Shortcuts:
Book 2: Fire on the Water
Book 3: The Caverns of Kalte
Book 4: The Chasm of Doom
Book 5: Shadow on the Sand
So, I finally got a hardback Definitive Edition copy of the first Lone Wolf book, Flight from The Dark, and oh my goodness, does it look beautiful. The jacket’s cover art from Alberto Dal Lago is nothing but impressive, and removing reveals a gorgeous panoramic map from Francesco Mattoli. Pictures of the jacket’s front cover and the map are below so you can see how nicely illustrated they are.


Now, the Lone Wolf series is broken into five smaller series. As of now, I plan to cover the first of these smaller series, which consists of Lone Wolf Books 1-5 and is known as the Kai series, as it is the only series that has been completely printed in a Definitive Edition form. In this particular printing, adjustments have been made to each book to enhance the reader’s experience, which include enemy stat changes, new powers from certain items, references to online sources, and playing options. Encyclopedic entries about different characters, places and artefacts in the Lone Wolf universe are also present in the Definitive Editions, which can be provided upon request at the end of each book. Given the current circumstances of my work situation, I aim to update this thread on a once per day basis. Anyone interested in joining our attempt to complete these books is welcome.
The hardback version of Flight from the Dark’s Definitive Edition has two unique qualities that are not seen in the Definitive Editions of the other Lone Wolf books at the time of this post. The first and most important feature is that it has an extended 550-section version of the adventure, which I feel offers a more powerful experience than the original 350-section version. The second feature is 40 new captioned full-page illustrations from Richard Sampson, who goes by the name of Nerdgore. In short, the Definitive Edition hardbacks go all out to introduce readers to the series with an enormous bang.
Name Picture

Foreword
August Hahn is the author of Lone Wolf: Magic of Magnamund, and his remarks are on point when it comes to the Lone Wolf experience.“You are Lone Wolf.”
In 1984, when this sentence first appeared in Flight from the Dark, it was my introduction to a whole new world. Gamebooks, interactive tales where you the reader could make choices and determine the story were still brand-new and yet Lone Wolf, with these four words, managed to change the game.
Lone Wolf’s innovation was establishing your central role in the tale. And what a tale! The series provided something unheard of in interactive fiction at the time – the entire series, book after book, was all set in the same world, Magnamund, and part of the same epic saga, the lore expanding further and further with each new adventure.
As the setting grew so too did Lone Wolf’s powers, abilities, and influence. Each book took the reader to new places, offering greater challenges with every turn of the page and a chance to be part of a single grand narrative. That was the promise of the Lone Wolf saga, which began for me way back in 1984 and the culmination of that promise is what you hold in your hands now.
These Definitive Editions of the Lone Wolf series are a labor of love. A goal passed down through generations of fans. The road to get here has been long – a journey of misprints, false starts and unfinished collections.
In early 2000, with the gamebook craze long over, Joe Dever bequeathed the Lone Wolf series as a millennial gift to his fans to be available digitally online. At the time the series reached Book 28: The Hunger of Sejanoz, but he was unsure if the remaining four books – and the end of Lone Wolf’s story – would ever see publication. So he placed its future in the hands of the readership.
And his readers responded with a resounding “more please!” Letters, emails, an explosion of online forums and activity convinced Joe to get back to work. Lone Wolf returned to the world in a big way with roleplaying and video games, new editions of the existing books, a renaissance of Lone Wolf publications abroad – notably in Italy – and best of all, a brand new Lone Wolf adventure: Book 29: The Storms of Chai..
Lone Wolf was back and better than ever. With the final three books now in planning, fans worldwide rediscovered their adventures in Magnamund. But, unfortunately, it was during this time that news came to us of Joe’s struggle with cancer. Though he had contended with it for years, writing stories for his fans all the while, Joe Dever finally passed on the 29th of November, 2016.
But this is not a story of tragedy. Instead it is a tale of triumph, the torch passing from father to son. In 2017 Ben Devere began work on Book 30: Dead in the Deep using his father’s notes as his guide. With Vincent Lazzari as co-author and a dedicated team of Lone Wolf fans working with him, Ben has continued the charge to see the series through to its conclusion in Book 32: Light of the Kai and beyond!
