Starmaker wrote:How would you implement consumable artifacts?
I'd be tempted to go the whole LotR style and make artifacts into radioactive isotopes and people get more altered the more they use them and the more power they draw out of them.
So exposure to the artifact might cause changes in various stages, with some flavor powers and flavor flaws being forced on you as you become more tainted by the artifact. Carrying around the artifact would be a small exposure, and drawing on its low-end and high-end power will be proportionately greater exposure. Eventually, your exposure would be so great you'd be forced to let it go or turn NPC.
Drawing on a tier of its power would be like an on/off switch with drawbacks when the artifact is in the On Position. So maybe when you turn on the Holocaust Ring's low-end powers, you have to shoot a Flame Blast every turn on top of whatever you do with the ring or with your other actions. So that's not a real drawback in battle, but it does make it hard to count your loot or buy a drink at the tavern.
After you let go of the artifact, you should able to revert mostly back, but it you ever pick up the artifact again it takes to right back where you were. In fact, you don't even want to be near it and risk more exposure.
So you might go on a quest to get Soulcutter from the Citadel of Screaming Stones, and after a vicious fight with various undead you find and open the vault where it rests.
But you want to use it on the Red King's army that is threatening your land, and that means a three month journey. Trying to limit your exposure to the artifact, you put it in an obsidian box that dampens its power. So right now you have a Stage 0 exposure.
But, while on the trip you get attacked. The rolls go badly for you and the party, and you decide to pull out Soulcutter. Turning on it's low-end powers, you save the day. Now you are pushed to Stage 1 exposure, and your arm has turned dead white and aches in the presence of the undead, and one of your normal class features has been traded out for a Necromancy power.
Deciding you either don't care or that you need the power of the sword close at hand, you start wearing the sword on your waist and using it in normal battles, but you don't activate its low-end or high-end powers. Within the two months it takes to get back to your land, you have Stage 2 and more of your class features are Necromancy and you are now healed when you drink blood, but can't be healed in any other way.
Facing down the Red King, you turn on Soulcutter's high-end powers and smite his army. Luckily, you time it so the Red King is at the battle, and you and the party start climatic fight with him and win. You are now in Stage 4 and pretty undead-licious, and now have a choice whether to let go of the sword or let it eventually progress to Stage 5 and NPChood.
To choose to let it go and seek healing, and drop down to Stage 1/4, but the instant you pick it up or get exposed to its power you are back to 4.