Search found 165 matches
- Sun Apr 05, 2009 8:46 pm
- Forum: In My Humble Opinion...
- Topic: Using first-price sealed-bids as a resolution mechanic
- Replies: 5
- Views: 1000
Re: Using first-price sealed-bids as a resolution mechanic
Is auctioning the right to determine the outcome of an action between the participants likely to be a good default resolution mechanic for a system? As the title indicates I'm planning on using a sealed first-price auction . In the case of large numbers of mooks, it may be necessary to indicate tha...
- Sun Apr 05, 2009 6:16 pm
- Forum: In My Humble Opinion...
- Topic: Godzilla RPG
- Replies: 21
- Views: 2330
I was thinking I would use these as the basic groups or classes (although I wanted for it to be classless): Aliens (Gigan) Underground Monsters (Megalon) Robots (mecha-godzilla) Mutants (Godzilla) Giants and Prehistoric Creatures (Mothra) Other (Jet Jaguar) For the fifth group I mean giant mundane c...
- Sun Apr 05, 2009 5:48 pm
- Forum: In My Humble Opinion...
- Topic: Godzilla RPG
- Replies: 21
- Views: 2330
- Sun Apr 05, 2009 6:45 am
- Forum: In My Humble Opinion...
- Topic: XP Cost Alternatives
- Replies: 5
- Views: 1015
Re: XP Cost Alternatives
XP costs are balls. 300 XP for Limited Wish? So that I can lag behind the rest of my party for a battle and then overtake them ? Sure, that's fine. Anyway, who's got some ideas for alternate costs that are less dumb than XP costs? Some possibilities: 1) Follow the XP=GP guidelines, converting each ...
- Sat Apr 04, 2009 5:16 pm
- Forum: In My Humble Opinion...
- Topic: Godzilla RPG
- Replies: 21
- Views: 2330
I have to say. I've never seen Godzilla talk in any movie. Mostly he just shifts from smash to roar/screech and back again. In Godzilla vs. Gigan he and Anguirus have a ridiculously long conversation that is very hard to take seriously in which they use complicated human language. As early as Godzi...
- Sat Apr 04, 2009 6:19 am
- Forum: In My Humble Opinion...
- Topic: Godzilla RPG
- Replies: 21
- Views: 2330
It would be a shitty RPG, because there's no real roleplaying to it. It's just a tactical monster skirmish. I disagree. In some of the Godzilla movies the monsters talk to one another and create friendships. Godzilla and Anguirus become long term friends when Anguirus becomes a good monster. While ...
- Sat Apr 04, 2009 4:59 am
- Forum: In My Humble Opinion...
- Topic: Godzilla RPG
- Replies: 21
- Views: 2330
I'm talking Godzilla and friends vs Other monsters AND the citizens of Tokyo. Thanks Leress, I'll look into those. --Edit-- The games that Leress linked to don't exactly fit the bill but the game 'Giant Monster Rampage' looks like it might have basic character creation and combat rules (although I'm...
- Sat Apr 04, 2009 4:36 am
- Forum: In My Humble Opinion...
- Topic: Godzilla RPG
- Replies: 21
- Views: 2330
Godzilla RPG
Does anyone know of any good system for representing Godzilla style movie monsters? If not, would anyone be interested in helping me make such a system?
- Thu Apr 02, 2009 6:50 pm
- Forum: It's My Own Invention...
- Topic: [Class] Spell Breaker
- Replies: 15
- Views: 8576
- Tue Mar 31, 2009 9:19 pm
- Forum: In My Humble Opinion...
- Topic: Nonflashy Fighters (Dirty tricks, honor, etc.)
- Replies: 51
- Views: 5804
The same reason that I would choose to use a sword instead of an axe even though they are equally effective weapons. Or why I would have my character be a man instead of woman, or wear a blue hat instead of a red one or any number of things that flesh out a character but don't effect their ability ...
- Tue Mar 31, 2009 8:45 pm
- Forum: In My Humble Opinion...
- Topic: Nonflashy Fighters (Dirty tricks, honor, etc.)
- Replies: 51
- Views: 5804
If we take mechanics to be a highly structured way of affecting the story and the vow to be a means of affecting the story that you no longer have access to then mechanical and non-mechanical advantages and disadvantages can be balanced. If we take mechanics to be something wholly or partially divor...