If you have been a fan of the series for many years, this book is a familiar road that you can walk again – but this time, assured that it leads to the conclusion of the series, promised so long ago.
If you are a new reader, I truly envy you. You are about to take your first steps on an epic journey that is sure to delight, surprise and challenge you like never before.
Either way, settle in and be welcome. You belong here with us, because you…
You are Lone Wolf.
-August Hahn, Louisville 2022
Upon the Eve of the Feast of Fehmarn
So, let’s recap: The Kai are the good guys, while the Darklords are the fascists. Our hero stupidly was caught sleeping in his social studies class. He now has to meet his tutor in the cold dark hours of the morning or be forced to collect wood and miss his big chance to live it up for a day at the Monastery.In the northern land of Sommerlund, it has for centuries been customary for parents to send their most gifted children to the monastery of the Kai on the occasion of their seventh birthday. There they are taught the skills and martial disciplines of their noble ancestors.
The warrior order of the Kai are masters of their art, and the children in their charge love and respect them in spite of the hardships of their training. For one day, when finally they have mastered the disciplines of the Kai, they will be able to return to their homes equipped in mind and body to defend themselves and their kin against the constant threat of war from the Darklords of the west.
In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge, King Ulnar I – himself gifted with Kai Powers – aided by the allies of Durenor, broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon Ulnar’s sword, called ‘Sommerswerd’ – the Sword of the Sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar.
Today is the eve of the feast day of Fehmarn – the first day of Spring. It is an old tradition of the Kai to gather at their monastery in the foothills of the Durncrag mountains on Fehmarn, in order to reaffirm their fealty to the God Kai and to the Sommlending House of Ulnar. Many Kai Journeymen and envoys have traveled far to return in time for tomorrow's celebrations which mark the beginning of a new year in Sommerlund.
You are a young Kai cadet called Silent Wolf. This is the name you were given by your Kai Masters when first you entered the monastery. You are an Initiate in this noble order, and this will be the eighth year you have taken part in the Fehmarn ceremony. Your feelings of pride and excitement are the same now as they were when first you arrived here from your home in the village of Dage, a little over half your short lifetime ago.
The past few days have been an exciting time for you and your brother cadets. The Journeymen have been recounting their tales of battles won and quests fulfilled in distant lands, and everyone is filled with a sense of joy and hopeful anticipation that the New Year will bring continued peace and prosperity to your beloved homeland.
The monastery is alive with activity as the final preparations are completed for tomorrow's feast, but for you and the other cadets the routine has changed very little. Your training and education proceeds as usual, although you find it harder than ever to concentrate as your tutor, Kai Master Star Fire, instructs your class on the geography of the Lastlands.
“Silent Wolf!” he bellows, waking you abruptly from a daydream. “Perhaps you will kindly enlighten us – what city lies on the coast of the Wildlands?”
You hesitate, stunned into open-mouthed silence.
“As I thought,” he says reproachfully. “This is not the first time we have suffered your inattention. A penalty paid now may serve to sharpen your concentration in the future.”
Star Fire reaches into the pocket of his tunic and withdraws a shiny gold coin, gazing at it for a few moments as he considers what the forfeiture should be.
“I will let fate decide.”
He tosses the gold coin into the air and catches it deftly on the back of his left hand. Looking down at the freshly minted head of King Ulnar the Fifth, he says aloud:
“So be it. Extra weapons training. Tomorrow morning. One hour before dawn. You will present yourself to me equipped and ready on the training park.”
“Yes, my lord,” you reply humbly.
A bell chimes three times from the hallway beyond your classroom door, signifying the end of today’s lessons. You are placing your books and parchments into your backpack in readiness to leave, when Kai Master Star Fire calls out to you once more.
“Be punctual, Silent Wolf, or you will find yourself spending Fehmarn gathering firewood for the kitchens. And I shall see to it that you forfeit your place at the feasting table at sundown.”
