"Don't kick him the balls or throw sand in his eyes. It'll just piss him off. You should stab him instead because that is more civilized." Who thinks like that?
People who are
actually concerned with being civilized/honorable/decent/fair?
As for social penalties/bonuses:
Quoth Robin Hood: "I cannot in cold blood, send a shaft through a foe's body with but a pace or two between us. Once a I slew a man,
and ne'er again will I take life save at dire need or in the heat of combat."
Since Robin is already an outlaw, and his good reputation as said is based on his charity, not his reluctance to kill, there's no benefit to reward him with based on that aspect.
If your good guy character gets involved in combat with a pedophile rapist cannibal who murder your mother and burned your village do you get your heroic resolve or does that only come into play if he dares to try to fight you intelligently?
It is not "fighting intelligently" to fight dirty. You can fight intelligently and not fight dirty, or you can fight dirty and be a blithering idiot.
Regardless, I'd give the good guy bonuses when appropriate - regardless of your opponent's behavior - this guy
http://www.imdb.com/character/ch0010467/quotes didn't fight dirty as I recall (though he may have pushed the rules to their limits) - but the right situation would prompt the "heroic resolve" nonetheless.
But in regards to the setting on the whole, if you set things up so that only a blithering moron refuses to use the blatantly superior tactics of poison and sand in the eyes, then you automatically are writting a kind of setting where you don't -want- Robin or Lancelot or Ulrich von Lichtenstein from Gelderland because you're making them not simply disadvantaged but gimped.
So yeah.
We do need to decide the setting to make useful rule decisions - because a game where fighting dirty is the order of the day and the exceptions are noted from
that as a baseline is a very different game than one where sand-to-eyes is a trick that only those who are "dishonorable" use and most don't.
Similarly, we need to know whether we want a setting that somewhere or another covers the whole of the muscle powered age (like Conan's world) or one focused on some particular part of that era...making clubs viable weapons is worth actually addressing in Conan's world, but will never come up for Robin's or Lancelot's.
It has been established before that Elennsar ALSO believes that 'brave' warriors will die like redshirts against overwhelming odds.
No, I believe that overwhelming odds should actually jolly well be overwhelming. If 10-1 is supposed to be "We can't win" from our heroes, them winning should -be- an upset. If 10-1 is "There really aren't enough of you. This isn't a fair fight.", then it should -be- that.
And insisting that those who can confidently say the latter are as brave as those who face the former is ridiculous.
Trust in the Emperor, but always check your ammunition.