- Tue Mar 31, 2009 4:45 am
- Forum: In My Humble Opinion...
- Topic: Nonflashy Fighters (Dirty tricks, honor, etc.)
- Replies: 51
- Views: 5804
And for that matter, if the disadvantages of being honorable are mechanically represented, shouldn't the advantages be as well? Not if dishonorable actions have advantages in areas that are represented mechanically and honorable actions have advantages in areas that aren't. The argument could be ma...
- Sat Mar 28, 2009 8:02 pm
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 20641
With abstracted distance I think that grapple ranges ca simply be represented by pushing things to a range where weapons are beneath their close range and can't be used while unarmed attacks are not and can. This also allows you to smoothly integrate the idea of jumping onto the back of a dragon so...
- Sat Mar 28, 2009 5:57 pm
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 20641
How about this? A spear is a [thrusting] weapon, you can use [thrusting] tagged moves with it. A straight sword is a [thrusting][swinging] weapon you can use moves that are tagged [thrusting] or [swinging] with it. This would combine with the movement and surroundings rules. You can make [swinging]...
- Sat Mar 28, 2009 6:55 am
- Forum: It's My Own Invention...
- Topic: Half-Baked Idea: X Characters, N Actions
- Replies: 10
- Views: 1846
But who is distributing the actions? I read Josh's description to mean that essentially the team leader is generating actions for the party and then distributing them, but that is probably a misinterpretation on my part. Even still, it very much encourages taking out the strongest guy first because ...
- Sat Mar 28, 2009 6:45 am
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 20641
Back on to a proper topic...I figured that whole aspect of axes being poor choices in cramped quarters would be part of the situational modifiers associated with weapons which would encourage the use of training in multiple weapons. Since reach weapons should have modifiers to engagement checks and...
- Sat Mar 28, 2009 6:24 am
- Forum: It's My Own Invention...
- Topic: Half-Baked Idea: X Characters, N Actions
- Replies: 10
- Views: 1846
Re: Half-Baked Idea: X Characters, N Actions
From my response in the dogpile tactics, thread I realized than the wargame assumption of having fewer actions than units might actually be adaptable to an RPG. I've certainly a bunch of anime series spend each episode rotating between different focus characters and have other characters just inexp...
- Sat Mar 28, 2009 5:59 am
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 20641
- Fri Mar 27, 2009 5:38 pm
- Forum: In My Humble Opinion...
- Topic: Solution to wolfpack tactics aka Ganking?
- Replies: 24
- Views: 2627
- Fri Mar 27, 2009 4:23 pm
- Forum: In My Humble Opinion...
- Topic: Solution to wolfpack tactics aka Ganking?
- Replies: 24
- Views: 2627
- Fri Mar 27, 2009 4:16 pm
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 20641
Frank: So each weapon has three distinctive threat zones (short - optimal - long) where they receive situational modifiers? Did 3rd ed shadowrun have something like that? Would we then have weapon groups (if we're doing weapon groups) that consisted of similarly ranged weapons or similarly wielded w...
- Fri Mar 27, 2009 6:33 am
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 20641
I don't want assassination to be a) viable and b) appropriate. It -is- easy to kill someone in their sleep. There's a lot of good reasons not to, which characters who care about such things actually care about. Some of them are advantageous or can be advantageous, some are not. If its taken for gra...
- Fri Mar 27, 2009 6:18 am
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 20641
How many weapon groups do you propose to have in total including ranged weapons? Or do you propose to not have weapon groups at all and make specific advantages and disadvantages for every weapon represented in the game? At that point how many different weapons do you intend to represent? As for mis...
- Fri Mar 27, 2009 5:59 am
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 20641
- Fri Mar 27, 2009 4:00 am
- Forum: In My Humble Opinion...
- Topic: Official Thread for "Non-Flashy Fighter Discussion"
- Replies: 267
- Views: 20641
Actual swordplay = bad. Yes. The real world is a horrible horrible place. Real life soldiering is a horrible horrible job. Trying to make a GAME realistic is a horrible horrible idea. The very fact that your characters do not exist, the world they live in in fact does not exist, the swords they are...