The threat of missing the annual Feast of Fehmarn causes you to swallow hard.
“Yes sire,” you reply, “I will be punctual.”
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THE GAME RULES
For the purposes of this thread, the Action Chart will be hand-made and will be periodically displayed. As suggested by the above Playing Tip, a 10-sided die will be used instead of the Random Number Table. To give our hero a better chance of receiving decent COMBAT SKILL and ENDURANCE scores, we will follow the above Play Option and roll a 10-sided die three times to provide us with three numbers to choose from. The three generated numbers are 1, 2, and 5.You keep a record of your adventure on the Action Chart that you will find in the front of this book, or by using this link:
https://www.magnamund.com/downloads (Transcribed from the QR code found in this section)
During your training as a Kai Initiate, you have developed your fighting prowess (COMBAT SKILL) and your physical stamina (ENDURANCE). Before you begin, you will need to measure how effective your training has been. To do this, take a pencil and, with your eyes closed, point with the blunt end of it to the Random Number Table at the back of this book. If you pick 0 it counts as zero.
The first number that you pick from the Random Number Table represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 4 in the Random Number Table, you should write down a COMBAT SKILL of 14). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore desirable.
The second number that you pick from the Random Number Table represents your ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 6 on the Random Number Table you should write down an ENDURANCE points score of 26).
If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.
Play Option:
Pick three numbers from the Random Number Table first. Then choose which one among them represents your COMBAT SKILL, and which one represents your ENDURANCE.
Example:
Your pencil successively fell on the numbers 1, 4, and 7 on the Random Number Table. You may choose that your COMBAT SKILL is 17 and your ENDURANCE is 24. Alternatively, you may choose that your COMBAT SKILL is 14 and your ENDURANCE is 27, and so on.
Playing Tip: You may find it more convenient to use a 10-sided die instead of the Random Number Table.
KAI DISCIPLINES
If Healing is chosen as one of our hero’s Kai Disciplines, the Play Option will not be used for this adventure. However, this will be considered in future books, depending on how successful our hero is in completing Book 1.Over the centuries, the Kai have mastered many useful skills which are passed on from generation to generation. These skills are known as the Kai Disciplines, and they are taught to all Kai Lords. As a Kai Initiate, you have learned only five of the skills listed below. You must choose your five Kai Disciplines before you set off on your adventure. As all of the Kai Disciplines will be of use to you at some point during your mission, pick your five with care. The correct use of a Discipline at the right time can save your life.
When you have chosen your five Disciplines, enter them in the Kai Disciplines section of your Action Chart.
Camouflage
This Discipline enables a Kai Lord to blend in with their surroundings. In the countryside, they are able to hide undetected among trees and rocks, and pass close to an enemy without being seen. In a town or city, it enables them to blend in amongst the inhabitants, and it can help them find shelter or a safe hiding place.
If you choose this skill, write ‘Camouflage’ on your Action Chart.
Hunting
This skill ensures that a Kai Lord will never starve in the wild, They will always be able to hunt for food, except in areas of wasteland and desert. The skill also enables a Kai Lord to be able to move swiftly and stealthily.
If you choose this skill, write ‘Hunting: no need for a Meal when instructed to eat’ on your Action Chart.
Sixth Sense
This skill may warn a Kai Lord of imminent danger. It may also reveal the true purpose of a stranger or strange object encountered in the adventure.
If you choose this skill, write ‘Sixth Sense’ on your Action Chart.
Tracking
This skill enables a Kai Lord to make the correct choice of a path in the wild, to discover the location of a person or object in a town or city, and to read the secrets of footprints or tracks.
If you choose this skill, write ‘Tracking’ on your Action Chart.
Healing
This Discipline can be used to restore ENDURANCE points lost in combat. If you possess this skill you may restore 1 ENDURANCE point to your total for every numbered section of the book you pass through in which you are not involved in combat. (This is only to be used after your ENDURANCE has fallen below its original level.) Be sure to remember that your ENDURANCE score cannot rise above its original level.
Play Option:
Seasoned readers may use the following rule from the Lone Wolf New Order series to balance their game – the maximum number of ENDURANCE points that can be restored using Healing is limited to 10 per adventure.
