add some stuff (inevitably) that isn't in the very thin novels. In particular, he likes to add Gods of Law, which is a favorite gripe of people, but is is understandable (because there's a shortage of them). It's also not the highest priority when you might want to introduce some culture to distinguish the mostly rather bland countries where people will be from, instead?
There are "adventure here" suggestions for the map locations which aren't inhabited by playable types.
1.3 MONEY IN THE YOUNG KINGDOMS
While I admire the mission statement of staying on message, much of this section is about the physical coinage. Let me summarize: the Large Bronze Coin (LB) is explicitly valued at $1 USD in 1981, which is why a private hotel room costs 40LB/night and a gallon of milk costs 0.5LB or fifty cents.Now that you have a fairly good idea of the geography and politics of the Young Kingdoms in Elric's Time, there is only one more thing to explain before you are ready to create your first player character - money.
The prices for weapons and such are down in section 3.3.1. but for some reason the value of gems and treasure is given here? Along with descriptions of super-rare melnobean dragon coins and stuff. That's backwards, since "I want my guy to have (insert weapon)" is, in fact, one of the first things you might have for a character conception in this game, while the dragon coins aren't going to come into it until you wander off and loot a temple.
So that's a minor design fail but, in the terse spirit of the times, it only uses up a page.
1.4 SOME CONVENTIONS OF FRP GAMING
Did you know that you could program a computer to roll dice for you? This was 1981 and Ken St. Andre needed to point this out.
Anyway, we explain how to roll percentile dice and that's how tests are mostly resolved, which is good to include but actually a bit vague for my tastes.
They mention you can use miniatures, they mention you're about to roll stats for your characters but that this isn't Rolemaster and you don't roll your hair color.
1.5 CONCLUSION
It's 140 pages, including art and suchnot but excluding the Index. This is page 19, although the text started on page 6. So 9 more of these if I maintain this pace; I might speed through some of the interior sections, though.When you have read the whole book you should have enough information to create a whole world of FRP adventure.
EDIT: Reminder for later, a human character with the right occupation has only a http://anydice.com/program/b6 0.4% of being capable of sorcery.