Brutality [Combat]
You're honed in the art of anhilating people with big weapons.
+0: When using a weapon that would normally have a damage bonus of 1-1/2 strength, you gain 2x strength instead. All the bonuses of this feat only work for weapons that qualify for this bonus.
+1: When using the Power Attack option, you gain +3 damage instead of +2 for every point of attack bonus sacrificed.
+6: When charging and using a power attack of atleast -5, you may move all or part of the penalty to your AC. (In addition to the -2 for charging.)
+11: Whenever you hit an opponent in melee, you may make a trip attempt using your attack roll. (This is not an action).
+16: You can make an extra attack at your highest base attack bonus. (this stacks with haste, speed, etc.)
[Combat Feat] Brutality
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[Combat Feat] Brutality
Last edited by maddd0g on Sat Jan 16, 2010 9:24 pm, edited 2 times in total.
- Judging__Eagle
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It's pure vertical stacking power, and basically lets you add three times your base attack bonus to your damage for free. The knockdown ability on it is good, but it's really the only thing that makes you qualitatively different for having the feat as opposed to not having it.
Also, bonus attacks aren't really the big weapon "thing," conventionally, unless you're using it for area control.
Compare to Blitz, which lets you drop your defenses by 1) losing dex to AC and 2) provoking AoOs, for bonus damage. It lets you hit faster in melee by dropping the iterative attack penalty and giving you the ability to full attack as a standard action.
Compare to Combat School, which starts off by eating Weapon Focus and Specialization, then adds a daze on hit and the ability to take 10 on attack rolls, then gives you a huge to-hit bonus and the Edge.
So it might look more like
+0 When using a weapon that would normally have a damage bonus of 1-1/2 strength, you gain 2x strength instead.
+1 When you charge with a two-handed weapon, you may choose to gain +4 to hit, -4 to AC instead of the normal +2/-2
+6 Whenever you hit an opponent in melee with a two-handed weapon, you may make an immediate trip attempt against them as a free action without having to make a touch attack.
+11 When you make a critical hit with a two-handed weapon, add your strength and power attack bonuses to damage again.
+16 Any creature you damage when charging with a two-handed weapon must make a Fortitude save (DC 10 + 1/2 your level + your Strength modifier) or be stunned for one round.
Also, bonus attacks aren't really the big weapon "thing," conventionally, unless you're using it for area control.
Compare to Blitz, which lets you drop your defenses by 1) losing dex to AC and 2) provoking AoOs, for bonus damage. It lets you hit faster in melee by dropping the iterative attack penalty and giving you the ability to full attack as a standard action.
Compare to Combat School, which starts off by eating Weapon Focus and Specialization, then adds a daze on hit and the ability to take 10 on attack rolls, then gives you a huge to-hit bonus and the Edge.
So it might look more like
+0 When using a weapon that would normally have a damage bonus of 1-1/2 strength, you gain 2x strength instead.
+1 When you charge with a two-handed weapon, you may choose to gain +4 to hit, -4 to AC instead of the normal +2/-2
+6 Whenever you hit an opponent in melee with a two-handed weapon, you may make an immediate trip attempt against them as a free action without having to make a touch attack.
+11 When you make a critical hit with a two-handed weapon, add your strength and power attack bonuses to damage again.
+16 Any creature you damage when charging with a two-handed weapon must make a Fortitude save (DC 10 + 1/2 your level + your Strength modifier) or be stunned for one round.
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- CatharzGodfoot
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How about "Big Weapon Fighting"? Brutality conjures up images of attacks that sicken your foes.
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Mount Flamethrower on rear
Drive in reverse
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-Josh Kablack
-Anatole France
Mount Flamethrower on rear
Drive in reverse
Win Game.
-Josh Kablack
Seems fair, I like it.IGTN wrote:It's pure vertical stacking power, and basically lets you add three times your base attack bonus to your damage for free. The knockdown ability on it is good, but it's really the only thing that makes you qualitatively different for having the feat as opposed to not having it.
Also, bonus attacks aren't really the big weapon "thing," conventionally, unless you're using it for area control.
Compare to Blitz, which lets you drop your defenses by 1) losing dex to AC and 2) provoking AoOs, for bonus damage. It lets you hit faster in melee by dropping the iterative attack penalty and giving you the ability to full attack as a standard action.
Compare to Combat School, which starts off by eating Weapon Focus and Specialization, then adds a daze on hit and the ability to take 10 on attack rolls, then gives you a huge to-hit bonus and the Edge.
So it might look more like
+0 When using a weapon that would normally have a damage bonus of 1-1/2 strength, you gain 2x strength instead.
+1 When you charge with a two-handed weapon, you may choose to gain +4 to hit, -4 to AC instead of the normal +2/-2
+6 Whenever you hit an opponent in melee with a two-handed weapon, you may make an immediate trip attempt against them as a free action without having to make a touch attack.
+11 When you make a critical hit with a two-handed weapon, add your strength and power attack bonuses to damage again.
+16 Any creature you damage when charging with a two-handed weapon must make a Fortitude save (DC 10 + 1/2 your level + your Strength modifier) or be stunned for one round.
If you're talking about your 'Monkey Grip' that's a shitty feat and you should feel shitty for reading this thread and then bringing it up (Because the complaints against the feat in the OP apply to your feat just as much with the exception of the level 16 ability, which is okish).schpeelah wrote:I've already done something like this
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This is what it conjures up for me.CatharzGodfoot wrote:How about "Big Weapon Fighting"? Brutality conjures up images of attacks that sicken your foes.
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