If you choose this skill write ‘Healing: +1 ENDURANCE point for each section without combat’ on your Action Chart.
Weaponskill
Upon entering the Kai Monastery, each initiate is taught to master one type of weapon. If Weaponskill is to be one of your Kai Disciplines, pick a number in the usual way from the Random Number Table, and then find the corresponding weapon from the list below. This is the weapon in which you have a proven skill. When you enter combat carrying this weapon, you add 2 points to your COMBAT SKILL rating.
The fact that you are skilled with a weapon does not mean you set out on the adventure carrying that particular weapon. However, you will have opportunities to acquire weapons in the course of your adventures.
You cannot carry more than two weapons. You may only use one weapon at a time.
If you choose this skill, write ‘Weaponskill in “ ” +2 COMBAT SKILL points if this weapon carried’ on your Action Chart.
Mindshield
Some of your enemies will have the ability to attack you using psychic force, i.e. the power of their mind. The Kai Discipline of Mindshield can protect you from losing any ENDURANCE points when subjected to this form of attack.
If you choose this skill, write ‘Mindshield: no points lost when attacked by Mindblast’ on your Action Chart.
Mindblast
This skill enables a Kai Lord to attack an enemy using the force of their mind. It can be used at the same time as a normal combat weapon and adds 2 extra points to your COMBAT SKILL. Not all the creatures encountered on this adventure will be susceptible to Mindblast. You will be told if a creature is immune.
If you choose this skill, write ‘Mindblast: +2 COMBAT SKILL points’ on your Action Chart.
Animal Kinship
This skill enables the Kai to communicate with some animals and predict the behavior of others. In some cases, it can grant a Kai control over an animal’s instincts or actions.
If you choose this skill, write ‘Animal Kinship’ on your Action Chart.
Mind Over Matter
Mastery of this Discipline enables a Kai to move small objects by focusing their concentration.
If you choose this skill, write ‘Mind Over Matter’ on your Action Chart.
If you successfully complete the mission as set in Lone Wolf Book 1, you may add a further Kai Discipline of your choice to your Action Chart at the start of Book 2. This additional skill, together with your five original skills, and any equipment, including Special Items that you have picked up in Book 1, may then be used in the next adventure of the Lone Wolf series.
EQUIPMENT
Rolling a 10-sided die gives us a 3, which means that our hero possesses 3 Gold Crowns in his leather pouch at the start of the adventure.Your basic possessions comprise a green tunic and cloak of a Kai Initiate. You also have a backpack, a belt, and a leather pouch in which you keep your money (Gold Crowns). To find out how much money you have, pick a number from the Random Number Table (a 0 means zero). The number you choose equals the number of Gold Crowns you possess at the start of the adventure. (Note this number in the Belt Pouch section of your Action Chart.)
Upon entering the Kai Monastery, every initiate is given a Map of the Lastlands. This map shows the location of your native country – Sommerlund – and its capital city – Holmgard. It also shows the land of Durenor away to the east, and the Wildlands which separate the two kingdoms.
HOW TO CARRY AND USE YOUR EQUIPMENT
If chosen as one of the five starting skills, the Kai Discipline of Healing cannot be used to restore any lost ENDURANCE points from not eating when instructed to do so. This is because it would not make too much logical sense for such a skill to provide nourishment from empty matter.Any item that may be of use and can be picked up on your adventure and entered on your Action Chart is given capital letters in the text. Unless you are told it is a Special Item or a Weapon, carry it in your Backpack.
Weapons
Weapons aid you in combat. If you have the Kai Discipline of Weaponskill and the correct Weapon, it adds 2 points to your COMBAT SKILL. If you enter a combat with no Weapons, you must deduct 4 points from your COMBAT SKILL and fight with your bare hands. If you find a Weapon during the adventure, you may pick it up and use it. You may only use one Weapon at a time in combat. You can only carry two Weapons at any time. You may exchange or discard Weapons at any point when you are not involved in combat.
Most Weapons are carried either sheathed or tucked into your belt.
Backpack Items
During your travels you will discover various useful items which you may wish to keep, but you may only carry eight items in your Backpack at once. If you ever lose your Backpack, you automatically lose all of the items it contains. You will be unable to pick up and keep any new Backpack Items until you acquire a new Backpack.
Special Items
Each Special Item has a particular purpose or effect. This may be explained when the item is first discovered, or it may be revealed to you as the adventure progresses.
Gold Crowns
The currency of Sommerlund is the Crown, which is a small gold coin. Gold Crowns can be used on your adventure to pay for transport, food, weapons and items, or may even be used as a bribe. Some of the creatures that you may encounter will possess Gold Crowns, or you may discover them while searching. Any Gold Crowns that you acquire should be carried in your Belt Pouch. The maximum number you can carry is 50.
Food
You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Kai Discipline of Hunting as one of your five skills, you will not need to tick off a Meal when instructed to eat.
Potions
If you discover any Potions during the adventure, you will be informed of their effects when swallowed. All Potions are Backpack Items.
RULES FOR COMBAT
The pictures of the Combat Results Table found in the back of the book are provided below for reference.There will be occasions during your adventure when you will have to fight an enemy. The enemy’s COMBAT SKILL and ENDURANCE points are given in the text. Your aim as Lone Wolf is to kill the enemy by reducing its ENDURANCE points to zero, while losing as few ENDURANCE points as possible yourself.
At the start of a combat, enter both your and your enemy’s ENDURANCE points in the appropriate boxes on the Combat Record section of your Action Chart.
THE SEQUENCE FOR COMBAT IS AS FOLLOWS:
1. Add any extra points gained through your Kai Disciplines, equipment, and/or Special Items to your current COMBAT SKILL total.
2. Subtract the COMBAT SKILL of your enemy from this total. The result is your Combat Ratio. Enter this figure on the Action Chart.
Example:
You, as Lone Wolf (COMBAT SKILL 15), are ambushed by a Daemonak (COMBAT SKILL 20). You are not given the opportunity to evade combat, but must stand and fight as the creature swoops down. You have the Kai Discipline of Mindblast, so you add 2 points to your COMBAT SKILL, giving you a total COMBAT SKILL of 17.
You subtract the Daemonak’s COMBAT SKILL from your own, giving a Combat Ratio of -3 (17 - 20 = -3).
-3 is noted on the Action Chart as the Combat Ratio.
3. When you have determined your Combat Ratio, pick a number from the Random Number Table.
4. Now turn to the Combat Results Table. Along the top of the chart are shown the Combat Ratio numbers. Find the number that is the same as your Combat Ratio and cross-reference it with the random number that you have picked (the random numbers appear on the side of the chart). You now have the number of ENDURANCE points lost by both yourself (Lone Wolf) and your enemy in this round of combat. (E represents points lost by the enemy; PC represents points lost by the Player Character – you, as Lone Wolf.)
Example:
The Combat Ratio between yourself and the Daemonak has been established as -3. If the number taken from the Random Number Table is a 6, then the result of the first round of combat is:
The Player Character (you, as Lone Wolf) lose 3 ENDURANCE points.
Daemonak loses 6 ENDURANCE points.
5. On the Action Chart, record the changes in ENDURANCE points to the participants in the combat.
6. Unless otherwise instructed, or unless you have an option to evade, begin the next round of combat.
7. Repeat the sequence from Stage 3.
This process of combat continues until the ENDURANCE points of either the enemy or yourself (Lone Wolf) are reduced to zero, at which point that combatant is declared dead. If Lone Wolf is dead, the adventure is over. If the enemy is dead, Lone Wolf proceeds but with your ENDURANCE points possibly reduced.
A summary of the Combat Rules appears in the back of this book.
Evasion of Combat
During your adventure you may be given the chance to evade combat. If you have already engaged in a round of combat and decide to evade, calculate the combat for that round in the usual manner. All points lost by the enemy as a result of that round are ignored, and you make your escape. Only you (Lone Wolf) may lose ENDURANCE points during an evading round, but then that is the risk of running away in the middle of a fight! You may only evade if the text of the particular section allows you to do so.


For the purposes of this Let’s Play, the combat rounds will be resolved all at once. I will generally provide the option to evade combat or use any items or abilities that can be used at the beginning of or during a battle when our hero has either less than 11 ENDURANCE points or less than a -4 Combat Ratio. In such a scenario, I will ask whether our hero should escape or use an item to improve his odds of winning the battle. You may choose to modify this rule to set different conditions to use such options, or create new rules for our hero to follow under certain scenarios.
LEVELS OF KAI TRAINING
KAI WISDOMThe following table is a guide to the ranks and titles that are bestowed upon the Kai at each stage of their training. As you successfully complete each adventure in the Lone Wolf series, you will gain an additional Kai Discipline and gradually progress towards mastery of the ten basic Kai Disciplines.
1. Novice
2. Intuite
3. Doan
4. Acolyte
5. Initiate (You begin the Lone Wolf adventures with this level of Kai training)
6. Aspirant
7. Guardian
8. Warmarn or Journeyman
9. Savant
10. Master
Beyond the ten basic skills of the Kai Master await the secrets of the higher Kai Disciplines or ‘Magnakai’. By acquiring the wisdom of the Magnakai, a Kai can progress towards the ultimate achievement and become a Kai Grand Master.
Lastlands MapThe Kai have many ruthless enemies – including the Darklords of Helgedad and their evil servants – who give and expect no mercy. Use the map to help steer a course during any travel you undertake, and make notes as you progress through the story, for they will be helpful in future adventures.
Many things that you find will aid you during your travels. Some Special Items and Backpack Items will be of use in future adventures, and others may be red herrings of no real use at all, so try to be selective in what you decide to keep.
There are many routes open to you, but only one involves a minimum of danger. With a wise choice of Kai Disciplines and a great deal of courage, any play should be able to complete the mission, no matter how weak their initial COMBAT SKILL or ENDURANCE points.
Good luck and godspeed on the perilous journey that lies ahead.
For Sommerlund and the Kai!


An Important Directive and Closing Remarks
Do not post any spoilers.
As August Hahn pointed out in the Foreword section, this series is an epic journey that is sure to delight, surprise, and challenge new readers in a unique way. Please respect the wishes of any players who want to have this blind experience running the series, as doing so is truly an enjoyable experience. For those of you who have read the books before, you may talk about the setting and characters in general, but posting anything that gives away future plot developments or puzzles is verboten. In particular, voting for something specifically because you already know the outcome is completely unacceptable. For those of you who are reading the books for the first time, feel free to make your speculations. Upon the completion of a book, it is also acceptable to talk about things that would have happened if other choices were made, provided that doing so will not give reveal events in future books.
The one thing that I will say as we run the first book, is that our hero will have unlimited resurrections at his disposal. Upon dying, he will be sent back to the point where the first critical mistake was made in order to make the adventure winnable once more. The Action Chart will also be reverted to what it was at that point in the story. This will not be the case for every book, however. There are also consequences for using too many resurrections in this adventure. For every four resurrections that are used, a special penalty will be applied to our hero in the next book. These penalties (which will be revealed should one need to be applied to him when we reach Book 2) will introduce a gameplay restriction that will increase the difficulty of completing the adventure.
I will also add features if our hero encounters certain events in this series. This includes edits to items, enemy stats, and status checks under the Important Note: notations and additional hand-made pictures created from my (shoddy) efforts in using Microsoft Paint. It is thus ill-advised to consult any walkthroughs to influence your decisions. The point of this series is to provide a compelling experience from this Let’s Play, and everything is on the table when it comes to setting an appropriate difficulty level for these books.
Phew. Now that was a lot of content to go through.
Before we formally begin Lone Wolf’s long crusade against one of the most immense fascist movements in gamebook history, please vote for the following choices:
Which numbers should be used to represent his COMBAT SKILL and ENDURANCE?
Which five Kai Disciplines should our hero start out with?
Please make your decisions before 9:00 AM PST to guarantee that they will be counted.